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Re: AD:LC OOC Thread I

Posted: Fri Jan 15, 2016 3:07 pm
by chese780
Alright, Spyguy has 120 gp. -14 for dagger and cutlass, and -40 for the pistol (which will 1/2 because of the gunpowder nature.)

Takes you down to... 66gp.

PM or post your desired equipment.



-Jaded. Just remember that it'll take time to use, considering the height you must achieve to do a successful dive.

Re: AD:LC OOC Thread I

Posted: Fri Jan 15, 2016 3:21 pm
by chese780
I also noticed something. 2/3 PC's are Fighters. Will I need to get a wizard, or make one... The party must be divoorse.

If it says that the AC of something improves by +6, does that mean +6 or -6?

Also, the NPC that's listed will do just about anything to -avoid- the party. He's a wandering spirit that is just trying to enjoy life, so don't expect much from him in terms of solving your problems.

Another issue we have is that, with only three people, the pilot may not give the full effect.

Re: AD:LC OOC Thread I

Posted: Fri Jan 15, 2016 3:31 pm
by JadedDM
I suppose I could change my character to a cleric or maybe fighter/cleric. Or maybe even a druid? Never played one of those before.

The key word there is 'improves.' AC gets better the lower it gets, so that would mean it goes down 6 points.

It can be tricky at times, but that's how I do it; I look for key words like 'improves' or 'penalty' or 'bonus' to determine if they mean it gets better or worse.

Re: AD:LC OOC Thread I

Posted: Fri Jan 15, 2016 3:34 pm
by chese780
That's up to you. It's fine by me to have a lot of fighters, I just tend to ramble on about whatever it is that occupies me.

Re: AD:LC OOC Thread I

Posted: Sat Jan 16, 2016 6:18 pm
by JadedDM
I don't know...I kind of like the idea of a druid with a heavy focus on air elemental spells. The downside is, in order to get the CHA I need, I'd have to pull that 18 from DEX, and thus lose the 20.

Re: AD:LC OOC Thread I

Posted: Sat Jan 16, 2016 6:33 pm
by chese780
Why you need the Cha? I mean, I did say that there are no restrictions.
Does Druid have extra needed stats?

Re: AD:LC OOC Thread I

Posted: Sat Jan 16, 2016 6:36 pm
by JadedDM
Oh, when you said no restrictions, you meant ability score requirements, too?

Yeah, by the book, druids require a WIS of 12 of a CHA of 15.

Re: AD:LC OOC Thread I

Posted: Sun Jan 17, 2016 2:54 am
by BishGada
Hi,
I'm a little bit busy. I think I'll be able to get to the character sheet creation only in the end of this week.
In general I'd like to play the Tinkerer. I guess I'll put the highest score in Int and the next in Dex. If we survive enough levels I might dual to mage. I think combining machanical inventions with magic can go nicely together.

Re: AD:LC OOC Thread I

Posted: Sun Jan 17, 2016 1:35 pm
by chese780
You could put any score anywhere. I don't do restrictions.

Re: AD:LC OOC Thread I

Posted: Sun Jan 17, 2016 5:51 pm
by JadedDM
Okay, I'm going to go Druid and swap my STR and WIS scores so it's:

STR 12, DEX 20, CON 13, INT 14, WIS 15, CHA 13

Re: AD:LC OOC Thread I

Posted: Sun Jan 17, 2016 8:48 pm
by BishGada
Tinkerer

Str: 13 Dex: 14 Con: 13 Int: 15 Wis: 13 Cha: 11

Re: AD:LC OOC Thread I

Posted: Mon Jan 18, 2016 8:35 am
by chese780
Alright, I need names from Jaded and BishGada, also your alignments. Also your weapons.

I need NWP's from everyone.

Re: AD:LC OOC Thread I

Posted: Mon Jan 18, 2016 9:52 am
by spyguy1503
NWP in politics, rope, athletics, flying boat piloting. Do I have more?

Re: AD:LC OOC Thread I

Posted: Mon Jan 18, 2016 4:16 pm
by JadedDM
I'll take spear and darts for WP.

Alignment? Uh, Neutral Good, I suppose.

I'm not sure about a name. What is the aarakocra culture like? Are they one of the civilized races or primitive tribals as described in the MM? Are they any different in this world than in the standard, core rules?

For NWP, do you use the optional rule of bonus NWP for high INT or not?

Re: AD:LC OOC Thread I

Posted: Mon Jan 18, 2016 4:32 pm
by chese780
Name/Culture shouldn't be too much different from Standard

I do, if I could find it.