Geraldine races down the stairs to engage lizardman #1 with her broad sword. Her well-aimed blow hits him on the shield arm and draws blood despite the reptilian scales. Smuggler #1, enraged by Martin's taunts, runs towards the jester and attacks him with his broadsword. Once again, rage is poor counsel, and he misses the nimble jester widely. Smuggler #3, the ship's mate, decides to attack the already wounded Searos, even if it means turning his back to Brax. But somehow, he turns badly, twists his ankle and drops his sword. Smuggler 4 had momentarily forgotten his pain from the acid on his arms and started to charge towards Martin, but his wounds are so severe that he simply drops to the deck.
Reller sees his chance when the mate fumbles and stabs at him, but his blow with the dagger is too weak to pierce the chain mail. The sailor #1 runs down the stairs as well and engages lizardman #2, but his blow glances off the reptilian hide.
Khchk strikes at the Captain again, but the man is too well protected by his chain mail. Lizard man #2 retaliates against the sailor, but misses him as well. His companion casually strolls over to Khchk, challenging the gnoll into a match of battle axes, but the gnoll is nimble enough to evade it.
Puketah orders the smuggler with him (#5), gesturing to Gunter and Vee: "Leave them, they're harmless now!" and walks along the wall of the sterncastle to get an overview of the enemies, deciding the dark elf in chain mail was probably the most dangerous foe, he releases a bolt of energy against her, taking 3 HP.
Captain Sigurd attacks Krtk with his bastard sword in a two-handed attack, but the combat against two enemies makes his aim poor, and he misses the gnoll. Smuggler #5 decides he does not want to tackle a monster like a gnoll when no one watches. Instead, he takes a long look at Vee, pondering even to lift her skirt, but then walks on to open the door next to the jolly boat.
Brax deals smuggler #3 a heavy blow in the back. Searos's attack follows, but the man is hindered by his wound and misses. Krtk strikes at the captain, but misses widely. Martin retaliates the attack of smuggler#1, his rapier slices into the man's body, and he drops off it, unmoving.
Kim had surveyed the scene from the forecastle railing, a bolt of magical energy hits the sailor who wanted to enter below deck, stopping him in his tracks. "Stop him from going below deck!" Kim shouts at sailor#2 who is on his way downstairs, pointing to the man. The sailor does his best to weave his way through the melee and be ready to attack the shocked sailor first thing next round.
Lizardman #1 strikes at Geraldine and scores a direct hit, his axe penetrating between two joints of her armor, wounding her.
Action and initiative for round 4?
Initiative order: Geraldine and smuggler 1; smuggler 3 and smuggler 4; Reller and Sailor 1; Khchk, lizard men 2 and 3, mage Punketah; Captain Sigurd and smuggler 5; Brax; Searos and Krtk; Martin; Kim, Sailor 2 and Lizardman 1
1d20+1, 2d4=[7, 1], [2, 1]
Initiative values: Brax 6, Martin 9, Reller 3
rolls for Geraldine, Kim, Sailor1 and Sailor 2:
1d10, 1d10, 1d10, 1d10=[1], [10], [3], [10]
rolls for Searos, Krtk, Khchk:
1d10, 1d10, 1d10=[8], [8], [4]
rolls for the lizard men:
1d10, 1d10, 1d10=[10], [4], [4]
rolls for captain Sigurd and mage Punketah:
1d10, 1d10=[5], [4]
rolls for smugglers 1,3,4 and 5:
1d10, 1d10, 1d10, 1d10=[1], [2], [2], [5]
1d4+1=2
second-round damage to smuggler 4:
2d4=4
Hit and damage for Geraldine:
1d20, 1d8=[17], [6] hit for 6 damage
Hit and damage for smuggler 1:
1d20, 1d8=[2], [4], miss
1d20, 1d8=[20], [2]:
1d8=5
Hit and damage for smuggler 3:
1d20+1, 1d8=[1, 1], [6], fumble
Hit and damage for Reller: 10, miss
Hit and damage for Sailor 1:
1d20, 1d8=[9], [1], miss
Hit and damage for KhchK:
1d20, 1d8=[8], [8], miss
Hit and damage for Lizardman 2:
1d20, 1d8=[10], [6], miss
Hit and damage for Lizardman 3:
1d20, 1d8=[4], [6], miss
damage magic missile from Punketah:
1d4+1=3
Hit and damage for Captain Sigurd:
1d20+1, 2d4=[7, 1], [2, 1], miss
Hit and damage for Brax: Hits AC1 for 7 damage
1d20, 1d8=[20], [2]
Hit and damage for Searos:
1d20, 1d8=[6], [1], miss
Hit and damage for Krtk:
1d20, 1d8=[2], [4], miss
damage magic missile from Kim:
1d4+1=2add. damage:
1d8=5
Hit and damage for Lizardman 1:
1d20, 1d8=[20], [2], critical! sec. attack:
1d20=10, miss