Actually, I am asking you to not railroad us if you want to touch on that point - I know the script of the module. :/
I can assure you, at no point in the module does it say, "In this battle, Goldmoon must be hit and fall unconscious, losing all of her spells."
But that aside, railroading is
exactly what you are asking me to do!
Consider what railroading is. It is the act of taking away player agency. It's like being on a train--it cannot go anywhere but where the rails take it; hence, railroading.
Taking away the meaning of players' choices is railroading. That can work both for and against the party.
Let me paint you an example. A party is in a dungeon. There's a monster in the next room. The party does not wish to fight the monster. So they decide to sneak past the room instead. The party is thus making a choice. That choice is to not fight the monster in the next room.
But...if I decide that the monster will attack them no matter what, regardless of how good their stealth rolls are or how clever the plan they come up with to sneak past the room, I am taking away the meaning of their choice. I am making it so that regardless of what they do, the same thing happens.
What happens, though, if I reverse this hypothetical scenario? Instead, I decide that no matter what the party does, the monster will
not fight them. They can come inside and scream at the top of the lungs, the monster will ignore them. They can even attack it, and it will not respond. Is this not also railroading? Am I not still robbing the player of choice meaning?
In my mind, these two scenarios are exactly the same. Likewise, deciding that nobody will attack Goldmoon no matter what she does is just as much railroading as if I made every enemy attack her (and only her), even when they had no reason to.
Kafen wrote:Otherwise, I am asking you to not strip us of our healing asset if you are going to strip us of the warrior count.
.....
Kafen. I did not take your healing asset. Your 'healing asset' as you call her, was taken due to two factors: The choices of the party (including said healing asset) and the rolls of the dice.
Second. I did not strip you of your warrior count. I took away two warriors. Just two. Two out of seven. You have five warriors left. Furthermore, I reduced the Baaz count from 12 to 8.
Kafen wrote:I am not going to run away from the game, but I am frustrated with the idea of the dice running the game instead of the GM.

It can't be fun as a GM to keep pounding players into the ground and rely on the dice for decisions.
As I keep to trying to emphasize, the dice are only half of the equation here. The other half are the party's choices.
Kafen wrote:GMs have to do things which suck at times, but fudging dice rolls to make the game into something all players and the GM can live with is one of the basic virtues that keep a game going in the long run.
As a DM who has been running games for the past 15 years, I can only say that my own experiences say otherwise.
When I first started DMing, I did exactly as you are proposing. I went easy on my players. If a player made a bad choice, I would swoop in and save them from the consequences. If a player was low on HP, the enemy would spontaneously and for no reason start ignoring them, in order to focus on other characters who still had some HP. If the party made a series of bad choices that landed them in a pickle, rather than let them try and decide how to get out of it, I'd just drop a few
Deus ex Machinas to bail them out.
Consequently, most of my early games failed miserably. The players became bored when they realized that no matter what they did, they always succeeded. Nothing they did mattered, so why try?
Even worse, I realized I had inadvertently trained some of my players to act like morons. They never used any strategy or tactics at all. Whenever faced with a problem, they charged at it head-on without a second thought. Combat was a boring, grueling affair because there was no risk of death or serious injury. Nobody enjoyed it.
Jenara wrote:I don't want this to break into bickering, please?
I am not bickering, I am attempting to explain (and defend) my actions.