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Re: Return [To Madness]: Act 1, Scene 2

Posted: Sat May 30, 2026 1:57 pm
by TristenC
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Don't forget that to summon the Fire Elemental he will need a large open fire at least 6 feet diameter up to 4 feet high

Re: Return [To Madness]: Act 1, Scene 2

Posted: Mon Jun 01, 2026 9:05 am
by BishGada
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(OOC: Isn't it like a 4 people campfire?)

Re: Return [To Madness]: Act 1, Scene 2

Posted: Mon Jun 01, 2026 10:28 am
by TristenC
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OOC: As long as you build a campfire big enough to meet the size requirements above, that's fine. That is what they did last time. You can use other methods/ sources of fire. I think you asked before about using the braziers in the statue room. They could be usdd but alone (even if moved beside each other) they are not enough so they would need some additional fire.

Re: Return [To Madness]: Act 1, Scene 2

Posted: Tue Jun 02, 2026 3:17 pm
by Styrius
(OOC: Would the 'Mighty' DM allow Control Flame to increase the fire size enough to summon the Elemental and once summoned, cease making the fire bigger?)

Re: Return [To Madness]: Act 1, Scene 2

Posted: Tue Jun 02, 2026 4:27 pm
by TristenC
[Yep, the 'Control Flame' could be effective in making a natural fire larger to aid the fulfillment of the Conjure Fire Elemental requirements. So a fire half the size could be amplified 100% by psionics, and as long as the spell was cast during that amplification it would be able to conjure said Elemental. After the conjuring the Elemental is self-sustaining, and the psionic effort can be dropped.

Combining the four braziers in the statue room+ the successful use of 'Control Flames' would be enough for the spell.]

Re: Return [To Madness]: Act 1, Scene 2

Posted: Wed Jun 03, 2026 10:48 am
by Styrius
“Ke$ha afore ye decide to summon one of those fire beings I would remind ye we be underground in an enclosed space. Those things in here is not the best idea. Plus, we have no idea the effects of this upon it. Even with mine and Stephen mental power I can tell this place can twist ye. Methinks ye should rethink your plan and rethink several more times before we all get hurt by that thing.”

Re: Return [To Madness]: Act 1, Scene 2

Posted: Wed Jun 03, 2026 1:44 pm
by BishGada
"Indeed, we must be careful. I believe the stonework here is can sustain the heat, but you are the expert. I believe the Elemental can be of better use here than on the surface, but if you can think of a special task for it on the ground, we can try it."

Re: Return [To Madness]: Act 1, Scene 2

Posted: Wed Jun 03, 2026 8:38 pm
by TristenC
Allikhain ponders the discussion silently until... If Jack and Landro begin their investigation from here, we can have the portal opened as the conjuring is performed. That way, if there is an issue we can all make good our escape to the surface and isolate the Fire Elemental here to wreak any remaining havoc upon the enemy rather than ourselves. And if there is no issue, the scouts can begin their task immediately.

Re: Return [To Madness]: Act 1, Scene 2

Posted: Thu Jun 04, 2026 8:41 am
by Nocturno
"Sounds good to me, as long as you all have supper ready when we make it back out." Jack says.

Jag pipes up. "I will make sure to be close to the portal."

Re: Return [To Madness]: Act 1, Scene 2

Posted: Thu Jun 04, 2026 9:21 pm
by BishGada
"And the elementral can make supper extra crispy. If we are all in agreement, let's begin."
At the mirros room Ke'Sha instrcut the jujus to set up the plates of coals near each other, light the fire and with some magical aid from his friends sees to it to reach enough magnitude to summon the elemental. Using a complex ritual and harsh symbolical words, he calls it to appear from the fire and manifest his form in the prime material plane. "Guard our scounts and kill any enemies who threats them." he instructs the elemental.

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(OOC:
Ke'Sha casts summon elemental:
Efreet change 1-4: [1d100]=21
No efreet. I think its 12HD elemental. It is 65% likely that a 12 Hit Dice elemental appears, 20% likely that a 16 Hit Dice elemental appears, 9% likely that two to four salamanders appear, 4% likely that an efreeti appears, and 2% likely that a huge fire elemental of 21 to 24 Hit Dice appears. I guess it depends where you count the percents from... (2 first percents are huge elementals or two last percents...)
)

Re: Return [To Madness]: Act 1, Scene 2

Posted: Fri Jun 05, 2026 11:31 am
by TristenC
[OOC] the only method I have seen to clarify mechanics that use d100 basically count up per listed effect (in PHB, DMG). So 1-65% is a 12 HD elemental, 66-85 is 16 HD, 86-94 is salamanders, 95-98 is Efreet, 99-100 is 21+ HD elemental [/OOC]

KeSha instructs Alrius and Nidrith to move the ornate iron braziers. The undead drag the stands together to one side of the giant statue. The halfling can see that the brazier-stand's design boasts a green crystal held by iron twining snakes above the fire bowl. The fuel appears to be a sticky green liquid.

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How do you want to light the fire? The undead do not have firemaking equipment

Re: Return [To Madness]: Act 1, Scene 2

Posted: Sat Jun 06, 2026 6:29 am
by Lord Torath
Stephen has flint and steel we can use if no one else has a better option.

Re: Return [To Madness]: Act 1, Scene 2

Posted: Sun Jun 07, 2026 9:23 pm
by BishGada
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Does the green crystal worth money?

Re: Return [To Madness]: Act 1, Scene 2

Posted: Sun Jun 07, 2026 9:56 pm
by TristenC
[Hard to say]

Re: Return [To Madness]: Act 1, Scene 2

Posted: Tue Jun 09, 2026 8:01 am
by TristenC
[Also, where does everyone want to be standing/ what are they doing while the braziers are being setup, lit, elemental summoned, etc]