You sure? Wiki says Dave Arneson adapted it (and AC) from a naval American Civil War game. My understanding is that Chainmail just had a table where you rolled to see whether the unit survived or was destroyed.Wizard_of_Wumbo wrote:to throw in a littlebit of pointless trivia the person who came up with the idea of hit points in a game originally was whoever made the game chainmail...
How i see combat
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pen and paper dnd has the most boring combat ever unless it's one on one.
it takes so long for players to decide and then roll each attack... it's especially awful if the players are facing multiple opponents and the Dm has NPCs to manage.
Combat takes up all the time. sometimes a single combat scenario can take me, the DM and one single player in combat 2 hours to complete with others involved in combat!
it takes so long for players to decide and then roll each attack... it's especially awful if the players are facing multiple opponents and the Dm has NPCs to manage.
Combat takes up all the time. sometimes a single combat scenario can take me, the DM and one single player in combat 2 hours to complete with others involved in combat!