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BishGada (Private thread) Labyrinth of Madness

A classic 2e Puzzle dungeon for High Level characters
Beware, this one is substantially longer and (IMHO) even harder than the legendary Tomb of Horrors!
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

I missed that the spells you want on the ioun stone were not in your list of spells to prepare for today (Analyze opponent, Speak with dead, Scourge). I replaced some duplicates you had in your list (1x ea Ebony hand, Fostered protection, Slay Living) with those, unless you want to replace different spells.

For the sake of a little grace let's say Ke'Sha got up early today and started his meditation at 6am. It is currently noon in-game (So 360 mins of study) and he has the following prepared based on your priority list:

Assume Undead Form 4x (160), Conjure Fire Elemental (60); L1 nec: Ebony Hand 1x(10), Spectral Senses 2x(20), Undead Alacrity (10); L2 nec: Chilling Scythe (20); L3 nec: Speak with Dead (30); L4 nec: -; L5 nec: Animate dead monsters (50) = 360


I'll say he can get about 30 mins more study done while walking down, and can catch up bits here and there as long as he doesn't get into a fight or do strenuous activity beforehand]


Current list as of noon, 5th of Reaping
=====
Time to Study New spells:
1st (10): Ebony Hand 2x, Protection From Evil x1, Undead alracity x2, Spectral Senses x2,
(Spent/ remain to study): Analyze opponent, Command, Foresight (2x10) 20 min


2nd (10): Chilling Scythe, Hold Person x2, Dark Fire of Beshaba
(Spent/ remain to study): Augury, Hold Person x1, Find traps x3, Idea (6x20) 120 min

3rd (9): Life Drain, Negative Plane Protection)
(Spent/ remain to study): Bestow Curse, Dispel magic x2, Fostered Protection, Etherealness, Mask of Gargauth, Speak with Dead (7x30) 150 min

4th (11): Assume undead form x4, Cause Insanity, Free Action x1, Heart Blight x1, Solipsism, Unfailing Endurance
(Spent/remain to study): Abjure, Genius x1 (2x40) 80 min

5th (7): Animate dead monsters x2, Raise Dead, Slay living x1
(Spent/remain to study): Imbue undead with spell ability, True seeing, Scourge (3x50) 150 min

6th (3): Conj. Fire elemental,
(Spent/remain to study): Conj. Fire elemental, Disbelief (2x60) 120 min

7th (2): -,-
(Spent/remain to study): Creeping doom, Resurrection (2x70) 140 min

Ioun Stone (9 levels):
(Spent/remain to study): Scourge (5), Speak with dead (3), Analyze Opponent (1)

====

[Order of memorization: just for my reference]
Assume undead form first, then conj. Fire Elemental, then Necro from lower level to high, then the rest from High to low
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

OK. Thanks.
The only big issue as I concern is missing "Imbue undead with spell ability" & "True seeing" in 5th level.
Are there other in the party that can 'True-see' and dispel magic?
Can I replace 'Slay-living' with "Imbue undead with spell ability"?
Ke'Sha "Slay-living' is unleashing Landro at the enemy. :) (I mean slaying the enemy living, not Landro's)
Just to clarify, Unfailing Endurance was learned and casted at the party, right? And I noticed I don't have any healings... Oh well... we should buy some potions/scrolls for that purpose.
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

Allikhain has Dispel magic and a persistence spell for 'see invisible'. Jag is a cleric-mage, so he has access to all but the most powerful spells that both Allikhain and KeSha have.

The minions are just above the long suspension bridge, so if he wants to let the group teleport, it's actually a shorter walk for him to retrieve them tham walking through the whole cave
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

OK. I didn't know. He just knows that Allakhain took care of it. ;)
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

Yeah, she would have given him the details. i didn't think it would matter really but then it became relevant
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

Yep. Sneaky psionics delude us all. :)
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

Now I'm completely lost. What does Allakhain mean by 'we can take the shortcut as well'? Where are we suppose to collect the minions?
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

Sorry, I could have been clearer about how far in the bridge is. The bridge is the start of the map, but the cave goes for a long way before the bridge
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

OK. We have got to this point where Ke'Sha can assume undead form of powerful creatures with spell-like innate abilities. Specifically he can turn into Great Wyrm Amber Zombie dragon (it falls within 8HD) and have 5 4 4 4 3 3 3 / 2 2 2 1 innate spell-like abilities which are given with the transformation. (Actual spells which are the spells that the dragon acquires during his life and copies to his spell book are impossible to use, but the initial spells he automatically knows when aging are innate abilities).
So aside of barely fitting to the room, he is very powerful. I assume you won't like the fact that he can have Limited Wish as innate spell like ability, hence this discussion.

Let's say that for this battle, even if only for it's physical attacks it is much better than the halfling, but in general I'd like us to agree on these abilities, not only for the draco-types but there are other undead with innate spell like abilities, although not many.
Thanks.
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

Looking at your blowgun darts, they should not be getting str bonus to hit or dmg they aren't meant to be thrown. I need to fix that. They still get the dex bonus to hit, though
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

OK. Is there any benefit for blowgun over thrown darts, besides game flavor?
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

There are of course some differences. Blowgun ammo is smaller, cheaper, designed for carrying poison. Blowgun can be used even in very tight spaces since the user doesn't have to swing an arm to throw (think about crawling through a tight tunnel). There are some classes that restrict weapon use that include blowguns but not normal darts. I think technically the Death priest isn't allowed either, but we decided to let Ke'Sha have the blowgun b/c of the poison and his Athas heritage

Athas halflings use them frequently, in fact I'd be willing to let the normal halfling +1 to hit bonus for slings apply to blowguns for Ke'Sha since he is from Athas.
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

OK.
So the statistics for the blowgun now are +3 to hit, no pluses for damage, right?
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

Correct
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

:up:
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