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Nocturno (Private thread) Labyrinth of Madness
Moderator: TristenC
- TristenC
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- http://www.ibro.pl/blog/najlepsza-oferta-na-kuchnie-na-wymiar-w-warszawie/
- Joined: Thu Jul 16, 2015 3:23 pm
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Nocturno (Private thread) Labyrinth of Madness
This is a Private Thread for Nocturno. It will contain:
-Character sheets (maintained by the DM)
-Character creation details for any/all of Scary Wizard's characters
-Experiences separate from the party
Jagrinder by Nocturno
Tusked Elf Cleric/Mage (12/12), CG
XP: 1,000,000/1,000,000 (TNL: 1,200,000/1,125,000) (10% bonus for high Wis and Int)
Stats: Str 12 (wt allw/max 45/140, OD 7, Bb/Lg 4%); Dex 16 (+1 Rxn, +1 ranged hit, -2 AC); Con 16 (+2 hp/die, 95% SS, 96% RS); Int 17 (75% chance to learn); Wis 18 (17+1 pearl of wis, mag def +4); Cha 13
Ht: 6’ Wt: 158 lbs Age: 55
AC: 0 (-2 dex, Cloak of Protection +1, Phantom Armor -7) [12/12] hp
Current Hp: 60/60 Status: Normal (MV 12/12)
Saves: PPDM (5); RSW (6); PetPoly (8); BW (10); Sp (7). [+4 vs mental attks, cloak of protection +1 included*]
WP: Staff, Mace, Sling, Flail (1d6+1/2d4), Club.
Base Thac0: 14, ranged 13
NWP: Astrology (17), Ancient History (16), Healing (15), Herbalism (15), Languages (Ancient) (17), Reading/Writing (18), Religion (17), Spellcraft (15)
Languages: Common, Dwarven, Elven, Kobold, Gnoll, Goblin, Orc
Racial bonuses/abilities: Tusked Elf
30% resistance to sleep/charm, Infravision (60 ft)
Detect Secret or Concealed doors (10 ft): Inactive(0;1/6); Active(2/6;3/6)
Class/Kit bonuses/abilities: Mage/ Cleric
Arcane Magic, ability to have a Familiar
Divine Magic, Turn Undead
Equipment (spreadsheet)
Magic Items
Girdle of Many Pouches (64 pockets, 10 lb or 1 gal ea)
Holy Symbol [0.1] with Pearl of Wisdom imbedded(500XP)
Incense of Meditation (5)
Necklace of Prayer Beads (Atonement, Blessing, Curing, Blessing, Curing)
Cloak of Protection +1
Boots of Levitation
Iron Shod Q staff +1
Spells in Effect:
Incense of Meditation: expired
Phantom Armor: [12/12] AC 3
Stoneskin: [9/9] expires 9:40 am day 3
Spells Known:
Magic: (Arcane & Divine)
Arcane:
75% chance to learn. Max spells/lvl: 1st (14/14), 2nd (14/14), 3rd (14/14), 4th (14/14), 5th (9/14), 6th (4/14). Max spell lvl 8th
Spellbooks (353/400 used) 4 books
Spells Known:
Lvl1: Charm Person, Comprehend Languages, Detect Magic, Enlarge, Gauntlet, Grease, Identify, Ladder, Light, Magic Missile, Mount, Phantom Armor, Shield, Tenser's Floating Disc
Lvl2: Bigby’s Dextrous digit, Bigby’s Silencing Hand, Bind, Blindness, Blur, Due North, Detect Invis, Forget, Invisiblity, Knock, Levitate, Magic Mouth, Mirror Image, Wizard Lock
Lvl3: Clairaudience, Clairvoyance, Dispel Magic, FIREBALL!, Flame Arrow, Fly, Gust of Wind, Haste, Hold Person, Invisibility 10', Lightning Bolt, Monst Summ 1, Tongues, Wraithform
Lvl4: Detect Scrying, Dig, Dimension Door, Enervation, Fire Charm, Imp. Invis., Leomund's Secure Shelter, Minor Globe of Invul, Poly Other, *Poly Self (Freebie), Rary's Enhancer, Stoneskin, Vacancy, *Wall of Fire (Freebie), Wizard Eye
Lvl5: Airy Water, Bigby's Interposing Hand, Cone of Cold, Dismissal, Faithful Hound, *Summon Shadow (freebie), Telekinesis, Telepory, Wall of Iron
Lvl6: Disintegrate, Eyebite, Glassee, *Globe of Invul (Freebie)
Spells Memorized (4/4/4/4/4/1/-/-/na)
Lvl1: Magic Missile x2, Gauntlet, Phantom Armor
Lvl2: Knock x2, Blur, Mirror Image
Lvl3: Fly, Flame Arrow, Invisibility 10', Lightning Bolt
Lvl4: Improved Invis, Leomund's Secure Shelter, Stoneskin, Stoneskin
Lvl5: Cone of Cold, Faithful Hound, Interposing Hand, Summon Shadow
Lvl6: Disintegrate
Divine:
Major Access: All, Astral, Charm, Combat, Creation, Divination, Guardinan, Healing, Necromantic, Protection, Summoning, Sun
Minor Access: Elemental
Forbidden: Animal, Plant, Weather
Spells Memorized: (8/7/6/4/2/2/na)
Lvl1: Cure Light Wounds x4, Detect Magic 2x, Protection from Evil, Sanctuary
Lvl2: Aid x2, Cure Moderate Wounds x3, Silence 15', Withdraw
Lvl3: Cure Blindness, Cure Disease, Remove Curse, Remove Paralysis, Magma Jet, Magma Jet
Lvl4: Cure Serious Wounds, Cure Serious Wounds, Neutilze Poison, Free Action
Lvl5: Cure Critical Wounds, Animate Flame
Lvl6: Heal, Word of Recall (15' from camp)
-Character sheets (maintained by the DM)
-Character creation details for any/all of Scary Wizard's characters
-Experiences separate from the party
Jagrinder by Nocturno
Tusked Elf Cleric/Mage (12/12), CG
XP: 1,000,000/1,000,000 (TNL: 1,200,000/1,125,000) (10% bonus for high Wis and Int)
Stats: Str 12 (wt allw/max 45/140, OD 7, Bb/Lg 4%); Dex 16 (+1 Rxn, +1 ranged hit, -2 AC); Con 16 (+2 hp/die, 95% SS, 96% RS); Int 17 (75% chance to learn); Wis 18 (17+1 pearl of wis, mag def +4); Cha 13
Ht: 6’ Wt: 158 lbs Age: 55
AC: 0 (-2 dex, Cloak of Protection +1, Phantom Armor -7) [12/12] hp
Current Hp: 60/60 Status: Normal (MV 12/12)
Saves: PPDM (5); RSW (6); PetPoly (8); BW (10); Sp (7). [+4 vs mental attks, cloak of protection +1 included*]
WP: Staff, Mace, Sling, Flail (1d6+1/2d4), Club.
Base Thac0: 14, ranged 13
NWP: Astrology (17), Ancient History (16), Healing (15), Herbalism (15), Languages (Ancient) (17), Reading/Writing (18), Religion (17), Spellcraft (15)
Languages: Common, Dwarven, Elven, Kobold, Gnoll, Goblin, Orc
Racial bonuses/abilities: Tusked Elf
30% resistance to sleep/charm, Infravision (60 ft)
Detect Secret or Concealed doors (10 ft): Inactive(0;1/6); Active(2/6;3/6)
Class/Kit bonuses/abilities: Mage/ Cleric
Arcane Magic, ability to have a Familiar
Divine Magic, Turn Undead
Equipment (spreadsheet)
Magic Items
Girdle of Many Pouches (64 pockets, 10 lb or 1 gal ea)
Holy Symbol [0.1] with Pearl of Wisdom imbedded(500XP)
Incense of Meditation (5)
Necklace of Prayer Beads (Atonement, Blessing, Curing, Blessing, Curing)
Cloak of Protection +1
Boots of Levitation
Iron Shod Q staff +1
Spells in Effect:
Incense of Meditation: expired
Phantom Armor: [12/12] AC 3
Stoneskin: [9/9] expires 9:40 am day 3
Spells Known:
Magic: (Arcane & Divine)
Arcane:
75% chance to learn. Max spells/lvl: 1st (14/14), 2nd (14/14), 3rd (14/14), 4th (14/14), 5th (9/14), 6th (4/14). Max spell lvl 8th
Spellbooks (353/400 used) 4 books
Spells Known:
Lvl1: Charm Person, Comprehend Languages, Detect Magic, Enlarge, Gauntlet, Grease, Identify, Ladder, Light, Magic Missile, Mount, Phantom Armor, Shield, Tenser's Floating Disc
Lvl2: Bigby’s Dextrous digit, Bigby’s Silencing Hand, Bind, Blindness, Blur, Due North, Detect Invis, Forget, Invisiblity, Knock, Levitate, Magic Mouth, Mirror Image, Wizard Lock
Lvl3: Clairaudience, Clairvoyance, Dispel Magic, FIREBALL!, Flame Arrow, Fly, Gust of Wind, Haste, Hold Person, Invisibility 10', Lightning Bolt, Monst Summ 1, Tongues, Wraithform
Lvl4: Detect Scrying, Dig, Dimension Door, Enervation, Fire Charm, Imp. Invis., Leomund's Secure Shelter, Minor Globe of Invul, Poly Other, *Poly Self (Freebie), Rary's Enhancer, Stoneskin, Vacancy, *Wall of Fire (Freebie), Wizard Eye
Lvl5: Airy Water, Bigby's Interposing Hand, Cone of Cold, Dismissal, Faithful Hound, *Summon Shadow (freebie), Telekinesis, Telepory, Wall of Iron
Lvl6: Disintegrate, Eyebite, Glassee, *Globe of Invul (Freebie)
Spells Memorized (4/4/4/4/4/1/-/-/na)
Lvl1: Magic Missile x2, Gauntlet, Phantom Armor
Lvl2: Knock x2, Blur, Mirror Image
Lvl3: Fly, Flame Arrow, Invisibility 10', Lightning Bolt
Lvl4: Improved Invis, Leomund's Secure Shelter, Stoneskin, Stoneskin
Lvl5: Cone of Cold, Faithful Hound, Interposing Hand, Summon Shadow
Lvl6: Disintegrate
Divine:
Major Access: All, Astral, Charm, Combat, Creation, Divination, Guardinan, Healing, Necromantic, Protection, Summoning, Sun
Minor Access: Elemental
Forbidden: Animal, Plant, Weather
Spells Memorized: (8/7/6/4/2/2/na)
Lvl1: Cure Light Wounds x4, Detect Magic 2x, Protection from Evil, Sanctuary
Lvl2: Aid x2, Cure Moderate Wounds x3, Silence 15', Withdraw
Lvl3: Cure Blindness, Cure Disease, Remove Curse, Remove Paralysis, Magma Jet, Magma Jet
Lvl4: Cure Serious Wounds, Cure Serious Wounds, Neutilze Poison, Free Action
Lvl5: Cure Critical Wounds, Animate Flame
Lvl6: Heal, Word of Recall (15' from camp)
Re: Nocturno (Private thread) Labyrinth of Madness
Jarginder's brother Jagrinder
[_4d6c1]=(5+5+6)=16
[_4d6c1]=(5+6+6)=17
[_4d6c1]=(3+5+6)=14
[_4d6c1]=(1+3+4)=8 - cut
[_4d6c1]=(5+6+6)=17
[_4d6c1]=(1+4+6)=11
[_4d6c1]=(4+6+6)=16
Wow... lol
[3d4]=7 [3d4]=6 [3d4]=5 [3d4]=7 [3d4]=9 [3d4]=8
Less Wow... 42<45
[3d4]=4 [3d4]=9 [3d4]=5 [3d4]=9 [3d4]=10 [3d4]=8
45=45
[_4d6c1]=(5+5+6)=16
[_4d6c1]=(5+6+6)=17
[_4d6c1]=(3+5+6)=14
[_4d6c1]=(1+3+4)=8 - cut
[_4d6c1]=(5+6+6)=17
[_4d6c1]=(1+4+6)=11
[_4d6c1]=(4+6+6)=16
Wow... lol
[3d4]=7 [3d4]=6 [3d4]=5 [3d4]=7 [3d4]=9 [3d4]=8
Less Wow... 42<45
[3d4]=4 [3d4]=9 [3d4]=5 [3d4]=9 [3d4]=10 [3d4]=8
45=45
- TristenC
- Initiate Immortal
- Posts: 11949
- Joined: Thu Jul 16, 2015 3:23 pm
- Location: somewhere in the aether
Re: Nocturno (Private thread) Labyrinth of Madness
Nice. It looks like there is a clear winner, lol
Lol. Does he go by Jag or 'grinder
Lol. Does he go by Jag or 'grinder

Re: Nocturno (Private thread) Labyrinth of Madness
Depends on what is happening at the moment... lol
I think I found that the Tusked Elf race we made up had +1 STR -1 CHA
I think I found that the Tusked Elf race we made up had +1 STR -1 CHA
Re: Nocturno (Private thread) Labyrinth of Madness
STR 11+1= 12
DEX = 16
CON = 16
INT = 17
WIS = 17
CHA 14-1= 13
DEX = 16
CON = 16
INT = 17
WIS = 17
CHA 14-1= 13
Re: Nocturno (Private thread) Labyrinth of Madness
Hit points
Cleric [_12d8]=(1+7+3+3+6+8+3+4+2+4+4+2)=47
so .5? +3.5 +1.5 +1.5 +3 +4 +1.5 +2 +1 +2 +2 +1
Wizard [_12d4]=(4+3+2+4+3+4+1+1+4+2+4+3)=35
2 +1.5 +1 +2 +1.5 +2 +.5 +.5 +2 +1 +2 +1.5
How does the Con modifier work? +1 per level of each?
Cleric [_12d8]=(1+7+3+3+6+8+3+4+2+4+4+2)=47
so .5? +3.5 +1.5 +1.5 +3 +4 +1.5 +2 +1 +2 +2 +1
Wizard [_12d4]=(4+3+2+4+3+4+1+1+4+2+4+3)=35
2 +1.5 +1 +2 +1.5 +2 +.5 +.5 +2 +1 +2 +1.5
How does the Con modifier work? +1 per level of each?
- TristenC
- Initiate Immortal
- Posts: 11949
- Joined: Thu Jul 16, 2015 3:23 pm
- Location: somewhere in the aether
Re: Nocturno (Private thread) Labyrinth of Madness
+Con mod applies once /hd
clerics get a new hd each level up to 9th, then add a flat 2hp/lvl with no con mods after
Mages get new hd each level up to 10th, then add a flat 1hp/lvl with no con mods after.
we are doing max hp for first level, and then after totalling it all you can divide by 2 (to make it simpler)
so for a lvl 12/12 cleric mage with a +2 con bonus:
Cleric: 8(lvl 1 hps)+8d8(lvl 2-9 hps)+6(lvl 10-12 hps)+2*9(con bonus hps)
=>8d8+32
Mage: 4(lvl 1 hps)+9d4(lvl 2-10 hps)+2(lvl 11-12 hps)+2*10(con bonus hps)
=>9d4+26
Then just add the total of those 2 rolls together and divide it all by 2.
clerics get a new hd each level up to 9th, then add a flat 2hp/lvl with no con mods after
Mages get new hd each level up to 10th, then add a flat 1hp/lvl with no con mods after.
we are doing max hp for first level, and then after totalling it all you can divide by 2 (to make it simpler)
so for a lvl 12/12 cleric mage with a +2 con bonus:
Cleric: 8(lvl 1 hps)+8d8(lvl 2-9 hps)+6(lvl 10-12 hps)+2*9(con bonus hps)
=>8d8+32
Mage: 4(lvl 1 hps)+9d4(lvl 2-10 hps)+2(lvl 11-12 hps)+2*10(con bonus hps)
=>9d4+26
Then just add the total of those 2 rolls together and divide it all by 2.
- TristenC
- Initiate Immortal
- Posts: 11949
- Joined: Thu Jul 16, 2015 3:23 pm
- Location: somewhere in the aether
Re: Nocturno (Private thread) Labyrinth of Madness
Not bad, abt 16 hp higher than his brother
Re: Nocturno (Private thread) Labyrinth of Madness
Languages: Common, Dwarven, Elven, Kobold, Gnoll, Goblin, Orc
NWP: Astrology (17), Ancient History (16), Healing (15), Herbalism (15), Languages (Ancient) (17), Reading/Writing (18), Religion (17), Spellcraft (15)
Languages: Common, Dwarven, Elven, Kobold, Gnoll, Goblin, Orc
WP: Staff, Mace, Sling, Flail (1d6+1/2d4), Club. Thac0: 14
Holy Symbol [0.1] with Pearl of Wisdom imbedded(500XP)
NWP: Astrology (17), Ancient History (16), Healing (15), Herbalism (15), Languages (Ancient) (17), Reading/Writing (18), Religion (17), Spellcraft (15)
Languages: Common, Dwarven, Elven, Kobold, Gnoll, Goblin, Orc
WP: Staff, Mace, Sling, Flail (1d6+1/2d4), Club. Thac0: 14
Holy Symbol [0.1] with Pearl of Wisdom imbedded(500XP)
Re: Nocturno (Private thread) Labyrinth of Madness
Ring of Spell Storing, doesn't seem to work like the ones in later editions.
Incense of Meditation 500 - Would we count this while sleeping/prepping overnight?
Candle of Invocation 1000 - Do I picked the prepared spells once I light it?
vibrant purple prism stores 2d6 levels of spells 300 - Do I cast into the stone?
Medallion of ESP 2000
Necklace of Prayer Beads (Priest) 500***
Warp Marble 5,000
Incense of Meditation 500 - Would we count this while sleeping/prepping overnight?
Candle of Invocation 1000 - Do I picked the prepared spells once I light it?
vibrant purple prism stores 2d6 levels of spells 300 - Do I cast into the stone?
Medallion of ESP 2000
Necklace of Prayer Beads (Priest) 500***
Warp Marble 5,000
- TristenC
- Initiate Immortal
- Posts: 11949
- Joined: Thu Jul 16, 2015 3:23 pm
- Location: somewhere in the aether
Re: Nocturno (Private thread) Labyrinth of Madness
Incense:
yeah, just spend the xp and roll your 2d4 for # of blocks. You can say he spends one as they prepare in the morning.
If you want to have used one before the start day that's fine.
Candle:
yeah, whatever the new slots are you can choose right away.
Prism:
yeah, you cast the spells into the stone before hand. This could be done the day before. if you buy one roll the 2d6
Necklace of prayer beads looks fun ^_^
Warp marble is 5k xp. We have 3k xp limit/ on a individual items, so no-go there
yeah, just spend the xp and roll your 2d4 for # of blocks. You can say he spends one as they prepare in the morning.
If you want to have used one before the start day that's fine.
Candle:
yeah, whatever the new slots are you can choose right away.
Prism:
yeah, you cast the spells into the stone before hand. This could be done the day before. if you buy one roll the 2d6
Necklace of prayer beads looks fun ^_^
Warp marble is 5k xp. We have 3k xp limit/ on a individual items, so no-go there
Re: Nocturno (Private thread) Labyrinth of Madness
Oh right.
That Marble was just too good anyway.
That Marble was just too good anyway.
Re: Nocturno (Private thread) Labyrinth of Madness
Pearl of Wisdom 500 XP
Incense of Meditation [2d4]=6 500 XP
He will have used one since he would have been told they are approaching the entry/camp.
So 5 left.
Necklace of Prayer Beads [1d4+2]=3+2=5 2500XP
Necklace of Prayer Beads [1d20]=4 [1d20]=7 [1d20]=14 [1d20]=9 [1d20]=14 USS was on fire, but no 18
lol
Atonement, Blessing, Curing, Blessing, Curing
3500 XP, 4k to go?
Incense of Meditation [2d4]=6 500 XP
He will have used one since he would have been told they are approaching the entry/camp.
So 5 left.
Necklace of Prayer Beads [1d4+2]=3+2=5 2500XP
Necklace of Prayer Beads [1d20]=4 [1d20]=7 [1d20]=14 [1d20]=9 [1d20]=14 USS was on fire, but no 18

Atonement, Blessing, Curing, Blessing, Curing
3500 XP, 4k to go?