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Mapping Using CC3
Posted: Thu Nov 18, 2010 9:08 pm
by Cole
Hey all,
I've been teaching myself yet another program for fantasy mapping. Have a look at this small city map I made and leave comments. I think it's a pretty cool editor.

Hard to learn though.... allot of complex features, yet made for some cool options, like shadow walls, tree depth, random houses etc.

Posted: Fri Nov 19, 2010 5:58 am
by TigerStripedDog
That city map is fantastic. And in general I thought that CC3 was pretty fantastic for city mapping.
Unfortunately, I found it incredibly difficult for land mass mapping, or whole world mapping. Maybe I just didn't have the patience to work through it. I watched the tutorials several times, and still couldn't make a working map that was worth a darn.
Tiger
Posted: Fri Nov 19, 2010 10:38 am
by Kafen
I prefer the Terregen line for world mapping. You can export the overall map graphic for a world map.
Posted: Fri Nov 19, 2010 2:51 pm
by Cole
yeah I found a few more things to make it look even better now
I have done up the full page for Shaleton on the Ankhur website for those interested in a print off for the own worlds in an emergency city need
http://www.padnd.com/ankhur/shaleton.php
This will be the template style for all of Ankhur's cities.
Now that i've played in CC3 for an extra day, man it's very powerful. Overland maps are much easier then city maps TSD

you just require allot of patience..
You can export anything in any style you like in CC3 as well Kafen

you just have to find the right place to do it

If you hit File / Save As and move the tab open, you can export the entire map in over 20 formats.... even a player's map to hide ALL secret areas ... very nifty

Posted: Fri Nov 19, 2010 5:07 pm
by Kafen
I use Dundjinni, Terragen, and Inkscape to do my maps. Vector graphics are my main focus, though. If I ever go back to stamp style map making suites, I will pick CC# back up.
I know CC2 had a plugin for Terragen 1. It might still apply for CC3.
Posted: Fri Nov 19, 2010 5:35 pm
by Jenara
Cole wrote:yeah I found a few more things to make it look even better now
I have done up the full page for Shaleton on the Ankhur website for those interested in a print off for the own worlds in an emergency city need
http://www.padnd.com/ankhur/shaleton.php
This will be the template style for all of Ankhur's cities.
Now that i've played in CC3 for an extra day, man it's very powerful. Overland maps are much easier then city maps TSD

you just require allot of patience..
You can export anything in any style you like in CC3 as well Kafen

you just have to find the right place to do it

If you hit File / Save As and move the tab open, you can export the entire map in over 20 formats.... even a player's map to hide ALL secret areas ... very nifty

Nice Cole, very nice, think I have CC2. somewhere..
Posted: Sat Nov 20, 2010 5:44 pm
by Cole
Kafen wrote:I use Dundjinni, Terragen, and Inkscape to do my maps. Vector graphics are my main focus, though. If I ever go back to stamp style map making suites, I will pick CC# back up.
I know CC2 had a plugin for Terragen 1. It might still apply for CC3.
Yeah I grabbed Dundjinni as well, look nice too... just didn't seem to have the extra options I required to map cities out. But nice to steal textures from. I'll have to check Terragen too Kaf

thanks for the tip
I'm going to map out a MASSIVE city soon as my players did a 360 in what I expected and are now heading to the capital city... yikes! 25,000+ people there... that'll be fun

Posted: Mon Nov 22, 2010 9:16 pm
by Kafen
CC still accepts imports from large bmp style images right?
Posted: Wed Nov 24, 2010 1:12 am
by Cole
Humm not sure.... that would make my life easier... I gotta try that... I'll report back

Posted: Wed Nov 24, 2010 9:38 am
by Cole
nope, don't see any way of doing that Kafen
well it does import the style set or something, but it doesn't actually import the bmp image

Posted: Wed Nov 24, 2010 3:42 pm
by Kafen
Hrm, I wonder if it was a plugin.