Chris1234 wrote:Typically how long is 'a break' likely to be?
Well, the gap between the first and second arc lasted less than two weeks. Of course, all of that time was actually spent working on the next arc. So I would assume this time will be similar.
BishGada wrote:Baeros got max HP! Yeepee yey!
Should prove useful the next time he charges into a hail of bullets.
My notes on the last chapter:
Title and Theme
The title of this chapter, "Homecoming" is mostly a reference to Jocelyn returning to her hometown of Enott. I admit, when we started this chapter, there was a part of me that was worried we wouldn't actually make it to Enott before it ended, which would make the title seem very strange, indeed. Luckily, that wasn't the case.
Diplomacy vs. Violence
A big theme of this game so far has been 'diplomacy vs. violence.' This started with the very first quest, when the party had to decide whether to make peace with the aarakocra or wipe them out as they had been paid to do. It wasn't originally a theme I had in mind at the time, but it sort of kept cropping up--like when Ouragana refused to fight the mad tribals, or the party tried to stop the fighting in Mond without just picking a side and killing the other.
This has also tied in with Jocelyn's own characterization quite a bit. The original character was pitched as someone who tries to be a good cleric of Octhanus, but isn't very good at it. She's grown over time, though and has started choosing more peaceful options each time. She wished to free the oni, decided to not just let the Bullring murder her enemies for her, voted to get rid of the cannon of light, and even now decided to deal with the slavers instead of busting in and fighting.
Since dealing with the Poison Curse is the crux of this arc, deciding to do so peacefully was a big turning point for her (even if it did take a literal messenger from her goddess to point it out to her

). Assuming the party sticks with it, it will have a dramatic effect on the ending, to say the least.
Penta vs Naishe
Likewise, Penta and Naishe are opposites. One is Lawful, the other is Chaotic. One is selfless, the other selfish. One is uptight, the other easy-going. One is part angel, the other part demon. One's a paladin, one's a thief. One hunts demons, one is a demonic. I could go on and on.
The setup was mostly for Gallath to choose a henchman, since I knew spyguy was keen on that. He can only choose one by snubbing the other, though. For now, at least, seems like he's made his choice. It seems, interestingly enough, the rest of the party made their own choice on who to accept as telling the truth. (Although Baeros seems convinced still she is a demon, he doesn't seem terribly worried or upset by the idea.)
And Now for Something Completely Different...
The undine appearing were just a random encounter I rolled. There originally was no quest involved with them. (Indeed, looking back, it seems weird that they were playfully frolicking in the water right after being attacked, with their leadership either kidnapped or unconscious). But I just built on things, essentially making stuff up as I went when it became clear that Naras wanted to help them.
Neither she or Val have any interest or investment in the current storyline, and it occurred to me they likely wouldn't have much to do anyway, since Jocelyn decided on the peaceful route. Neither is a diplomat or particularly peaceful (indeed, along with Baeros, they are among the most violent of the party members). So even though it means doubling my work load, I whipped up a quest to keep them occupied underwater in the meantime. Since the PCs will all split up at the end of the arc anyway, it doesn't matter that they are already separated.
Naras did come awfully close to pissing off Serenna there, though, that she nearly rejected the quest. So much so that I had to point it out OOC. Well, like I said...she's no diplomat.
In any case, I had originally planned on this game being largely seafaring in nature and eventually making trips underwater commonplace (that's what I did with my last Octhanian game, anyway). So this was a good prologue to Meer, if nothing else.
Weapon of Magical Destruction
One of the big plot twists was that the cannon of light that the party had fought to acquire turned out to be far more dangerous than any of them could have fathomed. It was capable of wiping out small villages with a single shot. This was largely a moral dilemma to test the PCs' ethics. Whether Sierra kept the cannon or not wouldn't affect the party itself, for the most part. Although either choice made would have consequences down the road.
Hive of Scum and Villainy
We've never visited Draska before, and it is quite different from the other islands we've been to. Draska is a plutocracy, where whoever has the most gold calls the shot. There's a massive wealth gap, where most of the money is held by a small minority. Consequently, most people have to do some pretty awful things just to survive. The party's reactions are interesting, so far.
The stabbed man who ran out of the inn was quite upsetting for Baeros, who felt the party should help him. However, he had no idea why the man was stabbed or why he was being chased. The others didn't really react, perhaps just accepting that was how things were here or perhaps realizing that if they stopped to intervene with every crime they saw, they'd never get anything done.
The poor state of affairs was also further shown in the encounter on the streets with Baeros. The party hasn't had a chance to react yet, but after searching them it was discovered that one of them was at risk for being sold into slavery and two others had families. They were so desperate for coin, they were willing to try and rob well-armed strangers. It was also pretty clear they had no idea what they were doing, either. The reason they were following the party was they weren't sure how to proceed and when Baeros confronted them, they were caught off guard. Their actual attempt to get his money was pathetic ('uh, we're the tax collectors, yeah'). And they didn't draw their guns until Baeros drew his swords and literally threatened their lives. They went down so easily because they were only level 1. In other words, they were completely over their heads.
Kind of makes you wonder what will happen to their families...
Raven's Orphanage
Raven and his orphanage were part of Jocelyn's backstory, so I felt it fitting they be included. Mostly as a means to make contact with the Poison Curse, but also to squeeze in one more quest for some extra XP. The orphanage also helped further highlight what an awful place Draska is. Children are particularly a burden in such a place, and it's not like the orphanage is government sponsored. So Raven must train them and then basically sell them like slaves just to keep the place running. It's cruel and terrible, but the children are actually better off than if they were left to run the streets. At least they get fed and taught how to survive. (An Octhanian orphanage would run on donations, but in a place like this, the poor have nothing to give and the rich don't care.)
The Bloody Chains
Slavery is an important aspect of Draska's economy. Most people are placed in slavery to pay off debts. The reason so many people are in debt is that the rich make the laws, and so constantly increase taxes on the poor while removing taxes on themselves. Eventually the various slavery guilds came together and formed the Slavers' Syndicate. The Bloody Chains are just one faction within the syndicate.
Divine Favor
Something I did with War of the Lance was the idea of 'divine favor.' It basically means that your actions can earn you favor with various deities. I've retroactively applied it to Lost Souls, and it's a pretty accurate way to measure things like alignment and character growth.
There are only five gods in this setting, as opposed to the 21 in Dragonlance, so it's a bit simpler. Anyway, each time you do an act that pleases a god, you gain a point of favor from them. If you acquire five points, then that deity will contact you somehow--either through a priest or other servant, a messenger (angel, demon, etc.) or through a dream or vision, usually with the intention of encouraging you to walk their path. If you acquire 10 points, you get a henchman sent to you by that deity. At 15 points, you obtain a special power relevant to that deity. You can always choose to reject a god's gift, though, at any level.
However, certain gods are opposed to each other and cancel each other out. One example is Octhanus and Renos. So if you gain 5 points in Octhanus and 3 points in Renos, you really just have 2 points in Octhanus. This applies with Gonto and Crizza, too.
The way you earn favor is by how you act.
Octhanus favors diplomacy, mercy, helping others without payment, love and family, compassion and so forth.
Renos favors intimidation, violence as the first or only option, vengeance, greed, war, selfishness and so forth.
Gonto favors abiding by the rules, doing what is expected of you, telling the truth, promoting civilization, using the system, etc.
Crizza favors breaking the rules, following your own path, lying, promoting freedom, bypassing or breaking the system, etc.
Rabbah favors not getting involved, not taking sides, and basically stuff that adventurers don't do (so earning Rabbah points is pretty hard and not really worth it).
So far, the only people to reach 5 points have been Jocelyn and Ouragana (both in Octhanus). And so the planetar they rescued spoke directly to them, trying to encourage their character development (encouraging Jocelyn to try peaceful solutions and Ouragana to have more confidence). That was their messenger, urging them to continue walking the path of Octhanus.
But after this session, Ouragana has managed to reach 10 points in Octhanus. So a henchman will be sent to her. She can, of course, choose to reject them once they arrive. (Not sure I'll be able to deliver them before the arc ends, but we'll see.) So my question to Breila is, what do you think would be more useful to Ouragana? A healer, a bodyguard or a diplomat?
Anyway, I'll get the new chapter up soon. If there is any feedback, questions, etc., just let me know.