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Re: Tree Lords III

Posted: Thu Jul 04, 2013 2:36 pm
by Jerrard
"That is a very powerful Scimitar Imani, hopefully it will serve us well." Jerrard says with a weak smile, "And the potion is... Interesting, I will hold onto it, if you don't mind Locky." Sitting down he passes the armor to Locky, "Keep this on, it will keep you safe."

"This sword is quite strange Ulster, the power lies in the rust, it will return if you try to remove it." He passes the blade back.

(Can he use the magic missiles he has prepared to recharge the wand?)

EDIT: (Just re read the rules on recharging items, forgot the enchant an item bit!)

Re: Tree Lords III

Posted: Thu Jul 04, 2013 2:44 pm
by HorizonsDream
"Thanks," Imani says as she takes the scimitar back.

Re: Tree Lords III

Posted: Thu Jul 04, 2013 2:52 pm
by Jenara
"I guess you can take it... The armor is Good?" She says cheerfully and sits down.

Re: Tree Lords III

Posted: Fri Jul 05, 2013 12:36 pm
by agamotto
"I think I could do some light hunting on the morrow." Jeremy says to the party.

OCC Sorry for taking so long, postal difficulties.

Re: Tree Lords III

Posted: Fri Jul 05, 2013 1:16 pm
by Jenara
"I'd like to Learn how to hunt, could you teach me?" Locky asks, "We found animal tracks near the stream, perhaps you should look there?"

Re: Tree Lords III

Posted: Fri Jul 05, 2013 2:44 pm
by JadedDM
The watches pass without any incident. When the following morning arrives, everyone feels a little better. The kirath's wounds are significantly improved, thanks to Locky's administrations throughout the night--however, he remains comatose.

==========

Locky gives the Elixir of Youth to Jerrard.

It is now Morning Watch (6:00 AM), Summer Run 18, Winged Trade (Friday).

Jerrard's spell fatigue wears off.

Imani recovers 2 HP.
Jerrard recovers 2 HP.
Jeremy recovers 6 HP.
Fikod recovers 6 HP.
Thuskar recovers 2 HP.
The kirath recovers 6 HP.
Locky recovers 1 HP.
Babushka recovers 1 HP.
Ulster recovers 1 HP.

Re: Tree Lords III

Posted: Fri Jul 05, 2013 3:22 pm
by Jenara
Locky prays for the same spells as before, and Jerrard does the same.

Re: Tree Lords III

Posted: Fri Jul 05, 2013 7:08 pm
by HorizonsDream
Imani gathers up what little stuff she has.

"So, we should probably get moving. It looks like everyone is feeling a little bit better," Imani says.

Re: Tree Lords III

Posted: Fri Jul 05, 2013 11:33 pm
by JadedDM
Locky sits and prays and Jerrard studies. It takes the wizard only half an hour to finish, but the kender two hours.

During this time, Jeremy goes hunting and Babushka foraging. The woodsman returns with a pair of coneys. Babushka, however, is unsuccessful in finding anything edible and non-poisonous. She does return to the stream she found yesterday, though, and refills everyone's waterskins again.

=============

It is now Second Watch (8:00 AM).

Jeremy makes a hunting check (1d20): 5, pass.
Babushka makes a survival check (1d20): 16, fail.

Re: Tree Lords III

Posted: Sat Jul 06, 2013 6:11 am
by Jenara
Locky will heal the party as best she can (will roll this evening) leaving two cure light wounds aside, but first she uses a single spell to cure the fallen Kirath.

"You are safe, Eli is with you." She says softly when he goes to rise, "The dwarves are gone." Keeping her symbol on display.

----------

"We are heading out once Locky has healed us?" Jerrard asks, "Perhaps taking a few bedrolls would be of use?"

Re: Tree Lords III

Posted: Sat Jul 06, 2013 11:52 am
by Breila
"You are right, Jerrard, I'll take one" Babushka says. She ties it to her backpack. If she can take a second one without getting encumbered, she will do so (I am meaning spatial encumbrance, with weight she will be fine).

"I think we can proceed rather quickly to where Ulster and I tuned back yesterday, after that, progress will be slower because I have to track again" she tells the group.

Re: Tree Lords III

Posted: Sat Jul 06, 2013 2:53 pm
by Jenara
Locky casts cure light wounds on the Kirath.

Cure moderate on Imani: 1d10+1=7

Cure moderate on Jerrard: 1d10+1=11

Cure moderate on Thuskar: 1d10+1=6

Cure light on Jeremy: 1d8=2 1d8=4 = 6

Cure light on Fikod: 1d8=7

Re: Tree Lords III

Posted: Sat Jul 06, 2013 7:14 pm
by HorizonsDream
"Yes, we should be heading out. We have stayed here long enough," Imani admits. "And taking a few bedrolls might not be a bad idea."

Re: Tree Lords III

Posted: Sun Jul 07, 2013 11:56 am
by JadedDM
The kirath gasps as he awakens, looking around wildly. He seems disoriented and confused, and just mutters things in elven feverishly. He is still extremely weak and fatigued.

Babushka can't possibly carry more than one bedroll; she's just too small, even if she was stronger.

==========

Locky casts Cure Light Wounds on the kirath, automatically restoring him to 1 HP.
Locky casts Cure Moderate Wounds on Imani, restoring (1d10+1): 7 HP.
Locky casts Cure Moderate Wounds on Jerrard, restoring (1d10+1): 11 HP.
Locky casts Cure Moderate Wounds on Thuskar, restoring (1d10+1): 6 HP.
Locky casts Cure Light Wounds (x2) on Jeremy, restoring (2d8): 8 HP.
Locky casts Cure Light Wounds on Fikod, restoring (1d8): 7 HP.

Babushka adds a bedroll to her inventory. She is now in light encumbrance.

The party's movement rate drops to 4.

Re: Tree Lords III

Posted: Sun Jul 07, 2013 12:20 pm
by Breila
"Ulster. could you please take some of my sling stones?" Babushka asks. "I would slow us all down if I carried them all."