TristenC[private thread]
Posted: Mon Sep 28, 2015 12:40 pm
EDIT: Your Character.
----
Character Sheet (pending DM approval)
[do you want me to roll for Height, Wt, Age? I found some tables for dopplegangers.
Ht: 5'3". Wt: 103 lbs. Age: 32 (actually 20)
Dimitiri the Resonant (Dirthxanous) by Tristen C
Half-Elf (Doppleganger) Bard (1/1), Alignment: NG (TN)
XP: 1,000 (TNL: 3,000)
Stats: Str 8 (-1 mod. Lt/Med/Max Load: 26/53/80 lbs); Dex 14 (+2 mod); Con 11; Int 16 (+3 mod); Wis 10; Cha 16 (+3 mod)
Ht: 5’10” Wt: 108 lbs Age: 38 (Actual: Ht: Wt: Age: )
AC: 16 (+2 dex, +4 Chain Shirt Mwk) Speed: 20/30 (mod enc. -3 ar check pen from weight)
Current Hp: 12/12 [8+1d6]
Lang: Common, Dwarven, Elven, Halfling
Appearance: Wavy chestnut brown hair down to ears, sharp blue eyes, slightly pointed ears, fair complexion and an easy smile. [Favorite form. Altered slightly from the original bard he saw killed, name changed to protect the guilty…]
[True form: Gaunt, grey-skinned, gangly, genderless. Slender and frail-looking but actually quite tough and agile. Large head proportionally, with octopoidlike eyes.]
Saves:
Fort: +2 (+2 base)
Refl: +4 (+2 dopp, +2 bard, +2 dex)
Will: +4 (+2 dopp, +2 bard)
Weapons/Armor allowed: Simple weapons [Dopp]; longsword, rapier, sap, short sword, shortbow, whip, light armor, shields (except tower) [Bard]
BAB: 0. Melee/Grapple: (-1) Ranged: (+2)
Weapons: Hit, dmg, type, crit, range, notes
Rapier, Mwk: (+0), 1d4-1/1d6-1, P, 18-20/2x, ---, Acts as light weapon. +1 to hit (Mwk)
Longsword: (-1), 1d6-1/1d8-1, S, 19-20/2x, ---
Shortbow: (+2), 1d4/1d6, P, 3x, 60ft, (Point Blank Shot)
Dagger, melee: (-1), 1d3-1/1d4-1, P/S, 19-20/2x, ---, simple and light weapon
Dagger, thrown: (+2), 1d3-1/1d4-1, P/S, 19-20/2x, 10 ft, (Point Blank Shot)
Feats:
Point Blank Shot: +1 to hit and dmg with ranged weapons at 30’ or less.
Skills:
Dopp by table. Bard 6+int mod.
Skill: Total Skill Mod [Ability mod + rank + misc mod+ Ar check penalty] class skill Y/N
Appraise: +3 [3+0+0+0] Y
*Balance: +5 [2+1+2+0] Y
Bluff: +8 [3+5+0+0] Y
*Climb: -1 [-1+0+0+0] Y
Concentration: +0 [0+0+0+0] Y
Craft: +3 [3+0+0+0] Y
Decipher Script: untrained Y
Diplomacy: +5 [3+0+2+0] Y
Disable Device: untrained
Disguise: +10 [3+5+2+0] Y
*Escape Artist: +4 [2+2+0+0] Y
Forgery: +3 [3+0+0+0] N
Gather Information: +3 [3+0+0+0] Y
Handle Animal: untrained
Heal: +0 [0+0+0+0] N
*Hide: +6 [2+4+0+0] Y
Intimidate: +5 [3+0+2+0] N
*Jump: +1 [-1+0+2+0] Y
Knowldege …: untrained Y
Listen: +4 [0+4+0+0] Y
*Move Silently: +6 [2+4+0+0] Y
Open Lock: untrained N
Perform, Oratory (epic poetry): +6 [3+3+0+0] Y
Perform, String instr (Violin): +8 [3+3+2+0] Y
Profession: +0 [0+0+0+0] Y
Ride: +2 [2+0+0+0] N
Search: +3 [3+0+0+0] Y
Sense Motive: +0 [0+0+0+0] Y
*Sleight of Hand: +5 [2+1+2+0] Y
Spellcraft: +4 [3+1+0+0] Y
Spot: +4 [0+4+0+0] Y
Survival: +0 [0+0+0+0] N
Swim: -1 [-1+0+0+0] Y
*Tumble: +7 [2+5+0+0] Y
Use Magic Device: +4 [3+1+0+0] Y
Use Rope: +2 [2+0+0+0] N
5 ranks Bluff gives +2 synergy bonus to Diplomacy, Disguise, Intimidate, Sleight of Hand
5 ranks Tumble gives +2 synergy bonus to Balance, Jump
* affected by armor check penalty
Racial bonuses/abilities: Doppleganger
Immune to sleep/charm, Darkvision (60 ft), Slam 1d4 (-1 str)
Alter self 1/day (innate ability. Use as lvl 6 caster) [+10 to disguise checks]. Doppleganger Alter Self cannot be dispelled and is maintained until the being changes form again.
Class bonuses/abilities: Bard
Arcane casting, Bardic Music, Bardic knowledge, countersong, fascinate, inspire courage +1
Equipment: [weight in lbs], {objects in container}
Worn: Entertainer outfit [5], Chain shirt Mwk (under clothes)[25],
belt {spell components pouch [2], belt pouch[0.5]{smokestick [0.5], 17gp, 11sp, 8cp}, Rapier Mwk (L hip) [2], quiver (R hip){20 arrows[3]}},
boots {dagger [1]}, Longsword (back, peeking over R shoulder)[4], shortbow (back, peeking over L shoulder)[2], Violin Mwk (in hard case w/strap. Over Longsword scabbard)[3]} Wt Carried: 48 lbs
50gp gem in a tiny bag around neck only accessible in true form. Reserve funds. (unusable equipment in shape-shifted mode)
Dulcinea (Donkey)
Pack Saddle[20] {Backpack[2] {Disguise kit Mwk [8], waterskin [4], bedroll[5], Hooded lantern[2], oil 1 pt [1], good lock [1], whetstone [1], smokestick[0.5], 10gp (for emergencies)} Cold weather outfit[7], Courtier outfit[6], Explorer’s outfit[8], Peasant’s outfit[2], Traveler’s outfit[5], 40 arrows (tied in 20 pc bundles)[6], feed for Dulcinea (10 days)[100]} Wt Stored: 178.5 lbs on donkey (22.5 lbs from pack)
Total Eq wt: with pack 70.5 lbs (Mod encumbered with or w/o pack)
Magic: Arcane.
Known spells: (4/-/-/-/-/-/-)
Lvl 0 Cantrips: Detect Magic, Read Magic, Ghost sound, Mending
Spells Memorized: (2/-/-/-/-/-/-). bonus spells from Cha (0/1/1/1/0/0/0)
Personality and Appearance: (Dimitri the Resonant, assumed form)
Dimitri is the jovial and friendly sort, in addition to being a classically trained performer. He loves acting and reciting poetry, particularly that of traditional Epics and adventures. He will spend many a night in a common room regaling the patrons with tales of daring-do and noble heroics. If a troupe of actors comes to town and has room for another, he will happily join for a time. His ability to apply disguises make him a valuable asset to any production, and his ability to bluff readily contributes to his acting parts. A little tumbling and balance work never hurt in an on-stage sword-fight (or a real one for that matter).
[The form Dimitri is based off of the original bard that Dirthxanous saw killed in a dungeon at a young age. The name and a few features have been changed. The bard was originally a Human named Declan, but the gear/personality and skills remain the same even if the race (Half-Elven) and name have changed.]
Personality and Background: Dirthxanous
Dirthxanous is the quiet sort. He (although dopplegangers are truly sexless) never cared much for the caves of his home, and has always harbored a deep fascination with humanoid kind. Stories of might and valor drew him to observe these beings, and he always wanted to belong to their world. Eventually, when his innate shapeshifting abilities emerged, he began to set foot into their world.
He had followed a party of adventurers for a long time, obsessing over the bard. The man was so care-free, so skilled, and cut quite the noble and romantic figure. Dirthxanous followed him, studying his every word and gesture, belaboring the minutia and memorizing the poetry and skill. The accents and characters of the Bard’s affectations struck a resonance with his own changeable nature, and soon he began to search for an opportunity to approach him alone.
Eventually he got his chance. The bard was off in search of some legendary thing while the remainder of the party rested. Tragically, neither the true Declan nor Dirthxanous saw the deadly trap before it sprung, crushing the man horribly. The doppleganger was stunned! No more stories, no more laughter and jibes from the witty human… and then the idea came to him… ‘Declan’ could live on…
Taking the man’s equipment and form, Dirthxanous rejoined the party proclaiming that there was nothing in these caves but dust and cobwebs. He kept up the guise for months, until it so happened that a former lover of Declan’s (the party cleric) wanted to rekindle relationships. Having no knowledge of the bard’s previous liason (he didn’t really think about it so the doppleganger had no memories to read), Dirthxanous was stuck. Afterwards the party quickly discovered that he was an impostor and tried to kill him, believing him responsible for the real Declan’s death.
One of the few things that truly interests him is the story, and becoming part of one himself. He imagines that someday he will be a great hero, having done many valiant deeds and gained power and prestige, and will finally be able to reveal his true form to the world. Once done, others will accept him for his bravery and ignore his birth. He truly only wants to belong.
The doppleganger fled the first group and found himself wandering a large city in the form of a haggard looking young man. In time he was approached by the Assassin’s guild to undertake a nearly suicidal mission (as a man apparently with nothing to lose), for a great deal of coin. The job was to retrieve an object from a heavily guarded keep and throw it out the tower window where it would be collected by the guild below. Rather than undertake the test in such a dangerous way, he studied the captain of the guard for days. Once done, he marched right through the checkpoints, took the object, and marched right back out again. The next day he handed the object to his contact personally (unbeknownst to him then, it was the guildmaster). They demanded to know how he was able to accomplish such a thing. On a whim, he let the guise of the young man dissipate, revealing his true nature. He was offered a permanent position on the spot, and lavished with gifts and praise. The guildmaster, knowing how prodigiously valuable a doppleganger would be, showed him every kindness and began to treat him as a long lost son.
One of the few things that truly disturbs him is his relationship with the Assassin’s guild, and the leader that first found him out and offered him work. Being young and naïve, he agreed, and the guildmaster treated him as family and friend. He had never been so accepted before by one who knew his true nature; and by one not of his own kind, no less. He gladly took the first true mission; to join a party and assassinate a particular member.
After joining up and traveling with them for almost a year, he found himself unable to betray his new comrade. Opportunities slipped by, but one day the target and he were alone and attacked by an owlbear. The warrior had been injured, and was no match for the beast. Dirthxanous stood, paralyzed with indecision, but the matter was quickly decided. Fleeing the cave, he held onto the moment with great regret, and immediately returned to the guild.
The guild hailed him as a roaring success, he had even managed to make it look like a natural accident! The only concern was that it had taken longer than expected, but he was new to the trade so that was quickly dismissed. His next mission was to betray an entire band of adventurers. He joined them as the bard Declan, but during the final conflict when the time came to destroy them or let them fail, he sacrificed himself to save the group. A collapsing tower allowed the party victory, and the group escaped… save for the shapeshifting bard who lay buried in the rubble. Eventually a guild man found him, battered and bleeding in among the stones. Recognizing him, he took Dirthxanous back. The mission was a failure, but his own misgivings about the job remained secret. Since the failure he has altered his preferred form slightly so that no suspicion will follow him to the next job… Though he wants to end his relationship with the guild.
----
Character Sheet (pending DM approval)
[do you want me to roll for Height, Wt, Age? I found some tables for dopplegangers.
Ht: 5'3". Wt: 103 lbs. Age: 32 (actually 20)
Dimitiri the Resonant (Dirthxanous) by Tristen C
Half-Elf (Doppleganger) Bard (1/1), Alignment: NG (TN)
XP: 1,000 (TNL: 3,000)
Stats: Str 8 (-1 mod. Lt/Med/Max Load: 26/53/80 lbs); Dex 14 (+2 mod); Con 11; Int 16 (+3 mod); Wis 10; Cha 16 (+3 mod)
Ht: 5’10” Wt: 108 lbs Age: 38 (Actual: Ht: Wt: Age: )
AC: 16 (+2 dex, +4 Chain Shirt Mwk) Speed: 20/30 (mod enc. -3 ar check pen from weight)
Current Hp: 12/12 [8+1d6]
Lang: Common, Dwarven, Elven, Halfling
Appearance: Wavy chestnut brown hair down to ears, sharp blue eyes, slightly pointed ears, fair complexion and an easy smile. [Favorite form. Altered slightly from the original bard he saw killed, name changed to protect the guilty…]
[True form: Gaunt, grey-skinned, gangly, genderless. Slender and frail-looking but actually quite tough and agile. Large head proportionally, with octopoidlike eyes.]
Saves:
Fort: +2 (+2 base)
Refl: +4 (+2 dopp, +2 bard, +2 dex)
Will: +4 (+2 dopp, +2 bard)
Weapons/Armor allowed: Simple weapons [Dopp]; longsword, rapier, sap, short sword, shortbow, whip, light armor, shields (except tower) [Bard]
BAB: 0. Melee/Grapple: (-1) Ranged: (+2)
Weapons: Hit, dmg, type, crit, range, notes
Rapier, Mwk: (+0), 1d4-1/1d6-1, P, 18-20/2x, ---, Acts as light weapon. +1 to hit (Mwk)
Longsword: (-1), 1d6-1/1d8-1, S, 19-20/2x, ---
Shortbow: (+2), 1d4/1d6, P, 3x, 60ft, (Point Blank Shot)
Dagger, melee: (-1), 1d3-1/1d4-1, P/S, 19-20/2x, ---, simple and light weapon
Dagger, thrown: (+2), 1d3-1/1d4-1, P/S, 19-20/2x, 10 ft, (Point Blank Shot)
Feats:
Point Blank Shot: +1 to hit and dmg with ranged weapons at 30’ or less.
Skills:
Dopp by table. Bard 6+int mod.
Skill: Total Skill Mod [Ability mod + rank + misc mod+ Ar check penalty] class skill Y/N
Appraise: +3 [3+0+0+0] Y
*Balance: +5 [2+1+2+0] Y
Bluff: +8 [3+5+0+0] Y
*Climb: -1 [-1+0+0+0] Y
Concentration: +0 [0+0+0+0] Y
Craft: +3 [3+0+0+0] Y
Decipher Script: untrained Y
Diplomacy: +5 [3+0+2+0] Y
Disable Device: untrained
Disguise: +10 [3+5+2+0] Y
*Escape Artist: +4 [2+2+0+0] Y
Forgery: +3 [3+0+0+0] N
Gather Information: +3 [3+0+0+0] Y
Handle Animal: untrained
Heal: +0 [0+0+0+0] N
*Hide: +6 [2+4+0+0] Y
Intimidate: +5 [3+0+2+0] N
*Jump: +1 [-1+0+2+0] Y
Knowldege …: untrained Y
Listen: +4 [0+4+0+0] Y
*Move Silently: +6 [2+4+0+0] Y
Open Lock: untrained N
Perform, Oratory (epic poetry): +6 [3+3+0+0] Y
Perform, String instr (Violin): +8 [3+3+2+0] Y
Profession: +0 [0+0+0+0] Y
Ride: +2 [2+0+0+0] N
Search: +3 [3+0+0+0] Y
Sense Motive: +0 [0+0+0+0] Y
*Sleight of Hand: +5 [2+1+2+0] Y
Spellcraft: +4 [3+1+0+0] Y
Spot: +4 [0+4+0+0] Y
Survival: +0 [0+0+0+0] N
Swim: -1 [-1+0+0+0] Y
*Tumble: +7 [2+5+0+0] Y
Use Magic Device: +4 [3+1+0+0] Y
Use Rope: +2 [2+0+0+0] N
5 ranks Bluff gives +2 synergy bonus to Diplomacy, Disguise, Intimidate, Sleight of Hand
5 ranks Tumble gives +2 synergy bonus to Balance, Jump
* affected by armor check penalty
Racial bonuses/abilities: Doppleganger
Immune to sleep/charm, Darkvision (60 ft), Slam 1d4 (-1 str)
Alter self 1/day (innate ability. Use as lvl 6 caster) [+10 to disguise checks]. Doppleganger Alter Self cannot be dispelled and is maintained until the being changes form again.
Class bonuses/abilities: Bard
Arcane casting, Bardic Music, Bardic knowledge, countersong, fascinate, inspire courage +1
Equipment: [weight in lbs], {objects in container}
Worn: Entertainer outfit [5], Chain shirt Mwk (under clothes)[25],
belt {spell components pouch [2], belt pouch[0.5]{smokestick [0.5], 17gp, 11sp, 8cp}, Rapier Mwk (L hip) [2], quiver (R hip){20 arrows[3]}},
boots {dagger [1]}, Longsword (back, peeking over R shoulder)[4], shortbow (back, peeking over L shoulder)[2], Violin Mwk (in hard case w/strap. Over Longsword scabbard)[3]} Wt Carried: 48 lbs
50gp gem in a tiny bag around neck only accessible in true form. Reserve funds. (unusable equipment in shape-shifted mode)
Dulcinea (Donkey)
Pack Saddle[20] {Backpack[2] {Disguise kit Mwk [8], waterskin [4], bedroll[5], Hooded lantern[2], oil 1 pt [1], good lock [1], whetstone [1], smokestick[0.5], 10gp (for emergencies)} Cold weather outfit[7], Courtier outfit[6], Explorer’s outfit[8], Peasant’s outfit[2], Traveler’s outfit[5], 40 arrows (tied in 20 pc bundles)[6], feed for Dulcinea (10 days)[100]} Wt Stored: 178.5 lbs on donkey (22.5 lbs from pack)
Total Eq wt: with pack 70.5 lbs (Mod encumbered with or w/o pack)
Magic: Arcane.
Known spells: (4/-/-/-/-/-/-)
Lvl 0 Cantrips: Detect Magic, Read Magic, Ghost sound, Mending
Spells Memorized: (2/-/-/-/-/-/-). bonus spells from Cha (0/1/1/1/0/0/0)
Personality and Appearance: (Dimitri the Resonant, assumed form)
Dimitri is the jovial and friendly sort, in addition to being a classically trained performer. He loves acting and reciting poetry, particularly that of traditional Epics and adventures. He will spend many a night in a common room regaling the patrons with tales of daring-do and noble heroics. If a troupe of actors comes to town and has room for another, he will happily join for a time. His ability to apply disguises make him a valuable asset to any production, and his ability to bluff readily contributes to his acting parts. A little tumbling and balance work never hurt in an on-stage sword-fight (or a real one for that matter).
[The form Dimitri is based off of the original bard that Dirthxanous saw killed in a dungeon at a young age. The name and a few features have been changed. The bard was originally a Human named Declan, but the gear/personality and skills remain the same even if the race (Half-Elven) and name have changed.]
Personality and Background: Dirthxanous
Dirthxanous is the quiet sort. He (although dopplegangers are truly sexless) never cared much for the caves of his home, and has always harbored a deep fascination with humanoid kind. Stories of might and valor drew him to observe these beings, and he always wanted to belong to their world. Eventually, when his innate shapeshifting abilities emerged, he began to set foot into their world.
He had followed a party of adventurers for a long time, obsessing over the bard. The man was so care-free, so skilled, and cut quite the noble and romantic figure. Dirthxanous followed him, studying his every word and gesture, belaboring the minutia and memorizing the poetry and skill. The accents and characters of the Bard’s affectations struck a resonance with his own changeable nature, and soon he began to search for an opportunity to approach him alone.
Eventually he got his chance. The bard was off in search of some legendary thing while the remainder of the party rested. Tragically, neither the true Declan nor Dirthxanous saw the deadly trap before it sprung, crushing the man horribly. The doppleganger was stunned! No more stories, no more laughter and jibes from the witty human… and then the idea came to him… ‘Declan’ could live on…
Taking the man’s equipment and form, Dirthxanous rejoined the party proclaiming that there was nothing in these caves but dust and cobwebs. He kept up the guise for months, until it so happened that a former lover of Declan’s (the party cleric) wanted to rekindle relationships. Having no knowledge of the bard’s previous liason (he didn’t really think about it so the doppleganger had no memories to read), Dirthxanous was stuck. Afterwards the party quickly discovered that he was an impostor and tried to kill him, believing him responsible for the real Declan’s death.
One of the few things that truly interests him is the story, and becoming part of one himself. He imagines that someday he will be a great hero, having done many valiant deeds and gained power and prestige, and will finally be able to reveal his true form to the world. Once done, others will accept him for his bravery and ignore his birth. He truly only wants to belong.
The doppleganger fled the first group and found himself wandering a large city in the form of a haggard looking young man. In time he was approached by the Assassin’s guild to undertake a nearly suicidal mission (as a man apparently with nothing to lose), for a great deal of coin. The job was to retrieve an object from a heavily guarded keep and throw it out the tower window where it would be collected by the guild below. Rather than undertake the test in such a dangerous way, he studied the captain of the guard for days. Once done, he marched right through the checkpoints, took the object, and marched right back out again. The next day he handed the object to his contact personally (unbeknownst to him then, it was the guildmaster). They demanded to know how he was able to accomplish such a thing. On a whim, he let the guise of the young man dissipate, revealing his true nature. He was offered a permanent position on the spot, and lavished with gifts and praise. The guildmaster, knowing how prodigiously valuable a doppleganger would be, showed him every kindness and began to treat him as a long lost son.
One of the few things that truly disturbs him is his relationship with the Assassin’s guild, and the leader that first found him out and offered him work. Being young and naïve, he agreed, and the guildmaster treated him as family and friend. He had never been so accepted before by one who knew his true nature; and by one not of his own kind, no less. He gladly took the first true mission; to join a party and assassinate a particular member.
After joining up and traveling with them for almost a year, he found himself unable to betray his new comrade. Opportunities slipped by, but one day the target and he were alone and attacked by an owlbear. The warrior had been injured, and was no match for the beast. Dirthxanous stood, paralyzed with indecision, but the matter was quickly decided. Fleeing the cave, he held onto the moment with great regret, and immediately returned to the guild.
The guild hailed him as a roaring success, he had even managed to make it look like a natural accident! The only concern was that it had taken longer than expected, but he was new to the trade so that was quickly dismissed. His next mission was to betray an entire band of adventurers. He joined them as the bard Declan, but during the final conflict when the time came to destroy them or let them fail, he sacrificed himself to save the group. A collapsing tower allowed the party victory, and the group escaped… save for the shapeshifting bard who lay buried in the rubble. Eventually a guild man found him, battered and bleeding in among the stones. Recognizing him, he took Dirthxanous back. The mission was a failure, but his own misgivings about the job remained secret. Since the failure he has altered his preferred form slightly so that no suspicion will follow him to the next job… Though he wants to end his relationship with the guild.