Round 1 (party surprise)
Complaints notwithstanding the dwarf leaps out, war hammer swinging, and smashes one of the bloodied orcs full in the face. With a crunch and a thump, the creature collapses.
Nearer to the brook Vic steps from behind a tree and lets an Ice Bolt rip through the orc pack: bloodying one, wounding two more and killing one outright. The passage of the icy shard leaves the tinkling noise of delicate wind chimes in its wake. Without moving Vic disappears from view.
A green-fletched arrow, almost invisible against the thicket from which it emerges, takes an orc in the chest.
[AC14, 9 pierce] This proves too much for the orc, already shredded by Vic’s icy blast, and it collapses. Unbar and Vic hear a noise: something large approaching quickly.
Val emerges from the bushes to tower over the rearmost orc, halberd opening up a bloody wound in the orc’s back. It too collapses.
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Initiatives:
Unbar 15
Vic 11
Isaril 10
Six Orcs 9 [2 wounded, 4 dead]
Val 5
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Halfogre init [1d20] = 10
Round 2
Before the goblinkin can recover their wits Unbar steps forward with a full 360° body rotation to sweep his Warhammer up into the nearest orc’s groin,
“Wrong. Wolf.” Already bloodied, the green skinned fellow clutches his nethers and dies.
A coruscating bolt appears from empty air and smashes into the last of the six orcs, caving in its chest.
[AC24, 9 force] Before the orc finishes dying Vic appears as if from thin air. Just when the fighting seems to be over another pair of figures rush out of the forest: another orc accompanied by a half-ogre. It’s about the height of Unbar standing on Val’s shoulders! It booms,
“I hates dwarfsies. I suck dry your bones.”
The thicket produces an arrow* that sinks into the orc’s midriff.
[AC15, 9 pierce] Unperturbed
[failed INT check] the half-ogre plows on** to assail Unbar with a great axe swung mightily with two hands.
[AC18, 18 slash. Ouch.]
The newly arrived orc grunts in orcish,
"Nargrund ikin erd gurrash!" turning to strike at Val with its greataxe.
[AC21, 8 slash] The big man returns the favour, polearm smashing the now-dead orc into the dirt.
Actions (and rolls) for round 3?
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Initiatives:
Unbar 15
Vic 11
Isaril 10
Half-ogre 10
Seven Orcs 9 [7 dead]
Val 5
*Isaril’s readied action.
**As the half-ogre leaves Val's threat range Val may use his (round 2) reaction to strike at the half-ogre. This is in addtion to round 3 actions.
Orc SvDex DC13 [1d20+1] = 4+1 = 5,[1d20+1] = 8+1 = 9,[1d20+1] = 10+1 = 11,[1d20+1] = 6+1 = 7