Re: WotL OOC Thread II
Posted: Tue Jan 26, 2016 8:23 am
Did we not get anything for Buddy Cop Sense?
Also, who's this Gilean person.
Also, who's this Gilean person.
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Still early yetJadedDM wrote: Technically, though, he was right. Yvette and Xyleena only stole from the party. The last group they put together, two of them straight up tried to kill the party.
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As far as I can tell, it does not. You'd still need to disarm the opponent first, either with a called shot or with a spell (like Grease or Fumble). Or just stick to meleeling enemies without weapons (unarmed opponents don't get the AoO, including those that don't have hands).Haahque wrote:The main question is though, does punching/wrestling specialization negate the automatic AoO that enemies get against unarmed combat?
Well, if you are feeling limited, there are other options than just taking every bludgeoning weapon in the book. There is weapon style specialization. Not sure if you are familiar with them, but there is Single Weapon Style, Weapon and Shield Style, Two-Handed Weapon Style and Two Weapon style. I can give more details on any of them, if you like. There is also the unarmed specializations, like Haahque is talking about.djhyland wrote:Well, it's a random sort of choice since Arulia hasn't really trained on anything new or found any new weapons, but I'll go with the morning star for her weapon proficiency. I guess that there's not much choice anyway...by my count, she's already got 4 of the 9 bludgeoning weapon proficiencies as is. Morning star it is!
Traditionally XP isn't granted for ability or proficiency checks.chese780 wrote:Did we not get anything for Buddy Cop Sense?
The god of Neutrality, among other things. I'll go over the Divine Favor thing again for those who are new.chese780 wrote:Also, who's this Gilean person.
JadedDM wrote:I've been working on a little project here, in regards to the true gods of Krynn. I knew that at some point, some of the party will want to convert over once they become public knowledge. But which ones? Some of you aren't all that knowledgeable about the setting, and so don't even know who the old gods are. And I would like, at some point, to introduce a true cleric NPC to the party, so they can have magical healing again (since some of you are still nursing wounds from the mines).
So what I've done is, I took all 21 gods and boiled them down to multiple aspects or traits that most appeal to them. Then I go through the first chapters of the game, and write down each time a PC did something that would please a god, based on their traits. So a character who spent some time in self-reflection might get a +1 from Zivilyn, or someone who showed compassion to another might get a +1 from Mishakal, and so on. Also, more overt deeds are worth more points. Giving a homeless man a few coins might be worth +1 point from Mishakal, whereas building a soup kitchen to help feed many homeless could be worth considerably more.
Then I add up the points. So far, there is no clear pattern. Most of you have 1-2 points in multiple deities. I figure once you acquire enough points in a certain deity's favor, that deity will make some attempt to reach out to you. I was thinking maybe 5 points for a Good or Evil god, or 10 points for a Neutral one. (This is because the Neutral gods are much more passive when it comes to seeking out worshipers.)
Of course, a PC can always reject any deity that contacts them. However, if the PC continues to rack up points of favor for that deity, they might try again later.
I've decided that since Grubnick is a cleric of Sirrion, a neutral deity, he only needs to earn half as many points to become attuned (5 instead of 10).
Once you reach that first level of attuning, you'll receive a dream or vision of some kind from that particular deity. This is them trying to reach out to you. You can then accept them or reject them. If you are playing a cleric and you reach the first level of attuning with your patron deity, then basically the dream is just to 'catch up' on what's happening. If you are a cleric and you reach the first level of attuning with a deity that is not your patron...well...that's awkward, isn't it?
If you reach the second level of attuning (10 for Good/Evil, 20 for Neutral), you are sent a henchman that is a worshiper of that particular god. This henchman might be a cleric or not, it depends. Paladine might also send a knight, for instance, or maybe Habbakuk would send a ranger, etc.
Not sure about the third level and beyond. So far nobody has reached the first, so maybe I'm getting ahead of myself by even thinking about it.
Oh, oops. I forgot Shima just arrived in town and doesn't know the different classifications of draconians yet.Chris1234 wrote:What is a kapak?
And what is a baaz?
With what I want to do in the next chapter with Kendra, it might turn out that she'll get another butt load of XP too.Well all of the fighters did well this chapter (1.5K xp+, while everyone else was closer to 1k), but wow Kendra. Really raking in that solo XP there.
I actually felt kind of bad for killing most of the draconians because I liked them. Kendra kind of liked them too (aside from the captain, she didn't much like him). Out of all of them, she liked Perp the most. She gave the reason that she felt that leaving one of them alive was going to help her case, but she also liked Perp the most. She couldn't bring herself to kill him.I really liked following the antics of the draconians while reading Kendra's sections, especially once they started to admire her. I felt bad for them when Kendra betrayed them, although I can't fault her in doing so. At the risk of spoiling things, their ignorance on their origins reminded me of Finn and his fellow Stormtroopers in the new Star Wars movie. Or rather, Finn and company reminded me of the draconians, since I just saw the movie on Saturday.
I don't feel like Arulia is well-enough versed in Paladine's ways to go after the longsword yet. Maybe if she survives to get her next weapon proficiency, she'll have advanced in her knowledge of Paladine's doctrines that it'd make sense and I'll take it then.JadedDM wrote:Well, if you are feeling limited, there are other options than just taking every bludgeoning weapon in the book. There is weapon style specialization. Not sure if you are familiar with them, but there is Single Weapon Style, Weapon and Shield Style, Two-Handed Weapon Style and Two Weapon style. I can give more details on any of them, if you like. There is also the unarmed specializations, like Haahque is talking about.
There is one other option, too. Since you've reached the first tier of divine favor with Paladine, and Paladine's 'favored weapon' is the long sword, I'd be willing to let her take that as a single exception to the 'bludgeoning only' rule.
"Let it go! Let it goooo! Can't hold it back any more!"JadedDM wrote:As for Ne-Chanz, well, the cold never bothered him anyway.
Not sure if it's the same in C&T, but I was talking about the one in The Complete Book of Fighters.djhyland wrote:Just to be sure, this is the one from Combat & Tactics where a character with that proficiency can shield bash either as the main attack or as an off-hand attack while still retaining the shield's AC bonus? If so, I think that Arulia will take that instead of the morningstar proficiency.
Okay, that sounds a bit different from the C&T version, but it still sounds good. Arulia will take it!JadedDM wrote:Basically you state you are going to make a second attack with your shield. This works with any shield except body shields, which are too big. You make a normal attack roll and deal 1d3 damage (plus STR bonuses) but you lose your AC shield bonus for the rest of that round.