Lyrwik wrote:In the case of a TPK with someone absent, it would likely mean the end of the group as a whole anyway. As for whether that character is presumed dead or survived would really depend on the context and available explanation for where the PC was at the time. I've never had this come up in-game though.
Roger that (PS sorry for my earlier misspelling of your name)
Lyrwik wrote:If they have an item on them which would rightly be treated as a group item, then yes it should be accessible to the other party members (unless the explanation for where they are necessitates that it wouldn't be accessible - eg. the character is out scouting somewhere). However, if it was something which was very specific/unique to that character (eg. some family heirloom which they'd never let anyone else get a hold of), then I'd be inclined to say no, it's not available.
Say it was one of the magic items he had gained in loot..
Lyrwik wrote:How do you deal with loss/death to that character in that case? Does the character gain experience (given the character may have faced risks, etc.) or no experience because the player wasn't there?
I've had a few who did get a little MORE peeved their pc died. BUT since the group as a whole, had one or another person out on occasion, nearly everyone in the group got a chance in running someone else's PC, so they all knew the risk and understood it.. One earlier group (back in the mid 90s)< even gave full permission to the dm we played with..
As for XP, yes they do still get a full share..
Lyrwik wrote:In the case of another player running the character, do they just have to suffer the consequences of whatever decisions they make? Do you step in, if you think they're making a decision which wouldn't be fitting to that character, or if you think they're putting them unnecessarily in harm's way? Do they run them purely mechanically (ie in combat and for skills), or do they also RP them/make story decisions?
Its been rare that i've had to override what a character was going to do, when ran by someone else, and most of it was in relation to "NO that character never casts that spell on someone" or "no he wouldn't use that scroll, he specifically was saving it for research"..
On the 'suffer the concequences", yes.
On the "are they purely mechanically there, or do they also RP", more mechanical, but some were good enough to also keep with that character's RP schict.. Like our resident lizardman, would always go without using a weapon, favoring his claw/claw routine when fighting crawling claws.. so when one of the other players had to run him (the owning pc was off that week, as his wife needed a new car and hoodwinked him into coming along), that player had the LM do the same, and while chomping into a big crawling claw, looked to one of the npcs they were escorting, and said "Oi, got any salt!"
Lyrwik wrote:Alternatively, when you run them as the DM, do you just run them as close as possible to how the player would, and then let them incur the benefits/suffer the consequences accordingly? Do you simply run them mechanically, or also RP them and have them contribute to party decisions, etc. using what they would know and based on what you think that player/character would likely be thinking?
I do my best to run them as i've seen the player do in regards to the RP side, and they contribute to decisions as much (Or as little) as that player actually did.. And i TRY to do so without putting what i know into play, via them, but i will admit, i've failed to catch myself before i let something important slip..