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Chapter 2A - A Jaunt Into The Country

A 5e D&D campaign starting at 1st level in and around the city of Waterdeep in the Forgotten Realms.

Waterdeep: City of Splendours, seat of many thousand plots. Are they opportunities for success, or for an untimely demise?
Will the adventurers sit safely in their comfort zones? Or will they risk their all to carve out a slice of Realms history with their names on it? Puppet or puppeteer?

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Re: Chapter 2A - A Jaunt Into The Country

Post by Nocturno »

"Any others in there?" He points to the keep.

After the answer Vic will let him go.
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Re: Chapter 2A - A Jaunt Into The Country

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The bloodshot eyes goggle at Vic but there's no other reply.
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Re: Chapter 2A - A Jaunt Into The Country

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Vic sighs. Good to his word he releases the Goblin.
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Re: Chapter 2A - A Jaunt Into The Country

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The goblin double takes and then scampers off, glancing back over his shoulder at Vic as an elven arrow from isaril's watchtower ends his escape.

What next?
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Re: Chapter 2A - A Jaunt Into The Country

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Vic returns to the Windmill.

"Anything of use in here?"
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Re: Chapter 2A - A Jaunt Into The Country

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Poking around the windmill gains a couple of empty sacks and numerous sacks and containers of grain, roots and flour. There are some odd looking tools around presumably part of windmill operations. From the goblins come a pair of shortbows, seven arrows, 5 daggers, a club and nine nebs.
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Re: Chapter 2A - A Jaunt Into The Country

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"I'll take a couple daggers. And an empty sack." Tucking the sack under his belt, and positioning the daggers in his belt Vic walks back out.

"Did we cover all the buildings on this side of the bridge?"

He also tries to manuver the Tressym up onto his shoulders.
Animal Handling: [1d20+2] = 15+2 = 17
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Re: Chapter 2A - A Jaunt Into The Country

Post by counterkid »

Val will pick up the short bow and arrows and the remaining daggers.
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Re: Chapter 2A - A Jaunt Into The Country

Post by Squirrellord »

At least we have a name and a direction Unbar dryly comments. Let's finish cleaning up here. he gruffly adds.
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Re: Chapter 2A - A Jaunt Into The Country

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During all this time Val will eats 5 berries to regain 5 hp. He has no berries left. "It's all clear up hear."

Val will hand out 3 nebs to Vic and Unbar and keep three for him self. "Here your share of the treasure.
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Re: Chapter 2A - A Jaunt Into The Country

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The Tressym clings tightly onto Vic's shoulders as the trio explore further.

The southwest tower [#2F] looks at though a falling rock punched through its roof, collapsing every thing but the outermost wall. A search of the debris unearths the broken remains of a ladder and a battered wooden door with broken hinges.

A nearby single-storey wooden cottage [#4A] has already been thoroughly rummaged and all is in disarray. The bedding clothing indicates the occupants were of human sized family and traces of flour might indicate they worked the mill.

The final unexplored single-storey wooden cottage [#4B] shows a back room already demolished by a large rock. The building is adjacent to the garden of wheat where two more rocks are embedded. What remains of the cottage has been thoroughly ransacked.

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Re: Chapter 2A - A Jaunt Into The Country

Post by counterkid »

Looking at the position of the sun Val asks the question. "What time of day do you think it is?"

Can Val tell what time it is?
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Re: Chapter 2A - A Jaunt Into The Country

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Perhaps. The is fairly low in the sky.

======
Val can try a Nature skill check.
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Re: Chapter 2A - A Jaunt Into The Country

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Re: Chapter 2A - A Jaunt Into The Country

Post by Nocturno »

"Let's go see the bridge. It may take some planning to cross."
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