Superheroes RPG
Posted: Sun Oct 24, 2010 9:43 pm
Hey guys, I think I discussed this on another thread at some point, but I have sort of rebooted this RPG and I want to get some ideas and input.
Basically, my friend Punitive_Damages and I have together created a Superheroes RPG that is based on the mechanics of the 1st ed White Wolf world. PD did most of the work, and I have since expanded on his original ideas.
We use Vampire the Masquerade as the basis for most of what we do. Heroes take half bashing, they can soak lethal damage, and they get disciplines. They aren't undead, but they have something which recharges them, and each has something against which they are weak (take aggravated damage). Instead of blood points, they get hero points. Instead of Humanity they have Hero/Villainy.
The dice rolling and character creation works almost identically to the VTM sourcebook style.
Even generation... there are some heroes which have greater potential than others. Think of the level rating of mutants in X-Men (class 2, class 1, or Omega Class mutants). Well similarly I have revamped generation, flipping it around so that higher is better. So there are 8th Generation (highest) characters which are more of the class of Jean Grey, Superman, Professor X, or the Flash, and then there are the generation 5 guys... think Captain America, Wolverine, all the way down to the Generation 1 or 0 guys like Punisher, Batman.
Remember that in a system where you buy your advancements with XP, a guy like Batman or Punisher can still hack it with some of the higher generation guys. And no one becomes invincible like Superman. Although 8 fortitude comes close.
Anyway, I am looking for any input. The current setting is in the year 2636, think Cowboy Bebop for a setting. I have a ton of Superpowers which I have already laid out, but I am looking for more. What I was hoping for here was that people could list out some superpowers that they know and then put in a mechanic for them. If you are familiar with Vampire the Masquerade they work similar to Disciplines. So similar in fact that if there is a super power which already has a like Discipline, I am probably going to just use the Discipline so you could skip it. I.E. Mind Control would be Dominate. I go on a 1-8 scale in terms of what powers can do. Level 1 are minor, Level 8 are earth shaking. (Literaly, Level 8 shockwave causes a huge earthquake).
If you don't know White Wolf, go nuts. Don't worry, if you list something I already have, and give a good mechanic for it that I like better I will use that. ALL ideas are welcome.
Thanks guys, I look forward to seeing what you can do.
Tiger
Basically, my friend Punitive_Damages and I have together created a Superheroes RPG that is based on the mechanics of the 1st ed White Wolf world. PD did most of the work, and I have since expanded on his original ideas.
We use Vampire the Masquerade as the basis for most of what we do. Heroes take half bashing, they can soak lethal damage, and they get disciplines. They aren't undead, but they have something which recharges them, and each has something against which they are weak (take aggravated damage). Instead of blood points, they get hero points. Instead of Humanity they have Hero/Villainy.
The dice rolling and character creation works almost identically to the VTM sourcebook style.
Even generation... there are some heroes which have greater potential than others. Think of the level rating of mutants in X-Men (class 2, class 1, or Omega Class mutants). Well similarly I have revamped generation, flipping it around so that higher is better. So there are 8th Generation (highest) characters which are more of the class of Jean Grey, Superman, Professor X, or the Flash, and then there are the generation 5 guys... think Captain America, Wolverine, all the way down to the Generation 1 or 0 guys like Punisher, Batman.
Remember that in a system where you buy your advancements with XP, a guy like Batman or Punisher can still hack it with some of the higher generation guys. And no one becomes invincible like Superman. Although 8 fortitude comes close.
Anyway, I am looking for any input. The current setting is in the year 2636, think Cowboy Bebop for a setting. I have a ton of Superpowers which I have already laid out, but I am looking for more. What I was hoping for here was that people could list out some superpowers that they know and then put in a mechanic for them. If you are familiar with Vampire the Masquerade they work similar to Disciplines. So similar in fact that if there is a super power which already has a like Discipline, I am probably going to just use the Discipline so you could skip it. I.E. Mind Control would be Dominate. I go on a 1-8 scale in terms of what powers can do. Level 1 are minor, Level 8 are earth shaking. (Literaly, Level 8 shockwave causes a huge earthquake).
If you don't know White Wolf, go nuts. Don't worry, if you list something I already have, and give a good mechanic for it that I like better I will use that. ALL ideas are welcome.
Thanks guys, I look forward to seeing what you can do.
Tiger