How luck can change in the course of one session!
Posted: Tue Sep 05, 2017 1:59 am
So the party is trudging through the deep woods after an excruciatingly bad (read: magically influenced) winter on the way to the local mountain range to re-visit an old castle in the mountains where undead lurk. They thought they'd defeated the head villain a few adventures back, but it wasn't so. Anyway, the massive snows are melting, causing extreme flooding conditions. Deep in the woods, they came across a newly constructed bridge that spans a decently sized flow of snow-melt. It looked like (and the players assumed) that local elves had build it to ease travel in and out of the area to get supplies or what not. While testing the bridge, they were attacked by 8 freshwater trolls. Lots of fun!
Well these damned trolls had to have been blessed by Vaprak himself! To start, in the first few rounds they won initiative each time. Then, they made 2 straight saving throws of 20 (natural 20 rolls) followed by an 18 for a saving throw. Then they managed to roll 17 or higher on each attack for the first two rounds. They were throwing stones. And guess what they rolled on their 1d8 damage rolls? Yup! 8,8,7,8.
Max damage 75% of those rolls, almost max the other 25. I actually had the trolls start taunting the PCs, saying: "Great Vaprak guides our aim and protects us from puny morsels like yourselves!".
Eventually they managed to kill the trolls. BUT...they forgot to burn the bodies! They were so rattled and irritated by the taunts that they forgot the fact that while some of the trolls were killed by magical fire (and thus cannot regenerate and remained dead), the others were only partially damaged by fire (flame arrow, flame tongue sword, etc). The rest of the damage was from arrows, sword strikes, etc. So the PCs camp for the night and guess who are all regenerated by that time and come around looking for vengeance?
And they won initiative AGAIN!
And they hit every time. And they did max damage or damn near that. Each time. The PCs loved burning them one limb at a time when they finally won!
Luckiest damned trolls I've ever seen! They couldn't seem to lose initiative or miss on an attack or fail a saving throw. They all went straight to troll heaven!
The band of orcs (including a leader and a shaman) encountered later on attacking an elven village did not fare so well. The wizard cast lightning bolt (13d6...) taking out no less than 13 of the 16 orcs there, none of whom were able to muster higher than a low single digit saving throw. Not that it would have mattered. The wizard was rolling enough 6's on his d6 that if it were Vegas, he'd have been taken to the back room for a talking to.
The orcs were wiped out in all of 2 rounds.
So sometimes the monsters get crazy lucky and sometimes they get cray unlucky. Tonight, it was one extreme to another!
Well these damned trolls had to have been blessed by Vaprak himself! To start, in the first few rounds they won initiative each time. Then, they made 2 straight saving throws of 20 (natural 20 rolls) followed by an 18 for a saving throw. Then they managed to roll 17 or higher on each attack for the first two rounds. They were throwing stones. And guess what they rolled on their 1d8 damage rolls? Yup! 8,8,7,8.
Eventually they managed to kill the trolls. BUT...they forgot to burn the bodies! They were so rattled and irritated by the taunts that they forgot the fact that while some of the trolls were killed by magical fire (and thus cannot regenerate and remained dead), the others were only partially damaged by fire (flame arrow, flame tongue sword, etc). The rest of the damage was from arrows, sword strikes, etc. So the PCs camp for the night and guess who are all regenerated by that time and come around looking for vengeance?
And they won initiative AGAIN!
The band of orcs (including a leader and a shaman) encountered later on attacking an elven village did not fare so well. The wizard cast lightning bolt (13d6...) taking out no less than 13 of the 16 orcs there, none of whom were able to muster higher than a low single digit saving throw. Not that it would have mattered. The wizard was rolling enough 6's on his d6 that if it were Vegas, he'd have been taken to the back room for a talking to.
The orcs were wiped out in all of 2 rounds.
So sometimes the monsters get crazy lucky and sometimes they get cray unlucky. Tonight, it was one extreme to another!