Your #1 Source for online D&D gaming!

Return [To Madness]: Act 1, Scene 2

A classic 2e Puzzle dungeon for High Level characters
Beware, this one is substantially longer and (IMHO) even harder than the legendary Tomb of Horrors!
Image

Moderator: TristenC

User avatar
Styrius
Marshall
Marshall
Posts: 676
http://www.ibro.pl/blog/najlepsza-oferta-na-kuchnie-na-wymiar-w-warszawie/
Joined: Fri Jul 02, 2021 7:21 am

Re: Return [To Madness]: Act 1, Scene 2

Post by Styrius »

Since Axid isn’t on the “mental party line” someone will need to let him know to make a portal.
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
User avatar
Lord Torath
Merchant
Merchant
Posts: 448
Joined: Sat Oct 26, 2024 4:23 am
Location: Sharangar's Revenge

Re: Return [To Madness]: Act 1, Scene 2

Post by Lord Torath »

[OoC]Tristan, how far away from the camp are Jack and Landro? Can it be reached by a dimensional door? Or do we need a Wormhole?

And is Tall, Bright, and Flamey going to try to follow them through?
User avatar
TristenC
Temporal Immortal
Temporal Immortal
Posts: 12957
Joined: Thu Jul 16, 2015 3:23 pm
Location: somewhere in the aether

Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

[ooc]It is much more than the 200 yard max of Dimensional door. Probably around 1/2 mile
Tall, bright and flamey will follow them if able until commanded otherwise ;)
But the elemental doesn't know where camp is if cut off by a rapidly closing portal ;) [/ooc]
User avatar
Lord Torath
Merchant
Merchant
Posts: 448
Joined: Sat Oct 26, 2024 4:23 am
Location: Sharangar's Revenge

Re: Return [To Madness]: Act 1, Scene 2

Post by Lord Torath »

[Texting from my phone - please forgive the formatting]
Stephen focuses his Will and opens a wormhole with one end near Jack and the other just inside the entrance to the Labyrinth.

<Ke'sha, do you want to give your elemental any further commands? Please meet it at the entrance to The Labyrinth.>
≈================
https://www.unseenservant.com/index.php ... 66&macid=0
36 psps.
That adds 90 minutes to his recovery time, so he'll be full up at 09:15 on the morning of the 6th.
User avatar
TristenC
Temporal Immortal
Temporal Immortal
Posts: 12957
Joined: Thu Jul 16, 2015 3:23 pm
Location: somewhere in the aether

Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

The wormhole opens near the scouts, and Jack (presumably) goes through closely followed by Landro.

[Bish can decide if Ke'Sha has more brief instructions for the elemental]

Once back in camp, Allikhain tends to Landro's drained life-force.


=====
Alikhain casts Limited Wish to Restore 1 drained level Landro
Landro is Restored 1 drained level and reaches minimum xp for Level 11!
Allikhain ages 3 years, Landro ages 2 years

If everyone is pretty much resting up for the rest of the night, I'll go ahead and close this thread here and assign xp. It will probably just be a lump sum this time instead of individual but will have some rationale listed out.
User avatar
BishGada
Count
Count
Posts: 3951
Joined: Sun Nov 10, 2013 11:54 pm

Re: Return [To Madness]: Act 1, Scene 2

Post by BishGada »

Ke'Sha using the portal to dismiss the Elemental, and goes back to sleep.

=====================================================
(OOC: Did we decide if we delay the return to the Labyrinth tomorrow?)
User avatar
Styrius
Marshall
Marshall
Posts: 676
Joined: Fri Jul 02, 2021 7:21 am

Re: Return [To Madness]: Act 1, Scene 2

Post by Styrius »

(OoC) After the limited wish it might be best for these now older and maybe no wiser folks to rest a touch more as well as regaining needed spells and kitty noises (PSPs)
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
User avatar
Lord Torath
Merchant
Merchant
Posts: 448
Joined: Sat Oct 26, 2024 4:23 am
Location: Sharangar's Revenge

Re: Return [To Madness]: Act 1, Scene 2

Post by Lord Torath »

Styrius wrote: Wed Aug 19, 2026 3:44 pm and kitty noises (PSPs)
:D
User avatar
BishGada
Count
Count
Posts: 3951
Joined: Sun Nov 10, 2013 11:54 pm

Re: Return [To Madness]: Act 1, Scene 2

Post by BishGada »

:lol:
User avatar
TristenC
Temporal Immortal
Temporal Immortal
Posts: 12957
Joined: Thu Jul 16, 2015 3:23 pm
Location: somewhere in the aether

Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

I’ll try to get a new Scene up (“Descending Deeper [into Madness] Act 1 Scene 3” ) sometime tonight or tomorrow.

So far the party is making good progress, at least they keep finding things to keep, critters to kill and sigils to obtain. The game is moving a little slower than I anticipated, but not enough for it to be a big deal, and the delays are partly my own fault.

As I said before, this time I'm just going to do a block of xp that everyone gets. Usually I do individual xp (as some of you in my other games know). I realize the character Stephen joined later than the others, but he would be getting some xp for item creation so we'll just call it even. That means his total will be starting xp + the block which incorporates his item creation xp. It's less precise, but it ties everything up neatly and won't delay the game like me reviewing 1500+ pages to determine what all the differences should be.

I added xp for clearing all of Level A. This means all areas have been discovered (but perhaps not all secrets). Let me know if anyone would rather this remain a mystery for the levels going forward, but I feel like it can help focus exploration efforts. If we keep it a mystery, I will still find a way to award the xp, will just be spread out differently.

Let me know if you like this block xp style or would rather have the more individualized version I typically do.

Without further ado…

Numbers!

Group Rewards:
Adventure XP:
Party Acquired 1nd Sigil: 1,000 xp
Party Acquired 2nd Sigil: 1,000 xp
Party Acquired 3rd Sigil: 1,000 xp
Cleared Level A: 5,000 xp
[Xp gained once acquired, many will be found before they can be used/gained]

Combat XP:
8 trolls(1.4k ea), 8 Black puddings (2k ea), 6 Vytholus Images (8k ea), Tarrana (8k), Erthine (7k), 3 Thornslingers (270 ea), Gelatinous Cube (650) = 11.2k + 16k + 48k + 8k + 7k + 810 + 650
=> 91,660 xp
91,660/6 characters = 15,267 xp each

Miscellaneous XP (Role playing, ideas, problem solving, cooperation, humor, etc)
10,000 xp each


Total Xp: (Each)
33,267 xp
Locked

Return to “Labyrinth of Madness (Classic Puzzle Dungeon)”