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Return [To Madness]: Act 1, Scene 2

A classic 2e Puzzle dungeon for High Level characters
Beware, this one is substantially longer and (IMHO) even harder than the legendary Tomb of Horrors!
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Nocturno
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Re: Return [To Madness]: Act 1, Scene 2

Post by Nocturno »

"Back in the plant room. That could have been much worse."
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BishGada
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Re: Return [To Madness]: Act 1, Scene 2

Post by BishGada »

Ke'Sha sends Mourkul to check the middle corridor.
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(OOC: So at the end of the southern corridor, there is teleportation to C6 which is just beyond the wall of the northern corridor and arrives at the thornslingers room?)
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Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

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How does Ke'Sha want to get back to where Mourkol is to ask him to do this?

Jack went to the East end of the Southern corridor and was teleported to the space in the thornslinger room next to and facing the south wall of that room
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Re: Return [To Madness]: Act 1, Scene 2

Post by Styrius »

Axid inquires: "Stephen, does your trinket do what it does for teleportation like in the thornslinger area or for traps?"
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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Re: Return [To Madness]: Act 1, Scene 2

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BishGada wrote: Thu Apr 23, 2026 5:50 am =================================================
(OOC: Wait... is there enough room for everyone? I thought both ends are too tight. If there is a room Ke'Sha and co. will join ;) If not he will try to support the group from the other side, or at least to be able to collect their bodies for his rituals :satan: )
Well.. I assumed this discussion was already in this last room. Half of the group jumps to the southern corridor and half on the northern end. But if Mourkul isn't here, who is? Alrius? Tom? Pointy? (The skeleton friend of the long lost beloved Rattle) )
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Re: Return [To Madness]: Act 1, Scene 2

Post by Lord Torath »

As near as I can tell, it will only alert me if the 'trap' teleports you somewhere unpleasant. Jack says he wound up in the 'thornslinger' rooom, so this one should be safe. And, of course, it only alerts me if there's at least one trap within 20 feet. I can't really tell where it is, or if there's more than one.

Stephen considers the magical floor for a moment. “I'm still curious about the purpose of this room. Ke'Sha, do you know if any of your minions are immune to paralysis magic? Jack said he thought the magic on the floor was trying to paralyze him. It's possible your undead won't be affected. And there may be something of value in that region.

Or it could just be a trap hidden behind a trap behind yet another trap.
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Re: Return [To Madness]: Act 1, Scene 2

Post by Nocturno »

"It definitely tried. I think my years of trap detection have built me up a nice resistance to it. I wonder. Now that I have resisted it. If it will keep affecting me." Jack will pop back through the Dirt spot, and climb across the pit trap.
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Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

BishGada wrote: Thu Apr 30, 2026 8:37 pm
BishGada wrote: Thu Apr 23, 2026 5:50 am =================================================
(OOC: Wait... is there enough room for everyone? I thought both ends are too tight. If there is a room Ke'Sha and co. will join ;) If not he will try to support the group from the other side, or at least to be able to collect their bodies for his rituals :satan: )
Well.. I assumed this discussion was already in this last room. Half of the group jumps to the southern corridor and half on the northern end. But if Mourkul isn't here, who is? Alrius? Tom? Pointy? (The skeleton friend of the long lost beloved Rattle) )
[Ooc] And my response to that was "There is not a lot of room unless people want to start moving down the hallway" and I provided the map. There was no way there was room for all of his minions (or even more than 1 or 2) to follow him when the party came in to deal with the gelatinous cube without it crowding people into the pit. So currently only his minions Alrius and Gur are here.

If he wants to bring Mourkol he can, but he will have to go back and tell the Spectre to come because he only has a mental link with Alrius and empathic link with gur.

Alrius is currently here on the East side of the pit, so he will either have to cross it somehow (he has a good climb score, he can just climb the wall) or use Axid's portal (if Axid still has it going, it has been about 12 minutes with all of jacks checks).
[/OOC]

Jack moves back to the soil and teleports in beside Allikhain. He then deftly climbs past the pit to stand beside the north edge of the magical central room.
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Re: Return [To Madness]: Act 1, Scene 2

Post by Styrius »

(OOC: Axid closed the portal after he came through.)
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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Re: Return [To Madness]: Act 1, Scene 2

Post by BishGada »

Ke'Sha instructs Alrius to climb down the pit and then climb up the other side. Then go tothe edge of the corridor with the magical aura and gently put his hand in, and report if he senses any paralization come over him.
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Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

Alrius climbs down into the pit and back into the slimy remains of the gelatinous cube, then back out the opposite side; dripping with ooze. The zombie then moves to the border of the magical efdect once told whefe it is. Extending a hand into the zone, the zomboe indicates no effect.
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Re: Return [To Madness]: Act 1, Scene 2

Post by BishGada »

Ke'Sha momentarily thinks of the wasted shower of his companion, but dismiss it and instruct Alrius to look into the middle corridor and describe what it sees.
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Re: Return [To Madness]: Act 1, Scene 2

Post by Nocturno »

While the zombie is moving in, Jack also sticks a finger into the area.
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Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

[Save vs spell from Jack please]

Alrius looks into the central room. Empty.
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Re: Return [To Madness]: Act 1, Scene 2

Post by Nocturno »

Pushes his luck too far lol.
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Jave Save vs spells [1d20]=4
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