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Tree Lords I

A group of 'Unlikely Heroes.'
Based in the world of Krynn.

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Re: Tree Lords I

Post by Jenara »

Moving from the water as quick as she can, Locky ignores her clothes and grabs her hoopak, she thinks of going after Babuskha but stops. Instead she stands by the water side, the naked lone kender guarding the two women.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: Tree Lords I

Post by Jerrard »

"They turn to stone when they die!" Jerrard shouts as a warning, backing up to Thuskar (Int Check: 1d20=9 Pass).

Speaking the words of magic he lets three missiles shoot at No. 1.

1d10, 3d4+3=[9], [4, 1, 4, 3]
Init 9, for 11 damage.
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Re: Tree Lords I

Post by HorizonsDream »

"Locky, put some clothes on!" Imani calls out as she gets out of the water herself. She doesn't quite know what is going on, but she knows she isn't going to be of any use while naked so she quickly puts her clothing back on as fast as she possibly can, including her armor.
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Re: Tree Lords I

Post by Jenara »

"I will when you are dressed. You too Malika." Locky says seemingly unaware anything was wrong. "It's not like I have anything to hide." She giggles.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: Tree Lords I

Post by JadedDM »

While Locky grabs her hoopak and stands guard, Babushka creeps forward. She hears the sound of fighting and yelling; the clash of steel on steel. She steps on a dry twig, but nobody seems to hear her as they are focused on the battle. When she gets closer, she can now see that the men are surrounded by a dozen draconians.

Imani gets dressed, but it will take another minute to put on her armor. Malika just stands there dumbfounded. "What's going on?" she asks.

The twelve draconians split up, three against one. Jeremy manages to block, evade and dodge all of the attacks that come at him, and stabs one of his opponents with his short sword, causing it to bleed profusely, but not die.

Jerrard backs toward his henchman, but Thuskar has his hands full as it is. The wizard blasts one of the three draconians coming at him with a trio of magic missiles. On impact, the draconian suddenly turns to solid stone. The other two attack, but Jerrard is able to keep them at bay.

Ulster is less lucky. Far, far less. All three of his opponents cut into him with their scimitars, two of them giving very vicious blows. Covered in his own blood, the warrior is barely able to keep on his feet after such an onslaught.

Thuskar, like Jeremy, manages to keep all three Baaz off of him, but unlike the woodsman, he's unable to hit any of them back.

==============

Initiative
Jeremy (1d20+3): 7
Babushka (1d10): 1
Locky (1d10): 1
Jerrard (1d10+1): 10
Imani (1d10): 5
Ulster (1d10+5): 12
Thuskar (1d10+7): 16
Baaz 01 (1d20+5): 15
Baaz 02 (1d20+5): 15
Baaz 03 (1d20+5): 7
Baaz 04 (1d20+5): 7
Baaz 05 (1d20+5): 15
Baaz 06 (1d20+5): 14
Baaz 07 (1d20+5): 6
Baaz 08 (1d20+5): 12
Baaz 09 (1d20+5): 15
Baaz 10 (1d20+5): 11
Baaz 11 (1d20+5): 15
Baaz 12 (1d20+5): 13

Round 1!

Babushka sneaks forward 30 feet (1d100): 37, fail.
Locky grabs her hoopak and stands guard.
Imani gets dressed.
Baaz 07 moves 10 feet north and attacks Jeremy with his scimitar (1d20): 10, miss.
Jeremy attacks Baaz 07 with his short sword (1d20): 15, hit for (1d6): 6 damage.
Baaz 03 moves 20 feet northwest and attacks Jeremy with his scimitar (1d20): 6, miss.
Baaz 04 moves 15 feet southwest and attacks Jerrard with his scimitar (1d20): 8, miss.
Jerrard moves 10 feet southwest toward Jerrard, then casts Magic Missile at Baaz 01. Baaz 01 resists magic (1d100): 60, fail; it takes (3d4+3): 12 damage. Baaz 01 petrifies.
Baaz 10 moves 15 feet southeast and attacks Ulster with his scimitar (1d20): 20, critical hit! for (2d8): 6 damage.
Ulster attacks Baaz 10 with his rusty long sword (+1) (1d20+1): 9, miss.
Baaz 08 moves 10 feet north and attacks Jeremy with his scimitar (1d20): 3, miss.
Baaz 12 moves 15 feet northeast and attacks Thuskar with his scimitar (1d20): 3, miss.
Baaz 06 moves 15 feet southeast and attacks Ulster with his scimitar (1d20): 17, hit for (1d8): 3 damage.
Baaz 01 is petrified.
Baaz 02 moves 25 feet southwest and attacks Jerrard with his scimitar (1d20): 10, miss.
Baaz 05 moves 20 feet south and attacks Ulster (1d20): 20, critical hit! for (2d8): 11 damage.
Baaz 09 moves 10 feet northeast and attacks Thuskar with his scimitar (1d20): 10, miss.
Baaz 11 moves 15 feet east and attacks Thuskar with his scimitar (1d20): 5, miss.
Thuskar attacks (+1) Baaz 12 with his great sword (+1) (1d20+2): 8, miss.

(OOC: agamotto, the draconians are man-sized, so your short sword only does 1d6 damage against them; so I went ahead and rerolled your damage for you.

Jerrard, you made your INT check...although I can't figure out what it was for?

Actions and Initiative for Round 2?)
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Baaz Battle 01.jpg
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Re: Tree Lords I

Post by Breila »

If Babushka sees an opening for a bowshot that does not endanger one of the men, she will let arrows loose.

1d10=7, 1d20=6, 1d20=16

INIT 7, first arrow would hit only AC 10, second hits AC 0 for 1d6=6 damage
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Re: Tree Lords I

Post by agamotto »

Jeremy continues to Attack (or try to in this case) the same opponent.
Init, Att, Ignore the damage roll.

1d10=7, 1d20=1,

OCC: Sorry abut that, I use the auto fill for my browser and forgot.
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Re: Tree Lords I

Post by HorizonsDream »

Imani puts on her armor.
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Re: Tree Lords I

Post by Jenara »

When Imani has put on her armor, Locky pulls on a top and bottoms, ignoring the armor.

"Ummm Malika, its likely someone is attacking the Men. If you want them to come and find you naked in the pool thats just fine." She giggles, "But perhaps you can get your clothes on?"
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: Tree Lords I

Post by Jerrard »

Jerrard lets loose his final magic missile on No. 2

1d10, 3d4+3=[6], [4, 2, 1, 3]
Init 6, 10 damage
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Re: Tree Lords I

Post by JadedDM »

Malika blinks. "We're under attack? And Babushka just left us here?!" She quickly gets out of the water and starts to dress. Once Imani has her leather armor on, Locky goes ahead and dresses herself, as well.

Quickly speaking the proper incantation, Jerrard unleashes another trio of magical missiles at another Baaz. However, they harmlessly splash against the creature without doing any harm at all, thanks to the draconian's innate resistance to magic. Jerrard quickly deflects his opponent's attack with his bracer, and sidesteps another attack from a second draconian.

Jeremy blocks an attack with his blade, then makes a thrust of his own. However, the Baaz not only deflects it, but knocks the weapon from the woodsman's hand, leaving him unarmed! Jeremy quickly dodges and dances around, avoiding the deadly scimitars slicing and dicing at him.

Ulster's three opponents overwhelm him, and with a scream, the henchman goes down. "Haha!" one Baaz brags. "Just three more to go---ahh!" he yells as an arrow sinks into his shoulder. "What the..?!" He turns toward the gnome who fired at him. "Another one! Get her!" The three draconians who had been fighting Ulster turn toward Babushka with growls.

"ULSTER!" Thuskar cries. He can't get to his friend, however, with all these Baaz in the way. "Damn you all!" he shouts. Fueled by his rage, he slices through one baaz cleanly, and it turns to stone before its upper half topples to the ground. He then slices deeply into another's shoulder, almost hacking his arm off entirely.

==========

Initiative
Babushka (1d10+7): 14
Jeremy (1d10+3): 10
Imani (1d10): 5
Locky (1d10+4): 6
Jerrard (1d10+1): 7
Ulster (1d10+5): 12
Thuskar (1d10+7): 16
Malika (1d10): 1
Baaz 02 (1d20+5): 13
Baaz 03 (1d20+5): 15
Baaz 04 (1d20+5): 11
Baaz 05 (1d20+5): 9
Baaz 06 (1d20+5): 7
Baaz 07 (1d20+5): 12
Baaz 08 (1d20+5): 9
Baaz 09 (1d20+5): 14
Baaz 10 (1d20+5): 10
Baaz 11 (1d20+5): 9
Baaz 12 (1d20+5): 11

Round 2!

Malika gets dressed.
Imani dons her leather armor.
Locky gets dressed.
Jerrard casts Magic Missile at Baaz 02. Baaz 02 resists magic (1d100): 12, pass. Magic Missile has no effect.
Baaz 06 attacks Ulster with his scimitar (1d20): 18, hit for (1d8): 3 damage. Ulster falls.
Baaz 05's opponent is already down.
Baaz 08 attacks Jeremy with his scimitar (1d20): 10, miss.
Baaz 11 attacks Thuskar with his scimitar (1d20): 7, miss.
Jeremy attacks Baaz 07 with his short sword (1d20): 1, critical fumble! Jeremy drops his weapon.
Baaz 10's opponent is already down.
Baaz 04 moves 10 feet southwest and attacks Jerrard with his scimitar (1d20): 4, miss.
Baaz 12 attacks Thuskar with his scimitar (1d20): 3, miss.
Ulster is down.
Baaz 07 attacks Jeremy with his scimitar (1d20): 16, hit for (1d8): 2 damage.
Baaz 02 attacks Jerrard with his scimitar (1d20): 12, miss.
Babushka fires a sheaf arrow from her short bow at Baaz 10 (1d20): 6, miss.
Baaz 09 attacks Thuskar with his scimitar (1d20): 4, miss.
Baaz 03 attacks Jeremy with his scimitar (1d20): 11, miss.
Thuskar attacks (+1) Baaz 09 with his great sword (+1) (1d20+2): 21, hit for (1d10+3): 10 damage. Baaz 09 petrifies.
----Thuskar makes a DEX check with a -3 penalty (1d20): 11, pass.
Baaz 01 turns to dust.
Babushka fires a sheaf arrow from her short bow at Baaz 10 (1d20): 16, hit for (1d8): 6 damage.
Thuskar attacks (+1) Baaz 12 with his great sword (+1) (1d20+2): 15, hit for (1d10+3): 8 damage.

(OOC: Actions and Initiative for Round 3?)
Attachments
Key:<br />Each hex is 5 feet<br />Jy - Jeremy<br />Jd - Jerrard<br />U - Ulster<br />T - Thuskar<br />B - Babushka<br /># - Baaz Draconians
Key:
Each hex is 5 feet
Jy - Jeremy
Jd - Jerrard
U - Ulster
T - Thuskar
B - Babushka
# - Baaz Draconians
Baaz Battle 02.jpg (32.75 KiB) Viewed 5539 times
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Re: Tree Lords I

Post by HorizonsDream »

Now that Imani is dressed, she pulls out both of her scimitars and runs towards the direction of the battle. "Catch up when you can. We don't know what they are facing."
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Re: Tree Lords I

Post by agamotto »

Jeremy swears, then draws his dagger and attacks again (or tries to, hopefully ;) )

Init, Att, Dmg
1d10=7, 1d20=10, 1d4=1

OOC, Roughly where abouts did Jeremy's sword land? I know enough about sword fighting to know that when one is disarmed, the weapon tends to fly away from the wielder.
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Re: Tree Lords I

Post by Breila »

Quickly, Babushka draws two more arrows from her quiver and shoots at Draconian #10, if he falls from the first arrow, her second one will go to #6.

INIT 5, hit AC 4, hit AC 7, damage rolls 7, 6
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Re: Tree Lords I

Post by JadedDM »

(OOC: Technically speaking, Jeremy wasn't disarmed, he fumbled. I just described it as a disarm for flavor, and to make him appear less clumsy. The sword isn't too far, though, just a few feet away. He could pick it up again, but it would take up his round.)
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