Page 30 of 52

Re: Return [To Madness]: Act 1, Scene 2

Posted: Tue Mar 24, 2026 6:21 am
by BishGada
Ke'Sha peeks to the pit, and Gur unable to control himself lands on his master shoulder and peeks down as well. "It's dead." Ke'Sha states the obvious. "Probably smelled you." his lips twitch slightly in an almost undetectable smile.

======================================================================
(OOC: Reading Stephen thoughts ;) are there any magical items?)

Re: Return [To Madness]: Act 1, Scene 2

Posted: Tue Mar 24, 2026 7:08 am
by TristenC
Gur scans the pit through the dead gel, but nothing registers as magical

===
Sounds like Jack wants to go in? How is he getting down?

Re: Return [To Madness]: Act 1, Scene 2

Posted: Tue Mar 24, 2026 7:46 am
by Nocturno
"You have that spell that let me fly around ready again Jag?"

"Indeed." Jag will cast fly on Jack.

He will then proceed to float down checking out the walls on the way down, slowly.
============================================================================
Can Jag get the hand to block the door with no target? Or does it need a target to start moving?
If the original opponent is slain, the caster can designate a new opponent for the hand. The caster can command the hand out of existence at any time.

Re: Return [To Madness]: Act 1, Scene 2

Posted: Thu Mar 26, 2026 2:33 am
by BishGada
=======================================================================
(OOC: If you can move the hand, Jack can be the 'opponent' and the hand will 'block' him from falling while you move it downwards. Unless the hand tries to kill it... not sure which hand version is it.)

Re: Return [To Madness]: Act 1, Scene 2

Posted: Thu Mar 26, 2026 4:58 pm
by Styrius
Axid replies to Stephen's question, "I can move objects. However it is one at a time and can be taxing to do so in terms of psp's and so if there is something that someone might want that seems to be worth it I can try. That being said now that the cube is 'bleeding' on the items they might be damaged."

Re: Return [To Madness]: Act 1, Scene 2

Posted: Thu Mar 26, 2026 5:50 pm
by Nocturno
"Pish posh, any item worth our time, is probably just being cleaned."

Re: Return [To Madness]: Act 1, Scene 2

Posted: Sun Mar 29, 2026 10:11 am
by TristenC
[using Jack as the target would probably work best/ easiest given the spell description.

Jag begins casting his spell, waving a bird feather around the roguish Jack. Shortly the casting is complete and the human rises easily into the air. Jack descends and begins to search the walls of the pit area. After 20 minutes or so he is convinced there is nothing hidden along the walls, he hovers just above the gelatinous mass. From here he can more clearly see the objects below... some seemingly random coins, a buckler, a dented helm, the blade of a short sword, dagger and what may be a small purple gemstone.


====
Jag casts Fly on Jack.

Re: Return [To Madness]: Act 1, Scene 2

Posted: Sun Mar 29, 2026 11:36 am
by Nocturno
Leaving the hand where it is for now Jag just watches over the edge.
=======================
Well, let's see if it is still mean after being dead this long." Jack sticks his finger in the goo.

Re: Return [To Madness]: Act 1, Scene 2

Posted: Sun Mar 29, 2026 11:55 am
by TristenC
After the long search Jack pokes the goo. It proves to be rather cool, matching the rest of the dungeon. There is a lingering tingle, but no damage or loss of feeling that he can tell

Re: Return [To Madness]: Act 1, Scene 2

Posted: Sun Mar 29, 2026 12:36 pm
by Nocturno
He will bring up anything he deems valuable.
For sure the coins and gemstone. He will no submerge his head in though.
Preferring to use weapons or a stick to coax items out.

Re: Return [To Madness]: Act 1, Scene 2

Posted: Sun Mar 29, 2026 2:17 pm
by TristenC
[the goop/ former cube is 10 ft deep. It will be difficult for him to fish any of that except maybe the helm out if he is just using a stick and/or not submerging himself]

Re: Return [To Madness]: Act 1, Scene 2

Posted: Mon Mar 30, 2026 1:05 am
by BishGada
Ke'Sha looks at Jack trying to avoid the jelly and says, "The undead doesn't have to breath, so if you consider some upgrades..." He then mentally commands Alrius to climb down and fetch whatever Jack will instruct him. Without a blink and completely silence, Arlrius steps to the edge of the pit, bends forwards and managing to finding holds on the tiniest irregularities of the wall, starts to quickly climb down the pit wall, his limbs moving in disturbing angles and his head facing the floor, the only sounds are his sword hilt banging the wall from time to time.
=================================
(OOC: Just curiousity, will "part water" or "shape water" will affect the goo?
Regarding Alrius, I think the ju-jus have spider climb or something. Not sure if it will work in the pit, but I though it will add to the creepy atmosphere. :)
BTW, sorry I didn't think of it before and save you a 'Fly' spell...)

Re: Return [To Madness]: Act 1, Scene 2

Posted: Thu Apr 02, 2026 6:47 am
by Lord Torath
OoC: Gur could probably retrieve the items as well, but we'd never hear the end of his complaining about it. :lol:

Re: Return [To Madness]: Act 1, Scene 2

Posted: Sat Apr 04, 2026 11:22 am
by BishGada
:lol:

Re: Return [To Madness]: Act 1, Scene 2

Posted: Sat Apr 04, 2026 2:36 pm
by TristenC
Lord Torath wrote: Thu Apr 02, 2026 6:47 am OoC: Gur could probably retrieve the items as well, but we'd never hear the end of his complaining about it. :lol:
[ooc]
Of this you can be quite certain ;) :satan:

Now that the gel is dead, i would say part water or shape water certainly would have a chance to move the goo now that it is deceased. That said, it may not be necessary in this case given the other instructions given...
[/ooc]


Landro hands Jack his walking staff, which serves as a fairly stout 10-foot pole, and the rogue tries to scrape some of the stuff up from below. meanwhile, Alrius obeys his master's instructions and begins to climb down. The undead seems to have some trouble with the slimy sides, but manages to make his way safely down, sinking slowly as he submerges fully in the now-inactive goop. Unhindered by the lack of oxygen, the zombie slowly gathers up the coins and other objects, using the upturned helm as a bucket for them and placing the buckler atop like a lid. wrapping one arm around the collection, he tries to climb his way up the slick wall one-handed but seems unable to make sufficient purchase to do so.

[Alrius is probably close enough that he could hand the stuff overhead to Jack without the rogue getting his head in the goop]
====
Alrius CW: 92%
Alrius climb [1d100]=85, pass!

Alrius climb up, 1-handed: 92 - 40 slimy -25 one handed => 27%
Alrius climb out [1d100]=39, failure