House and Variant Rules
Posted: Fri Jul 04, 2014 8:24 pm
I have decided to incorporate the Magic Rating rules from Unearthed Arcana into my game.
MAGIC RATING
A character’s magic rating measures the power of her spells
and spell-like abilities. It replaces caster level for determining
range, targets, effect, area, duration, dispel checks, diffi -
culty to dispel, caster level checks to overcome spell resistance,
and all other effects of a spell or spell-like ability
based on her caster level. It has no effect on extraordinary
or supernatural abilities.
MAGIC RATINGS FOR STANDARD
CHARACTERS
All character classes have a magic rating, which increases
by level much like base attack bonus. For a multiclass
character, add up the character’s magic ratings from each
of her classes to find the character’s total magic rating.
For example, a 6th-level wizard/4th-level rogue is
treated as a 7th-level caster for determining the range,
duration, and other effects of her spells. Her summon
monster spells last for 7 rounds, her lightning bolts inflict
7d6 damage, she rolls 1d20+7 for dispel checks, caster
level checks to overcome spell resistance, and so forth.
She still doesn’t get 4th-level spells (as a normal 7thlevel
wizard would).
Table 5–1: Magic Rating by Class
Class Level/ A1/ B2/ C3
1st/ 1/ 0/ 0
2nd / 2/ 1/ 0
3rd/ 3/ 1/ 0
4th/ 4/ 2/ 1
5th/ 5/ 2/ 1
6th/ 6/ 3/ 1
7th/ 7/ 3/ 1
8th/ 8/ 4/ 2
9th/ 9/ 4/ 2
10th / 10/ 5/ 2
11th/ 11/ 5/ 2
12th/ 12/ 6/ 3
13th/ 13/ 6/ 3
14th/ 14/ 7/ 3
15th/ 15/ 7/ 3
16th/ 16/ 8/ 4
17th/ 17/ 8/ 4
18th/ 18/ 9/ 4
19th / 19/ 9/ 4
20th/ 20/ 10/ 5
1 Use column A for bard, cleric, druid, sorcerer, and wizard
levels.
2 Use column B for monk, paladin, and ranger levels.
3 Use column C for barbarian, fighter, and rogue levels.
MAGIC RATINGS FOR OTHER CLASSES
For classes not mentioned here, use the following guidelines to
determine a class’s magic rating. The examples are all prestige
classes presented in the Dungeon Master’s Guide.
Use the fi rst column if the class grants . . .
• +1 spellcaster level more than half the times a level is gained.
Examples: arcane trickster, archmage, eldritch knight, hierophant,
loremaster, mystic theurge, thaumaturgist.
• Spells of 6th level or higher.
Use the second column if the class grants . . .
• +1 spellcaster level at least once, but no more than half the
times a level is gained.
• Spells of up to 5th level. Examples: assassin, blackguard.
• Bonus spells. Example: dragon disciple.
• At least three supernatural or spell-like abilities. Examples:
arcane archer, horizon walker, shadowdancer.
For all other classes, use the third column. Examples: dwarven
defender, duelist.
MAGIC RATINGS FOR MONSTERS
The same system applies to the spellcasting ability of monsters.
Each creature with an Intelligence of at least 1 gains a magic rating
based on its type and Hit Dice. As a general rule, a creature of
a certain type uses a certain column on Table 5–1 to determine
its magic rating (treating the monster’s Hit Dice as equivalent to
class level for this purpose):
First Column: fey, outsider.
Second Column: aberration, dragon, elemental, undead.
Third Column: animal, construct, giant, humanoid, magical
beast, monstrous humanoid, ooze, plant, vermin.
Two exceptions exist to the general rule. First, if a creature has
innate spellcasting ability (such as a lammasu) or at least three
supernatural or spell-like abilities (such as a yuan-ti), it uses
either the column for its creature type or the second column,
whichever gives the higher result.
Second, creatures with no Intelligence score (such as vermin,
oozes, some undead, and most constructs) have no magic rating.
If such a creature somehow gains an Intelligence score (such as
by the application of a template that doesn’t otherwise change its
type), use the third column to determine its magic rating.
If a monster has or gains class levels, the magic rating for that
class stacks with the monster’s magic rating from Hit Dice (just
the way it works for multiclass characters). For example, a hound
archon (6 HD outsider) and a dragon turtle (12 HD dragon) both
have a magic rating of 6. If either creature gained a level of sorcerer,
for example, its magic rating would improve to 7 (thanks
to the magic rating of 1 that a 1st-level sorcerer has), and it would
cast its spells at an effective caster level of 7th.
The magic rating system has no effect on the caster level of a
creature’s extraordinary or supernatural abilities. For its spelllike
abilities, use the creature’s normal caster level as given in its
monster description for the starting point, not the magic rating
derived from this system.
For example, a hezrou demon’s spell-like abilities have a magic
rating of 13 (since it casts as a 13th-level caster), rather than a magic
rating of 10 (for its 10 HD, from the fi rst column on the table).
However, if the hezrou later gains class levels, the magic rating for
its spell-like abilities would go up based on the levels gained.
Creatures with different caster levels for different abilities use
whichever generates the most favorable result by the above rules.
For example, a gynosphinx is a 14th-level caster for most of her
spell-like abilities but can use any symbol spell as an 18th-level
caster. She would have a magic rating of 18.
MAGIC RATING
A character’s magic rating measures the power of her spells
and spell-like abilities. It replaces caster level for determining
range, targets, effect, area, duration, dispel checks, diffi -
culty to dispel, caster level checks to overcome spell resistance,
and all other effects of a spell or spell-like ability
based on her caster level. It has no effect on extraordinary
or supernatural abilities.
MAGIC RATINGS FOR STANDARD
CHARACTERS
All character classes have a magic rating, which increases
by level much like base attack bonus. For a multiclass
character, add up the character’s magic ratings from each
of her classes to find the character’s total magic rating.
For example, a 6th-level wizard/4th-level rogue is
treated as a 7th-level caster for determining the range,
duration, and other effects of her spells. Her summon
monster spells last for 7 rounds, her lightning bolts inflict
7d6 damage, she rolls 1d20+7 for dispel checks, caster
level checks to overcome spell resistance, and so forth.
She still doesn’t get 4th-level spells (as a normal 7thlevel
wizard would).
Table 5–1: Magic Rating by Class
Class Level/ A1/ B2/ C3
1st/ 1/ 0/ 0
2nd / 2/ 1/ 0
3rd/ 3/ 1/ 0
4th/ 4/ 2/ 1
5th/ 5/ 2/ 1
6th/ 6/ 3/ 1
7th/ 7/ 3/ 1
8th/ 8/ 4/ 2
9th/ 9/ 4/ 2
10th / 10/ 5/ 2
11th/ 11/ 5/ 2
12th/ 12/ 6/ 3
13th/ 13/ 6/ 3
14th/ 14/ 7/ 3
15th/ 15/ 7/ 3
16th/ 16/ 8/ 4
17th/ 17/ 8/ 4
18th/ 18/ 9/ 4
19th / 19/ 9/ 4
20th/ 20/ 10/ 5
1 Use column A for bard, cleric, druid, sorcerer, and wizard
levels.
2 Use column B for monk, paladin, and ranger levels.
3 Use column C for barbarian, fighter, and rogue levels.
MAGIC RATINGS FOR OTHER CLASSES
For classes not mentioned here, use the following guidelines to
determine a class’s magic rating. The examples are all prestige
classes presented in the Dungeon Master’s Guide.
Use the fi rst column if the class grants . . .
• +1 spellcaster level more than half the times a level is gained.
Examples: arcane trickster, archmage, eldritch knight, hierophant,
loremaster, mystic theurge, thaumaturgist.
• Spells of 6th level or higher.
Use the second column if the class grants . . .
• +1 spellcaster level at least once, but no more than half the
times a level is gained.
• Spells of up to 5th level. Examples: assassin, blackguard.
• Bonus spells. Example: dragon disciple.
• At least three supernatural or spell-like abilities. Examples:
arcane archer, horizon walker, shadowdancer.
For all other classes, use the third column. Examples: dwarven
defender, duelist.
MAGIC RATINGS FOR MONSTERS
The same system applies to the spellcasting ability of monsters.
Each creature with an Intelligence of at least 1 gains a magic rating
based on its type and Hit Dice. As a general rule, a creature of
a certain type uses a certain column on Table 5–1 to determine
its magic rating (treating the monster’s Hit Dice as equivalent to
class level for this purpose):
First Column: fey, outsider.
Second Column: aberration, dragon, elemental, undead.
Third Column: animal, construct, giant, humanoid, magical
beast, monstrous humanoid, ooze, plant, vermin.
Two exceptions exist to the general rule. First, if a creature has
innate spellcasting ability (such as a lammasu) or at least three
supernatural or spell-like abilities (such as a yuan-ti), it uses
either the column for its creature type or the second column,
whichever gives the higher result.
Second, creatures with no Intelligence score (such as vermin,
oozes, some undead, and most constructs) have no magic rating.
If such a creature somehow gains an Intelligence score (such as
by the application of a template that doesn’t otherwise change its
type), use the third column to determine its magic rating.
If a monster has or gains class levels, the magic rating for that
class stacks with the monster’s magic rating from Hit Dice (just
the way it works for multiclass characters). For example, a hound
archon (6 HD outsider) and a dragon turtle (12 HD dragon) both
have a magic rating of 6. If either creature gained a level of sorcerer,
for example, its magic rating would improve to 7 (thanks
to the magic rating of 1 that a 1st-level sorcerer has), and it would
cast its spells at an effective caster level of 7th.
The magic rating system has no effect on the caster level of a
creature’s extraordinary or supernatural abilities. For its spelllike
abilities, use the creature’s normal caster level as given in its
monster description for the starting point, not the magic rating
derived from this system.
For example, a hezrou demon’s spell-like abilities have a magic
rating of 13 (since it casts as a 13th-level caster), rather than a magic
rating of 10 (for its 10 HD, from the fi rst column on the table).
However, if the hezrou later gains class levels, the magic rating for
its spell-like abilities would go up based on the levels gained.
Creatures with different caster levels for different abilities use
whichever generates the most favorable result by the above rules.
For example, a gynosphinx is a 14th-level caster for most of her
spell-like abilities but can use any symbol spell as an 18th-level
caster. She would have a magic rating of 18.