Re: The Brink [of Madness] Act 1, Scene 1
Posted: Mon Jan 27, 2025 4:52 pm
<<Thank you for telling me. I'm going to look through your eyes for a minute or two, so if you could just give the room a thorough visual inspection, I would really appreciate it!>> Stephen focuses his mind on his armband and sends it a request to boost his constitution.
Adrenalin Control (from item) roll (Power Score: 16):[1d20]=1 - lose 2 hp for each ability point boost. - 8 PSPs
Constitution points gained: [1d6]=2 - Hit points lost: 4
<Ouch! More carefully next time, please, Darke! Would you mind taking care of the damage?>
Stephen closes his eyes, follows his mental link to Landro, and focuses his will on Landro's sight.
Sight Link Power Check (Power Score: Con-3=15):[1d20]=2 - 5 PSPs for 1 turn of shared vision
<<There we go. Wow, that is really... something, isn't it?>>
While Steve's looking through Landro's eyes, his armband probes the damage it did and channels some of its stored will to repair it.
Armband Cell Adjustment Power Check (Power Score:16):[1d20]=6 - 20 PSPs to heal 4 hp. - total: 28 of 55 PSPs spent, recover 6/hour
<<After you and Jack are finished, I may be able to shorten your journey back to camp. Just let me know when you're ready to return.>>
(Later)
When Landro alerts him, Stephen summons his will, visualizing his view of the room with the giant hands and the space outside his tent.
Wormhole Power Check (Int-2=17)[1d20]=19 - failure
<<Hold on, let me try that again>>
Wormhole Power Check (Int-2=17)[1d20]=11
=============================================================================
If the hands room is within 1,000 yards of Steve's tent, then he spent 18 PSPs failing to open and then 36 actually opening the wormhole. Otherwise it was 24 and 48 PSPs respectively (presuming it's within 10 miles)
Edit: Per this post the distance is about 460 yards, so 18 PSPs for the fail and 36 for the success.
Adrenalin Control (from item) roll (Power Score: 16):[1d20]=1 - lose 2 hp for each ability point boost. - 8 PSPs
Constitution points gained: [1d6]=2 - Hit points lost: 4
<Ouch! More carefully next time, please, Darke! Would you mind taking care of the damage?>
Stephen closes his eyes, follows his mental link to Landro, and focuses his will on Landro's sight.
Sight Link Power Check (Power Score: Con-3=15):[1d20]=2 - 5 PSPs for 1 turn of shared vision
<<There we go. Wow, that is really... something, isn't it?>>
While Steve's looking through Landro's eyes, his armband probes the damage it did and channels some of its stored will to repair it.
Armband Cell Adjustment Power Check (Power Score:16):[1d20]=6 - 20 PSPs to heal 4 hp. - total: 28 of 55 PSPs spent, recover 6/hour
<<After you and Jack are finished, I may be able to shorten your journey back to camp. Just let me know when you're ready to return.>>
(Later)
When Landro alerts him, Stephen summons his will, visualizing his view of the room with the giant hands and the space outside his tent.
Wormhole Power Check (Int-2=17)[1d20]=19 - failure
<<Hold on, let me try that again>>
Wormhole Power Check (Int-2=17)[1d20]=11
=============================================================================
If the hands room is within 1,000 yards of Steve's tent, then he spent 18 PSPs failing to open and then 36 actually opening the wormhole. Otherwise it was 24 and 48 PSPs respectively (presuming it's within 10 miles)
Edit: Per this post the distance is about 460 yards, so 18 PSPs for the fail and 36 for the success.