Creature Creations
Posted: Tue Jun 01, 2010 3:17 pm
Post your original creature creations; please add what edition you are basing your stats on.
Example:
3e stats:
DRAGON, Fluff
Tiny Dragon
Hit Dice: 3d12+3*
Speed: 15ft fly 60ft(good)
AC: 21 (+2 size +6 natural +3 dexterity)
Attacks: Bite –1 melee, 2 claws +1 melee
Damage: Bite 1, claw 1d3
Face/Reach 2 ½ ft by 2½ ft (5ft with tail)
Saves: good will and ref
Special Attacks: Detect thoughts, charm
Special Qualities; improved invisibility, telepathy, immunities, charm abilities, SR 20
Abilities; strength 10, dexterity 16, con 12, intelligence 12, wisdom 12, charisma 24
Skills: Hide+19 Spot+5 Listen+5 Search+2 Intuit Direction+3 Move Silently +10
Feats: Alertness
Climate/terrain: secluded temperate woodlands/jungle
Organisation: Solitary or pair
CR: 3
Treasure: none
Alignment: any good or true neutral
Advancement: As familiar
Fluff dragons are tiny members of the dragon family. However, as the name implies, they do not have the scales of their elder kin, but instead have long fluffy fur of variant colours. However, few ever see fluff dragons, as they remain for the majority of the time, invisible to all bar their own race.
After their first clutch has been born Fluff dragons usually seek humanoid companions, (druid, ranger or sylvan-kind only with charisma 14 or leadership and no familiar), that they deem worthy. Such individuals are sought by the fluff dragon’s telepathic abilities, and granted from that point, the joining of themselves and the creature, including the ability to see them and their race. In other respects, this results in the same effect as the individual finding a familiar, with the level determined from that point on. (so if a 9th level druid gains a fluff dragon companion, when he reaches 10th level, he will gain the abilities of a level 2 mage/sorcerer from having a familiar).
Combat
The fluff dragon rarely enters combat, using improved invisibility at will to escape.
The fluff dragon has the telepathic ability to communicate with all who speak common or sylvan, and detect their thoughts(free action, continuous).
The fluff dragon is immune to enchantment spells and paralysis.
The fluff dragon’s high charisma and natural cute appearance, causes an innate spell-like charm effect. Any who sees a fluff dragon must succeed at a will save (DC 1 or feel inclined to assist the creature, and remain non-hostile. Kender and children under 10 automatically fail this save.
* or as familiar
Example:
3e stats:
DRAGON, Fluff
Tiny Dragon
Hit Dice: 3d12+3*
Speed: 15ft fly 60ft(good)
AC: 21 (+2 size +6 natural +3 dexterity)
Attacks: Bite –1 melee, 2 claws +1 melee
Damage: Bite 1, claw 1d3
Face/Reach 2 ½ ft by 2½ ft (5ft with tail)
Saves: good will and ref
Special Attacks: Detect thoughts, charm
Special Qualities; improved invisibility, telepathy, immunities, charm abilities, SR 20
Abilities; strength 10, dexterity 16, con 12, intelligence 12, wisdom 12, charisma 24
Skills: Hide+19 Spot+5 Listen+5 Search+2 Intuit Direction+3 Move Silently +10
Feats: Alertness
Climate/terrain: secluded temperate woodlands/jungle
Organisation: Solitary or pair
CR: 3
Treasure: none
Alignment: any good or true neutral
Advancement: As familiar
Fluff dragons are tiny members of the dragon family. However, as the name implies, they do not have the scales of their elder kin, but instead have long fluffy fur of variant colours. However, few ever see fluff dragons, as they remain for the majority of the time, invisible to all bar their own race.
After their first clutch has been born Fluff dragons usually seek humanoid companions, (druid, ranger or sylvan-kind only with charisma 14 or leadership and no familiar), that they deem worthy. Such individuals are sought by the fluff dragon’s telepathic abilities, and granted from that point, the joining of themselves and the creature, including the ability to see them and their race. In other respects, this results in the same effect as the individual finding a familiar, with the level determined from that point on. (so if a 9th level druid gains a fluff dragon companion, when he reaches 10th level, he will gain the abilities of a level 2 mage/sorcerer from having a familiar).
Combat
The fluff dragon rarely enters combat, using improved invisibility at will to escape.
The fluff dragon has the telepathic ability to communicate with all who speak common or sylvan, and detect their thoughts(free action, continuous).
The fluff dragon is immune to enchantment spells and paralysis.
The fluff dragon’s high charisma and natural cute appearance, causes an innate spell-like charm effect. Any who sees a fluff dragon must succeed at a will save (DC 1 or feel inclined to assist the creature, and remain non-hostile. Kender and children under 10 automatically fail this save.
* or as familiar