Lanir wrote:
My biggest problem with level limits is they do not do what they advertise. Most of the AD&D characters I've played had their games blow up before they reached level 6. There is almost no way to reach a level limit by then. You have to delve into the Humanoids Handbook and play a half-orc, half-ogre or ogre priest of some sort. So if the non-humans were unbalanced without capping out their level, it follows they were always unbalanced in every game I played in
This was a major argument of mine in past debates elsewhere. You're 100% correct. In the average campaign, the rule rarely comes into play. So it changes nothing. What does it matter if the elf is capped at 6th or 12th level if the campaign is not likely to last long enough to hit that ceiling? Conversely, who in their right mind would go into what is expected to be a long-term campaign with the intention and belief of being able to reach high levels, knowing that their character is eventually going to lag behind so badly that he'll be reduced to a second-rate henchman/follower level character? So while the rule may discourage demihuman characters in a campaign expected to reach high levels, why ruin everyone's fun? Why use a rule that is essentially going to blackmail a player into playing a human? It's literally the most idiotic and useless rule ever to be included in AD&D.
My second biggest problem with level limits is that they hypocritically use the same argument to justify doing opposite things. This tells me clearly that those justifications are all false and the designers are lying to me. Once it becomes obvious it's all gibbering nonsense there's no escaping the realization that they detract from my games and have no place in them.
Gibbering nonsense is probably the best descriptor of demihuman level limits that I've ever heard it called. Bravo! I'm keeping that phrase!
If you're worried about setting balance, it's trivial. The core books may not have this printed in them but fantasy stories have been tackling this problem for decades. The common approach is to have longer lived races reproduce less and (generally speaking) take a more easygoing approach to life, learning, and accomplishing big things. As others have mentioned, adventurers are the exceptions in all races. None of the races in AD&D are supposed to be around for more than a few hundred years including elves (they do the Tolkien thing and migrate to a more enlightened zipcode) and the ones that can live to be older don't start until later. If your culture raises you to take it easy, it's hard to completely get beyond that. It's incredibly difficult to get rid of ideas you're taught as a young child even if you know they're wrong. Finally and perhaps most importantly, to gain levels one has to be challenged. Where are all these challenges coming from one after the other?
The argument of humans being threatened with extinction by those damned high level elves

seems to have really become the argument of 2nd Edition. And it is by far the most idiotic argument I've ever heard, literally.
"The dog ate my homework" and "
Really officer, my speedometer isn't working right" are far more believable arguments. That's how bad the "high level elves will take over the world and dominate humans" argument is. Over the years I've posted dozens of reasons (I should track them all down and catalog them!) why this needn't be so. And each one:
1. Makes logical sense/common sense
2. Preserves game balance
3. Maintains internal consistency within the campaign
4. Does not in any way harm suspension of disbelief
5. Stays in keeping with game rules
6. Is in line with the mythology of the game
Let's use the archetype of The Elven Queen for a quick example. Usually she's someone with considerable political and magical power. Being a fairly mysterious archetype, she doesn't tip her hand often so it's difficult for others to get a handle on her abilities. And it's pretty common for her to have a great deal of personal magnetism and influence with those she's near. The qualities she has are perhaps more pronounced with this archetype but they're the same ones most elves have to one degree or other. They're just a bit more pronounced here. But if you think about it, none of this sounds like it would make for frequent adventures. Charisma and political power are used to send other people on adventures. One gets to be mysterious by having power and not using it openly. The only part that sounds like she'd make any kind of adventurer at all is the magical power and that's usually part of what's wrapped up in mystery. How do you take a story like this and end up with a 100th level adventurer? Even if you could envision that, what challenges would she find that would enable her to reach such a high level? Is she slipping off to spar with deities on their home turf every week?
Great points! And I would add that even settings like Forgotten Realms, which feature the elves in retreat to Evermeet, has Elminster and other high level human characters dominating the game and manipulating things behind the scenes to the point where some people hate the setting. Which I also find silly because the DM has total control. Elminster never had much of a say about anything in any of my campaigns. So we can use that to turn the argument around - if only humans have unlimited advancement, then why aren't the other races at risk of annihilation from the ultra-powerful high level humans?
The other long lived races are similar in a lot of ways. Not being in a rush, having their own concerns, and having a touch of the mysterious about them can easily keep NPCs from getting ridiculous. And I think most DMs can find plenty of reasons to say no if a high level campaign ends and some players want to run their high level demihumans alongside everyone else's first level characters. As for why those retired PCs aren't continuing to rapidly advance in levels, well... they just aren't at the center of the action anymore and have immersed themselves in other concerns.
That's another point I never thought of, thanks! Just because an elf lives 1,000 years or more, there's no reason the elf won't take off a few decades or so to work on some research or create some special item or complete some task. Just because those races are longer-lived does not imply that they
must attain very high levels, only that they
may attain such lofty levels.
I have to admit, I'm not a big fan of the auction idea, mainly because I prefer everyone play the character he or she wants to play. But that system would certainly work.