I was kinda trying to steer away from fighting classes, so wizard seemed good... but I can't help but want to hit people so it had to be amazon! lol.
Backups:
Goblin- Cleric/thief(is that an option in 2E? sorry if you've addressed that already, did not see it)
Dwarven- Bard(is something I'd like to do, with Celtic/Irish bands like The Big Sea in mind. However, 2E won't allow that so unless you're open to try it(?) I'll just have to give up that dream lol.)
Half-Ogre- Mountain Man Ranger Variant. This seemed like the best choice out of them all for a limited survival campaign until I got to the end and it says he can only own one item over 15gp... that blew my mind. I mean how can you even play that character in a world where you need to have extra protections and weapons that damage specific creature types? Like "Gee, this bludgeoning weapon would be great against undead but it costs 23gp and I've got my long bow and it's +1 so you know pretty expensive... but since I've a plus one bow I can't carry these +1 arrows, cause you know, expensive...".
... Sorry, I really liked the class idea until I realized it has no use other than trying to be a tank that gets hit by everything because he cant wear armor(class restriction) or any protection magic(too expensive) and that can't damage high level monsters(too expensive).
If you'd be willing to drop the money stupidity or raise it to an actual feasible level I would love to do this

. I mean, they should have at least added level to gold adjustments to make it feasible...I think that was a rant(was that a rant?), sorry
