Page 30 of 34
Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
Posted: Tue Sep 21, 2021 7:24 am
by Chris1234
Linar neds agreement to the plan but remains quiet as forests aren't his expertise.
Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
Posted: Fri Sep 24, 2021 8:36 am
by Styrius
Findalsip starts quietly chanting "See the stone. Be the stone." while standing very still and blending in with his surroundings out of sheer boredom.
Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
Posted: Sat Sep 25, 2021 6:24 am
by Jenara
"Nice trick. Might be useful." Katten comments in her own broken common, having listened to all the discussions she grins finally making up her mind. "Worgs. I hunt Worgs. You come, not come." She shrugs, giving a sideways glance. "I go anyway."
Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
Posted: Mon Sep 27, 2021 1:55 am
by Chris1234
Linear steps forwards, "I will come with you."
Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
Posted: Mon Sep 27, 2021 1:19 pm
by Nocturno
"Agreed. Let us weaken their forces."
Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
Posted: Mon Sep 27, 2021 5:40 pm
by TristenC
The group resolves to hunt Worg, and The trio of Wild Elves nod their agreement. Indendien and Dillosel squeeze hands briefly before loading their bows and taking point into the forest. Dellinanth emerges from the cave just ahead of the group and keeps a sharp eye out. We have been concealing ourselves in the camp nearby where we began this morning. We have had to move camp a few times and set up decoys, but the worgs are clever. If we wish to avoid them, a fresh spot is likely wise. The patrols have been coming mostly along this path, he indicates the winding trail that runs a few dozen yards from the edge of the great pit. Pairs of them also roam the forests at random in this area, so they may not use the trail at all; but the closer to the Wetrock's Hold the more there are likely to be.
=====
How does the party want to set up their ambush?
Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
Posted: Tue Sep 28, 2021 1:45 am
by Chris1234
Linear looks around at those more familiar with forests then ventures, "Would a scent trail lead them to where we want?"
Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
Posted: Tue Sep 28, 2021 6:30 am
by Styrius
Findalsip upon coming to the cave opening slows down considerably. He is taken aback by the brightness open the light streaming in. “What in the nine hells is that and what is that unsightly brownish and green stuff? Deformed mushrooms??” He immediately attempts disbelief in illusion. He grabs his holy symbol and his weapon.
Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
Posted: Tue Sep 28, 2021 9:20 am
by Nocturno
Nocturno shakes his head. Then looks to more stealthy ones.
"I don't want to lose my new companion, as he got me here safely as I recovered. But we could use my mule as bait. I could even pretend to be injured beside him." He thinks he has too much practice being actually injured as of late.
Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
Posted: Tue Sep 28, 2021 8:02 pm
by Squirrellord
Jordek pipes up "The mule and and an injured elf would go a long way as far as bait is concerned I would think. Especially if we could get some fresh blood.." He addresses the the Cat Lady and her friends the elves. "If I may be of service in assisting camouflaging an ambush I'd be happy to help. I am, um, somewhat experienced in hiding in these environments."
While not particularly experienced in setting ambushes, Jordek is happy to assist in hiding his companions using all the techniques he learned as a young gnome.
Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
Posted: Thu Sep 30, 2021 5:14 am
by Dargon Lonewolf
Bull
Bad idea. An elf can hide in the forest were I can not. Climbing a tree is pretty much out of the question with hooves. I will be the bait. Blood from the Basilisk should provide scent and I can check it with my nose to see if it is there well enough. I will camp in the same spot we left this morning. They will have found it by now and will most likely recheck it later on. I will lay injured while the rest of you hide in the trees. When they get close I will spring to and can shower them with arrows.
Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
Posted: Thu Sep 30, 2021 6:03 am
by Chris1234
Linear looks at the others to see if they also think Bull's idea is good.
Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
Posted: Fri Oct 01, 2021 4:59 pm
by Jenara
"You be Bait?" Katten asks with a curious Grin, "Those Trees, grass, earth." She explains to the strange little Man (She assumed he was a man, although he looked less than a pup).
"Then we have bait, we hide use trees and grass. Strike when they not looking." That decided she regards the Bull man with appreciation.
Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
Posted: Tue Oct 05, 2021 1:05 am
by Chris1234
"It's decided then," sums up Linar, grateful for Ketten's decisiveness. "Anyone still bleeding?"
Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
Posted: Tue Oct 05, 2021 10:19 am
by Dargon Lonewolf
Bull
With that decided Bull makes his way back to the camp where he found the party this morning dragging the remains of the Basilisk behind him slapping blood and entrails along the trail for good measure. Once there he drags the 6 feet of giant steel from its sheath and lays it next to him on the ground. Laying down he dabs some blood on his chest and stomach. He lays there waiting for the fun to begin. Bellowing every so often for good measure. MMMMMOOOOOO.