Okay, I updated the calendar. Looks like everything is set then. I'll start the new chapter tomorrow.
BishGada wrote:As it become obvious the old gods are here Tulbas willb inquire Magnus as a side talk during practice or research if he knew for long time about the old gods intervention in life. Then he tries to get information if he knows about other god. which are active and how was it that no one in Haven knew about it. And Raetmal also.
Magnus would reveal that Takhisis actually returned to this world a long time ago, around a century, and she has been slowly building her forces since then. He can also state with certainty that the three gods of magic--Solinari, Nuitari and Lunitari--are real and active. He claims Nuitari, the son of Takhisis, is siding with her in the war. Magnus knows little to nothing about any other gods.
BishGada wrote:If Tulbas hears of the potions he will check what they sell there and probably acquire some magical item if he can afford it.
At the moment, they are only selling Potions of Healing for 400 STP a piece. All proceeds to go the temple, of course. The potions are brewed by the high cleric there, and it takes time and energy, but hopefully they will expand their inventory to other potions. They can also scribe scrolls, but that is of little use to any non-clerics.
The clerics there can also just heal you with a regular spell casting, but they will only do this for worshipers of Takhisis--and even then, you might find the asking price fairly steep (and I don't mean in terms of coin)!
BishGada wrote:Did Magnus managed to disarm all Raetmals traps? Tulbas will enlist everything Raetmal had in the shop as best as he can and will also write what Magnus used.
Magnus did dispel the traps and then placed new ones himself to replace them. He has not allowed Tulbas back there at all so far.
Anyway, keep in mind that Miriam and Ismene are still higher level than the party, and so if taken on any quests they will take a bigger share of treasure and XP.
Oh, yeah. One more thing. I wanted to introduce a new mechanic to the game--faction alignment. There are lots of different factions in the city, and they will have a 'relationship meter' with the PCs, the same way NPCs do (Revered, Friendly, Indifferent, Cautious, Threatening, Hostile--a numerical scale from 1-20).
If you do things that benefit a faction or makes them happy, you will earn points with that faction. Likewise, if you piss them off or act against their goals, you will lose points. Most of the factions will begin indifferent toward you (10), but certain races and classes may adjust your beginning score (if you were playing a cleric of Takhisis, for instance, you would probably start with a higher score for the Church of Takhisis).
In order for an act to have an effect, however, the faction must know about it. Killing those Ergothians would have earned some big disapproval from the Holy Guard back in Arc 1...had they ever known it was the party who had done it.
Furthermore, the relationship you have with a faction is only applied to the group in general. Individuals might feel differently. For instance, while Tulbas' actions in Arc 1 might have pleased the Cultists of the Master as a whole--but Darewind himself would still be pissed at Tulbas for trying to show him up. Generally speaking, any named NPC will not necessarily be affected by the faction's relationship with the PC--it's just the nameless masses that are affected.
"Revered" means the faction views you as a hero. They adore and respect you, and you probably have immense pull with them. They will probably loan whatever resources they have to you and may even follow you over their own leader(s).
"Friendly" means the faction considers you an ally. They trust you, but probably won't risk their own necks for you without good reason.
"Indifferent" means that the faction has no strong feelings toward you, if they have even heard of you before.
"Cautious" means the faction is suspicious or distrustful of you. For whatever reason, they don't trust you at all.
"Threatening" means the faction views you as an enemy. At best, they want nothing to do with you. At worst, they may actively try and stymie you.
"Hostile" means the faction views you as a huge threat. They will devote large amounts of resources to hunting you down.
There are a lot of factions in the city and I can't really name them all (and new ones may be introduced later). But to name a few, there is the Church of Takhisis, the various brigades and companies of the Red Dragonarmy, the farmers of Haven, the merchants/craftsmen of Haven, the dockworkers of Haven, the aristocrats of Haven, the thieves guild (if/when it becomes active again), and so on. Each faction has a leader (or leaders) and a headquarters.
Sometimes factions may oppose each other in certain ways, and helping one means angering another. Not all of the factions will come into play, but as each one is introduced, I'll begin charting the PCs' relationship with them, just as I would with any new NPC introduced.
Anyway, new chapter tomorrow!