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Return [To Madness]: Act 1, Scene 2
Moderator: TristenC
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Re: Return [To Madness]: Act 1, Scene 2
He limbers up. Stretching and taking a few steps away from Binky. "Ok, Back in action." He goes to fly up to the top of the dirt pile.
Re: Return [To Madness]: Act 1, Scene 2
"Good catch lass. Becareful it might be trapped. What's with Jack?" Ke'Sha asks.
- Lord Torath
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Re: Return [To Madness]: Act 1, Scene 2
“Jack's fine. The paralysis wore off after about ten minutes.”
Re: Return [To Madness]: Act 1, Scene 2
"Stephen if you don't mind, 'port the others over this way. I have an idea for what has been found at the end of this hall."
[1d20]=10 (Levitate WIS - 3) 16-3 = 13 success.
Axid rises about a foot above the floor and pushes himself off the walls down the hall to where the block was found.
[1d20]=10 (Levitate WIS - 3) 16-3 = 13 success.
Axid rises about a foot above the floor and pushes himself off the walls down the hall to where the block was found.
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
- Lord Torath
- Merchant

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- Location: Sharangar's Revenge
Re: Return [To Madness]: Act 1, Scene 2
Stephen focuses his will on the northernmost and southernmost sections of the west wall. Instantly a view east appears in a 5-foot by six-foot patch on each wall as he connects portions of the two surfaces.
<Come on through, Master Jagrinder. Just watch your step as it can be a bit disorienting.>
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Dimensional Door (Con-1=15): [1d20]=7
Cost: 4 psps
As I understand it, Ke'Sha and Gur are already on the "south" side of the room, leaving only Jag on the north. Stephen will close the dimensional door as soon as Jag steps through.
<Come on through, Master Jagrinder. Just watch your step as it can be a bit disorienting.>
===============================================================
Dimensional Door (Con-1=15): [1d20]=7
Cost: 4 psps
As I understand it, Ke'Sha and Gur are already on the "south" side of the room, leaving only Jag on the north. Stephen will close the dimensional door as soon as Jag steps through.
Re: Return [To Madness]: Act 1, Scene 2
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(OOC: BTW the misplaced brick is not magical, since we didn't detect anything. I guess Jack will easily verify it is safe and will do something about it.)
(OOC: BTW the misplaced brick is not magical, since we didn't detect anything. I guess Jack will easily verify it is safe and will do something about it.)
Re: Return [To Madness]: Act 1, Scene 2
Having listened to the discussion, Jack will try to fly up over the teleport spot of dirt, if it doesn't work he will land on it. He will continue to float/fly to the block that is to be inspected. Taking the teleport to avoid the magic area if available.
Jag feeling like a drowned sewer rat with the slime will take the portal if it appears, and use the teleport spot to get back to the thornslinger room.
Jag feeling like a drowned sewer rat with the slime will take the portal if it appears, and use the teleport spot to get back to the thornslinger room.
- TristenC
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Re: Return [To Madness]: Act 1, Scene 2
Jack flies up above the thornslinger bed, teleporting only as he lands. In short order Jag and Jack join the others on the far side. Axid levitates above the ground and, with a push, glides over to the necromancer clinging to the walls.
Jack flies over to join them at the suspect block. After a few minutes of inspection he agrees it is designed to be removable and does not appear to be trapped. Gur confirms the block itself has no magic upon it...
Jack flies over to join them at the suspect block. After a few minutes of inspection he agrees it is designed to be removable and does not appear to be trapped. Gur confirms the block itself has no magic upon it...
Re: Return [To Madness]: Act 1, Scene 2
"Ok, here we go." Jack pulls the block.
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Re: Return [To Madness]: Act 1, Scene 2
Removing the stone reveals a hole roughly two feet deep just large enough in diameter for a human person to reach inside. Angling the light he can see a metal bar anchored horizontally across the hole, close enough to reach...
Re: Return [To Madness]: Act 1, Scene 2
"Maybe it turns off the teleport or maybe the magic hold area." Axid suggests. " Who wants to give it a go?'
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
Re: Return [To Madness]: Act 1, Scene 2
"Or maybe it cuts the hand holding the bar as a sacrifice" Jack checks the walls of the hole leading up to the bar.
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Check for traps?
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Check for traps?
- TristenC
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Re: Return [To Madness]: Act 1, Scene 2
Jack examines the new opening and its contents for traps but finds none...
Re: Return [To Madness]: Act 1, Scene 2
"My hands are my lively hood. Maybe one of your minions could grab the bar?"
Re: Return [To Madness]: Act 1, Scene 2
"Sure. I can attach them back later anyway. Alrius, please go check this bar, without touching the floor."
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(OOC: Not sure if Stephen is close enough but his talisman can easily rule out traps.
Alrius uses his climb walls ability to avoid the floor, will reach for the bar and report if he loses any important organs. Hmm.. now we should define important... So report losing ANY organ.)
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(OOC: Not sure if Stephen is close enough but his talisman can easily rule out traps.
Alrius uses his climb walls ability to avoid the floor, will reach for the bar and report if he loses any important organs. Hmm.. now we should define important... So report losing ANY organ.)


