Your #1 Source for online D&D gaming!

Return [To Madness]: Act 1, Scene 2

A classic 2e Puzzle dungeon for High Level characters
Beware, this one is substantially longer and (IMHO) even harder than the legendary Tomb of Horrors!
Image

Moderator: TristenC

Locked
User avatar
TristenC
Temporal Immortal
Temporal Immortal
Posts: 12960
http://www.ibro.pl/blog/najlepsza-oferta-na-kuchnie-na-wymiar-w-warszawie/
Joined: Thu Jul 16, 2015 3:23 pm
Location: somewhere in the aether

Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

[Saving throw for Jack please]
User avatar
Nocturno
Emperor
Emperor
Posts: 9010
Joined: Wed Aug 26, 2015 9:04 am

Re: Return [To Madness]: Act 1, Scene 2

Post by Nocturno »

User avatar
TristenC
Temporal Immortal
Temporal Immortal
Posts: 12960
Joined: Thu Jul 16, 2015 3:23 pm
Location: somewhere in the aether

Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

Jack resists the magical effect (barely)
User avatar
Nocturno
Emperor
Emperor
Posts: 9010
Joined: Wed Aug 26, 2015 9:04 am

Re: Return [To Madness]: Act 1, Scene 2

Post by Nocturno »

"It does not appear to be limited to the floor."
User avatar
Lord Torath
Merchant
Merchant
Posts: 448
Joined: Sat Oct 26, 2024 4:23 am
Location: Sharangar's Revenge

Re: Return [To Madness]: Act 1, Scene 2

Post by Lord Torath »

===============================================================
Tristan, can you update the sub-map with the location of the alcove with the location of the 'tattoo parlor in a bar' and the 'teleport back to the thornslinger room' floor section? Just so we're all on the same page?

I was under the impression that the teleport zone and the 'tattoo parlor in a bar' were both at the east end of the south hall. Stephen wants to slide the plank Landro provided to span the teleport zone to allow access to the tattoo parlor without touching the floor.
User avatar
TristenC
Temporal Immortal
Temporal Immortal
Posts: 12960
Joined: Thu Jul 16, 2015 3:23 pm
Location: somewhere in the aether

Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

[Lol, tattoo bar. You are correct that the teleport area (SouthEast) only affects the floor immediately under where they found the 2nd sigil. I'm not sure why Jack went to the central room, but that is where Noct drew the X so...

The central room teleports people to the thornslinger room 1 round after a failed save. Perhaps that is where the confusion came from. The SE area teleports to the same location, but no saving throw is mentioned in the moduke as it is not really meant to be a 'trap' just transportation

Map updated with bar in place]
Attachments
Screenshot_20260514_113150_Dungeon Sketch.jpg
User avatar
Nocturno
Emperor
Emperor
Posts: 9010
Joined: Wed Aug 26, 2015 9:04 am

Re: Return [To Madness]: Act 1, Scene 2

Post by Nocturno »

We knew you could fly over the area below the tattoo bar. I was testing to see if Landro could yeet Jag through the middle area.
User avatar
TristenC
Temporal Immortal
Temporal Immortal
Posts: 12960
Joined: Thu Jul 16, 2015 3:23 pm
Location: somewhere in the aether

Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

[Well, Gur and Binky were both flying when they had to roll their saves, so I thought that was solved. But I suppose I wasn't as clear as I could have been. Not to mention Jack's previous experiments with just sticking a hand or finger in mid air into the zone. Not sure even Landro could hurl a full-grown half-orc 15 feet, but he is willing to try ;) ]
User avatar
Nocturno
Emperor
Emperor
Posts: 9010
Joined: Wed Aug 26, 2015 9:04 am

Re: Return [To Madness]: Act 1, Scene 2

Post by Nocturno »

lol right, I'm unsure why I didn't think of all those examples... lol
So would Jag need to make 3 saves on his flight through? And then if he fails, splat on his face. He might just cast Free Action instead...
=================================================

Jack lands on the plank and walks across. Towards the tattoo bar.(Then orders a martini, shaken, not stirred.)

Jag casts Free Action on himself, and enters the magical area.
User avatar
TristenC
Temporal Immortal
Temporal Immortal
Posts: 12960
Joined: Thu Jul 16, 2015 3:23 pm
Location: somewhere in the aether

Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

[As long as a person doesn't spend more than 1 round crossing the space, they only need 1 save.]

Jag prepares himself with a spell and strolls into the central area without incident. Jack lands on the beam and doesn't teleport. He strolls up to the bar and (mentally) makes his order, but no libations are forthcoming


===
Jag casts Free Action on himself

Time is 5:40 Waterday the 5th of Reaping [Day 3]
User avatar
Nocturno
Emperor
Emperor
Posts: 9010
Joined: Wed Aug 26, 2015 9:04 am

Re: Return [To Madness]: Act 1, Scene 2

Post by Nocturno »

Jag will wait for Jack to clear the plank.
"Stephen, would you care to do your experiment with me as well?" He will then go grab the bar.
User avatar
Styrius
Marshall
Marshall
Posts: 676
Joined: Fri Jul 02, 2021 7:21 am

Re: Return [To Madness]: Act 1, Scene 2

Post by Styrius »

Axid begins to explain what he experienced in the other area when the big man yoinks a big beam and transports to the other area. Axid just rambles to the thin air. “… and that’s how Ke$ha lost his “member” in the trap…” he continues to make up nonsense while the rest of the crew get their body modifications.
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
User avatar
Lord Torath
Merchant
Merchant
Posts: 448
Joined: Sat Oct 26, 2024 4:23 am
Location: Sharangar's Revenge

Re: Return [To Madness]: Act 1, Scene 2

Post by Lord Torath »

<snerk!>
===============================================================
Jack, would you mind touching down on this plank? I'd like to see if it will insulate us from the teleport effect on the floor.

Stephen focuses his will on the northernmost and southernmost sections of the west wall. Instantly a view east appears in a 5-foot by six-foot patch on each wall as he connects portions of the two surfaces.

<This should get you across, Landro. You'll, uh, need to duck.>
===============================================================
Dimensional Door (Con-1=15): [1d20]=13
Cost: 4 psps

Stephen will let the portal close as soon as Landro is through.
User avatar
TristenC
Temporal Immortal
Temporal Immortal
Posts: 12960
Joined: Thu Jul 16, 2015 3:23 pm
Location: somewhere in the aether

Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

The human Psionicist opens another doorway, and Landro steps through in a hunched manner. Ah, thank you my friend. I am glad, at least, that the ceilings in this place accomodate one of my stature. He chuckles deeply.

Jag moves up, walking the plank when Stephen is ready (to watch with psychic surgery) and reaches in, acquiring the second tattoo. The beam-plank seems sufficient to keep one off the teleporting surface. Landro considers the opening. Well... I don't think my arm will fit in that snug space... it seems I will have to blend in a little better. Concentrating, the massive Firbolg slowly shrinks to a more modest 6-foot height. That should do. I was beginning to feel cramped anyway. He grins, taking his turn using the plank and acquiring the tattoo in turn.

====
Landro uses his innate ability Diminution to reduce his size to 6'. The effect will last 19 turns (3 hrs 10 minutes) or until dismissed or dispelled
User avatar
Lord Torath
Merchant
Merchant
Posts: 448
Joined: Sat Oct 26, 2024 4:23 am
Location: Sharangar's Revenge

Re: Return [To Madness]: Act 1, Scene 2

Post by Lord Torath »

Locked

Return to “Labyrinth of Madness (Classic Puzzle Dungeon)”