Re: Return [To Madness]: Act 1, Scene 2
Posted: Wed Jun 17, 2026 3:23 pm
The Juju zombies move towards the second figure, attacking with little success. The crystal construct retaliate against Alrius, but with similar results. Axid maintains concentration on his barrier while the others hold position, some preparing spells or clutching weapons should the figure prove undaunted by the psionic barrier. The Dwarf focuses his will on the fire itself, causing it to grow larger and taller; essentially doubling in size. Just as the flames reach the appropriate height, the halfling Necromancer begins to intone his conjuration of the elemental forces of Fire.
Landro skirts around his allies and approaches the enemy from the only clear space available. Just as before, two prodigious swings of his gigantic sword prove sufficient to dispatch the green crystal golem into swiftly scattered vapors.
[Combat Ends]
====
R2 init:
Alrius (1+2 Mag ss): 3
Stephen (3+hold): 3
Skel (4 + holds): 4
VF5 (2+3 natural attk): 5
Mourkol (2+3 nat attk): 5
Jagrinder (6+move): 6
Nidrith (4+2 Mag ss): 6
Axid (7+Inertial Barrier): 7
Jack (4+3 hide): 7
Thallena (6+3 nat attk): 9
Drommacus (9+): 9
Allikhain (7+3 fly): 10
Ke'Sha (10+hold): 10
Landro (10+13 M2H): 23
3 troll zom: Last
Alrius moves North 20 feet and West 15 feet to engage VF5 in melee
Alrius stabs with his Magical Short sword at VF5 (AC 0)
Thac0 14 vs AC 0: Need 14+
[1d20] = 5, Miss!
Skeleton holds (no orders)
VF5 attacks Alrius, No Effect!
Mourkol attacks VF5, No Effect!
Jag holds
Nidrith moves North 30 feet and West 15 feet to engage VF5 in melee
Nidrith stabs with her Magical Short sword at VF5 (AC 0)
Thac0 14 vs AC 0: Need 14+
[1d20] = 11, Miss!
Axid attempts to use his Control Flame ability on the fire in the Braziers
Wis -1 = 15, need 15 or lower!
[1d20]=10, pass!
The fire doubles in size! (it is now large enough for the Conjure Fire Elemental spell)
Jack holds
Thallena is stuck in the webs!
Drommacus holds
Allikhain holds
Ke’Sha begins to cast Conjure Fire Elemental
Round [1/6]
Landro moves North 30 feet and West 20 feet to engage VF5 in melee
Landro slashes with his Magical Giant 2-Handed sword (spec) at VF6 (AC 0)
Thac0 0 vs AC 0: Need anything but a Nat 1
[1d20] = 8, hit!
For [3d6] = (12 x2) +11 => 35 damage!
VF5 is Badly Damaged!
Landro slashes, a second time, with his Magical Giant 2-Handed sword (spec) at VF5 (AC 0)
Thac0 0 vs AC 0: Need anything but a Nat 1
[1d20] = 3, Hit!
For [3d6] = (16 x2) +11 => 43 damage!
VF5 is Destroyed!
Landro vs VF5 [1d20]=8, [3d6]=12 x2+11, [1d20]=3, [3d6]=16 x2+11,
Landro skirts around his allies and approaches the enemy from the only clear space available. Just as before, two prodigious swings of his gigantic sword prove sufficient to dispatch the green crystal golem into swiftly scattered vapors.
[Combat Ends]
====
R2 init:
Alrius (1+2 Mag ss): 3
Stephen (3+hold): 3
Skel (4 + holds): 4
VF5 (2+3 natural attk): 5
Mourkol (2+3 nat attk): 5
Jagrinder (6+move): 6
Nidrith (4+2 Mag ss): 6
Axid (7+Inertial Barrier): 7
Jack (4+3 hide): 7
Thallena (6+3 nat attk): 9
Drommacus (9+): 9
Allikhain (7+3 fly): 10
Ke'Sha (10+hold): 10
Landro (10+13 M2H): 23
3 troll zom: Last
Alrius moves North 20 feet and West 15 feet to engage VF5 in melee
Alrius stabs with his Magical Short sword at VF5 (AC 0)
Thac0 14 vs AC 0: Need 14+
[1d20] = 5, Miss!
Skeleton holds (no orders)
VF5 attacks Alrius, No Effect!
Mourkol attacks VF5, No Effect!
Jag holds
Nidrith moves North 30 feet and West 15 feet to engage VF5 in melee
Nidrith stabs with her Magical Short sword at VF5 (AC 0)
Thac0 14 vs AC 0: Need 14+
[1d20] = 11, Miss!
Axid attempts to use his Control Flame ability on the fire in the Braziers
Wis -1 = 15, need 15 or lower!
[1d20]=10, pass!
The fire doubles in size! (it is now large enough for the Conjure Fire Elemental spell)
Jack holds
Thallena is stuck in the webs!
Drommacus holds
Allikhain holds
Ke’Sha begins to cast Conjure Fire Elemental
Round [1/6]
Landro moves North 30 feet and West 20 feet to engage VF5 in melee
Landro slashes with his Magical Giant 2-Handed sword (spec) at VF6 (AC 0)
Thac0 0 vs AC 0: Need anything but a Nat 1
[1d20] = 8, hit!
For [3d6] = (12 x2) +11 => 35 damage!
VF5 is Badly Damaged!
Landro slashes, a second time, with his Magical Giant 2-Handed sword (spec) at VF5 (AC 0)
Thac0 0 vs AC 0: Need anything but a Nat 1
[1d20] = 3, Hit!
For [3d6] = (16 x2) +11 => 43 damage!
VF5 is Destroyed!
Landro vs VF5 [1d20]=8, [3d6]=12 x2+11, [1d20]=3, [3d6]=16 x2+11,