It kind of got shot down in our group but I still think it has some possible merrit, if not as a personal roleplaying tool
the composure check
(Let me start to say that if this already exists I didn't know, and would be interested in links or whatever)
It is basicly a check you roll at certain intervals to determine wether your character will remain level headed about a situation, flanking and teamworking their oponents into submision. Or go into a adranaline induced semi rage of storming at the enemy and killing him into tiny bits, not considering frevolities like flanking bonusses.
Those of you saying: "Isn't that just a less extreme berserker rage?" are absolutely correct.
My idea was that it would be rolled every 5 or so turns/rounds. and probably on a big hit or on becoming bloodied or something similar.
This would then be modified by race, class and wether or not any natural enemies are involved.
where you to make it an acctual mechanic aside from just a thing you could use to make your moodswings a little less convenient ("no my barbarian keeps his cool this fight, against the highly armored and intelligent BBEG, he drank some relaxing herbal tea this morning" ). and thus for more then personal use only. A leader could be employed to help this. like a charisma check to cool whoever is becoming a little less considerate of the world around him down.
While discussing this I realised it seems like a very weak way to impose roleplaying upon players, and I'm generally against rolling where roleplaying is sufficient. But I think we all know that we will often lean towards "metagaming" these sort of situations if we are afraid that acting like a moron would get everyone killed. So if you find that happening alot you can throw in a system like this for yourself to force yourself to behave a little less jedi and react emotional for once
any reactions would be helpfull because I might do this for my own guys.



