Share a D&D moment

Discuss any non D&D roleplaying topics here.

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Poll: So you like stories like this?

ROTFLMAO!
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No votes
OMG my ribs hurt!
3
33%
Hell yeah, keep em coming!
6
67%
Huh? Stories what where?
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No votes
 
Total votes: 9

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Lukafio
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Share a D&D moment

Post by Lukafio »

Rune ... share a fun moment in DND that was so cool no matter how unrealistic but just awesome when everything flowed and everyone just loved it.
She posted that up on her Facebook. I think she is on to something here.
So I am asking each of you to share with us your moment.


For me it was humorous and went something like this:
It was one of those games where we got to create anything we wanted but only to play one time, so I created a brawling gnome (2E). There were about 6 of us playing; four others also picked demi-human races with unusual classes. The fifth picked a half-ogre beserker. Needless to say the 1/2ogre and the gnome were at odds contantly. Anytime the gnome got pissed at him, he would punch out the 1/2ogre's knee caps. He kept trying to swat him but normally missed. One time he did catch him with the flat of his axe and sent him for a tumble. The best moment was at the end of a combat. The 1/2ogre was in a beserk rage and all the enemy was dead. ...He turned and there was my gnome bent over picking up some loot. Next thing I knew the gnome was flying throught the air having just been punted by the 1/2ogre. All the party heard was a yell and a splash. I turned to the DM and asked him what was the gnomes score for the dive? I can at least say my Gnome leveled before drowning and the 1/2ogre stuck both his arms in the air.

Ok your turn now ...
Last edited by Lukafio on Thu Feb 10, 2011 12:06 am, edited 1 time in total.
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Jenara
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Post by Jenara »

Before I joined the Planet, in the former incarnation of "me" I was well... A Powergamer.. It was the 90's I was young, people change.

But my funniest moments (so far) hark back to those days, I have a few, but this one sticks in my mind, from a Con Actually:

Playing a Spelljammer tournament, and my Dwarf Boris decided he was going to jump over to the ship that was attacking them, he jumped through the flow (going into shock) and impaled himself on a Balistae... He didnt actually die and somehow I actually survived.. just this thought of this dwarf floating through space... Everyone thought it was great.

Or...
I was playing a Spelljammer game (I actually liked that setting) and Jen (yes The Jen) and her crew were being attacked by Negoi vessels, cast Teleport without error, landed right on the bridge, left a delayed blast fireball and teleported away. Big bada boom. Fire is sooooooooooooo dangerous in the flow. DM wasn't too impressed, but the other players were.[/b]
"Doors and corners, I told him. Doors and corners."
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Post by Tempest »

The funniest thing I've seen didn't actually happen to me, it happened to one of my players.

To make a long story short the party was making it's way across the ocean when bad things started to happen. The party's dwarf, fully clad in armor, dropped into the sea.

Normally, I would say this obviously leads to drowning unless he could somehow manage to claw off his armor, but my player begged me to let him roll a swim check. I humored him.

Left and right this guy started rolling natural twenties, which in 3rd edition is automatic success. He managed to roll them long enough for the party ranger to taus him a rope and drag him back onto the boat. It was crazy, but it was also hilarious to the group of us sitting around the table. Dude managed to tread water in full platemail. Not very realistic. But the dice are the dice.
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Post by doomer »

I was DM'ing a new goup with one veteran player and three newbies. Everybody makes characters, they all meet, gear up and go off to the keep that'll be their first adventure. Early on they run into a group of 6 giant rats. Veteran player takes on the "Showing the newbs how it's done" role and goes to throw flaming oil at the rats. Rolls a 1, sets himself and the rest of the group on fire. Manages to kill 5 of the 6 characters in the group. Leaving one survivor to head back to town. One of the newbies says "Shouldn't we just stab the rats, next time?"

Good times.
--Doomer
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Post by Cole »

these are GREAT! keep em coming folks... good laughs :up:
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LordWilly
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Post by LordWilly »

Ok I posted this once on the old site so some of you will probably remember it but it's worth sharing for those that don't.

One of the rare times I was playing and not DMing. I was playing a low (i think 4th) level myrmidon who happened to be part of a hired group asked to undertake a job. One of the other players was playing a higher (in fact quite a bit higher) level fighter/thief that was probably the most powerful character in the group.

Well as it turns out that character happened to have a magic ring he acquired on a different adventure that would allow him to remove the gem from the ring and hide it. Then when he said the command word he would be teleported to the location of the Gem.

Normally this wouldn't have been a big deal but this was a tough adventure and as I've said he was probably our strongest character. It seemed like every fight was a close life and death fight and just when things were getting hairy he'd use the ring and leave us to fend for ourselves.

Needless to say my character was a little annoyed by this, so one day when the F/T tells the DM that he is hiding the gem I write a note to the DM asking if I see him hide it. DM checks and sure enough I saw him hide the gem. So I pick it up and put it in my pocket. My thinking was that the next time we were in trouble and he tries to use it he'll be stuck right along with us and have to help finish the fight.

Well that day turned out rather mild with only a couple little fights, enough that we were all hurting but not enough that he tried to use the ring. So as we are heading back to our camp (which happened to be inside an recently abandoned village) he goes to retrieve the gem, only to find it missing. Now he is PISSED and vows to kill whoever took it. He decides he's going to wait till the morning and then say the command word and get his gem back.

At this point my character is rather nervous. If it came to a fight I wasn't going to win. So I did what any logical person would do. I wrote a note to the DM and asked if there was an outhouse near by. Then I dropped the Gem down the hole in the outhouse.

Next morning came and with his character fully healed the player says the command word. I will never forget the next 5 minutes of game time. The DM was brilliant. His description was perfect.

"Your in a dark place, up to your armpits in some type of sludge. The smell is awful and the only light comes from a small circular opening way above you. You get the filling that you are in deep ****".

At which point this look of stunned disbelief comes over the player and he blurts..."I'm in a f'n outhouse aren't I?"

We were laughing so hard I cried. And the best part...he didn't realize it was me that did it for a long time after.
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Post by LordWilly »

the second best part? The DM actually made him search through there to find his gem...
:twisted:
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Post by Jenara »

Nice Willy, Very nice!
"Doors and corners, I told him. Doors and corners."
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Post by doomer »

I was talking to one of my old players from back in the day, and he reminded me of one that I appear to have repressed after all these years....

I'm DM'ing, 4 players. group is in some city trying to sell extra stuff to the local weaponmaker. One of the guys is bored, so he tells me his character wants to go to the tavern across the way. I let him do it. He asks me if there are any 'hot chicks' in the tavern. Sure I tell him and he decides to go over to one and 'pick her up.'

The ultimate cringe-DnD of 2 15-year olds who'd never spoken to a girl before in real life unfolds as we attempt to handle the conversation. At one point he tells me his character wants to 'make a move'......Silence....'How exactly?', I ask. He counters with 'Uh, The natural way'.

Not knowing what else to do, I have a fight break out in the tavern to end the awkwardness. Solo trips to the tavern are banned in our games.
--Doomer
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Post by Cole »

:lmao:

that was great doomer ... funny shit indeed ;) ohh those were the good ol days...

I'd hate to see what I would tell that young lad nowadays ;)
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Jenara
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Post by Jenara »

Those were the days...!

Things play out just a little differently these days.... (Thinks of a certain PC called Carith)
"Doors and corners, I told him. Doors and corners."
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Post by Wolfpup »

It was game night and three of our six players couldn't make it, so we ran a one off with alternate characters. Random, hack and slash dungeon crawl type of thing, with one caveat.

We got to pick a mutation. One small quirk that made things interesting. Well, one small quirk evolved into a party of three seemingly normal freaks and a lot of silliness brought on my sleep deprivation.

I was playing a Dwarven fighter who... Well lets just say his parents were also the adventuring type, and he was unknowingly conceived while his father was accidentally polymorphed into a minotaur. As a result, he was born with cloven hooves instead of feet, a small pair of horns which he concealed by way of a specially designed helmet, with holes for his horns to poke through, and a really short temper, even for a dwarf. He also had a keen sense of direction, and a natural resistance to stunning and confusion.

The second player was a huge Willy Nelson fan, so she made a female half elf bard. Her name was Gilly Delson, her instrument was a beat up old guitar, she had long flaming red hair, and wore a red bandana around her head. Thing is though, the bandanna covered up a third eye, right in the middle of her forehead. The eye, when it was uncovered, would randomly fire off magic missiles, usually at the worst possible time.

And then we had a Gnome Illusionist who would polymorph into a random small animal every time he sneezed, and was allergic to almost everything.

Well, there was one incident when my dwarf flew into a rage in the middle of an apothecary, with shelves covered in crocks and pottery jars. A pot of pepper busted against the wall above the gnomes head, causing him to go into a sneezing fit. The bard tried to calm my dwarf down with a song, but he smashed her guitar over her head, knocking her bandanna off.

So we basically had a horned dwarf tearing apart a shop, a gnome running around sneezing and turning into squirrels and rabbits and such, and a half elf with a guitar around her neck, shooting magic missile all over the place.

As we were running from the mob that had formed, things just devolved into a stream of puns and one liners. Good times.
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Post by Roxoff »

Great stories, very entertaining.

Here's one from a session that I was running. I had a party of 7th ish level characters, the lead fighter was an almighty dwarf battleship with plate armour and a take no prisoners approach to fighting.

I'd set them a challenge to break into the headquarters of a rogue/magic user organised crime syndicate, this place was well defended by both magic and guards - stuff they'd normally eat for breakfast. Instead of fighting their way in to recover what they wanted, they came up with a cunning plan. To use some kind of gaseous form (I forget the actual spell) to sneak in down the chimney of the large posh house the baddies had converted into their lair. The hope was to appear inside one after another with surprise and set about the occupants with extreme prejudice.

The only problem was that I'd planned the building defences out long before they mixed their plans to attack the house, and I'd placed anti-magic fields in the open entrances - in the chimneys and the windows that would still open.

Of course the dwarf went first, and as soon as he got down into the bit of the chimney inside the loft-space of the building he turned back into his physical form, and was well and truly jammed. The guys backing up behind him had real problems because now they couldn't get past - to try and do so would have been painful.

The dwarf was stuck head-down in a very tight and sooty brick-built chimney space with his axe on his back and his arms unmoveable while the rest of the party had to immediately invent plan B while the baddies stoked the fire below. They used other magic to spring the building and get inside, then get up into the loft where the dwarf was trapped. The loft floor was just slats and plaster, so it made fighting extremely difficult, and they had to demolish the chimney while defending attacks from the guards and others in the house. How they got out of there alive I don't know, but they were extremely lucky.

His character name was Formil - I don't think he liked being compared to a very bad santa. How I laughed.
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Post by Stik »

I am going to go waaaaay back into the vault for this one, like back into the early 1980s.
We were playing an admittedly Monty Haul game at the time, and an evil campaign to boot. I don't advocate min-maxing or being a munchkin, but as I said, this was a long time ago, when I was a kid.

My PC was a Chaotic Evil Fighter/Cleric/MU of 7/7/7 level.
My friend Bennet was playing a Lawful Evil 9th level Cleric.

The party had found a Rod of Resurrection, and the two PCs immediately got to arguing over who would keep it. They had been spoiling for a fight with each other for a while, and this just became the excuse to finally do it. So we decided to fight a duel for it. To the death. The winner would keep the item and promised to resurrect the loser.

Again, let me say that this was a Monty Haul campaign.

My PC had a Girdle of Storm Giant Strength, and weapon specialization in bagh nakh (tiger claws, like cesti, or brass knuckles with sharp blades), They only did 1d3 damage, which doesn't sound like much, but when you count the bonuses involved, it breaks down like this: 1d3 +2 (for Specialization) +7 (Giant Strength). Being specialized, he got 3 attacks per 2 rounds with the primary hand, and an additional attack per round with the off-hand, so 5 attacks per 2 rounds total.

The duel was held in the local arena, in front of an audience. The PCs started off at a distance of 50 yards apart.

First round of combat my PC cast a Silence spell on Bennet's prized Mace of Disruption, ensuring that he could not cast any spells with verbal components. Bennet charged, trying to get close enough to use his mace.

Second round my PC cast Slow on Bennet's PC while staying out of range.

Third round it was Haste on himself as Bennet's PC still tried to close in.

The DM had ruled that the hasted character would automatically gain initiative, and that the slowed character must wait until the second round to attack.

Fourth round, my PC waded in and started punching. Hasted, he got five attacks that round, hit with all five and did 55 points of damage.

Fifth round he did another 55 points of damage, all before Bennet's cleric even got a chance to swing back. Being a ninth level, the Bennet's cleric had started with just over 60 hit points, and he had taken 110 points of damage.

So now he's at negative 40-something. Duel is over.

So, Bennet turns to me and says: "Okay, you won."

"Yes, I did. Actually, I crushed you like a bug. All that's left of your guy is a wet spot on the sand, and a mace."

"You don't have to rub it in. So, now resurrect me."

"Ummmm, no. I don't think I will."

"What!?! We had a deal!"

"Yeah. About that. You see my character sheet here? Where it says 'Alignment' on it? Under there, it says 'Chaotic Evil'. So 'Chaotic' means I don't have to honor our agreement. And 'Evil' means I don't have to feel bad about that." :twisted: :lol: :twisted: :lol: :twisted:

The DM and another player had to step in to keep him from coming across the table at me, and eventually we settled it, but I never let Bennet forget who had beaten him.
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Re: Share a D&D moment

Post by History »

Quite awhile back I was playing a 12lvl Dark Elf Wizard with serious delusions of grandeur. (the next 2 paragraphs are just background info on two key players in my scheme)

Now our group had visited Under Mountain on several occasions so I felt well at home after awhile. On occasion I had asked my DM if I could do some solo adventuring when our party decided to sit in town or kill off several (game) weeks or so. We were staying in Skull Port and I went to venture around a bit and long story short ran into the lair of a Blue Dragon, who was trapped there and eager to get out. Well after much discussion on the many reasons why it would be a bad idea to fight each other (as I puffed out my mighty chest hoping my courage would save me) and an even worse idea to make me a snack, I convinced the dragon that I could free him and would be pleased to have a mutually beneficial working relation with this dragon. Well he agreed and I managed to free him etc etc....

Well previously our group had been gated to the Abyss (long story) and out of that insanity we (of which I played a big part) managed to rescue a powerful imprisoned Wizard. Well I asked the Wizard the same thing I asked the dragon about a working relationship to help each other or to include in lucrative en devours which he agreed.

That being said our group decided to take some (game) time to build strongholds and go about personal affairs. So I had many thoughts of a wondrous tower with all the fixings. But not being as wealthy as others I thought to myself.."why build when I can take." So I had heard and seen many possible prospects for my castle take over but one shone above the rest. Dark Hold Keep.

I asked the DM to solo adventure this one and received his blessings, so I gathered my allies (the wizard and dragon who was actually a mated pair, so 2 dragons) and set forth into the skies to Dark Hold. Well needless to say the defenders were none to pleased to see our arrival. In addition I had an efreeti bottle with a Noble Efreet inside who I promptly summoned to join us in the maham. Long story short and many arrows and magical spells later, we routed the defenders and managed to take the Keep. I stood gloriously upon the walls basking in my success and fortune, until....I saw a large mass of something on the horizon coming our way. I waited to see what is was and well the Zhents had heard that someone new had moved in and they massed a large "welcome to the neighborhood party" that wanted to say hi. So in my infinite wisdom I took in the view and then promptly teleported away. (no dragons, wizards, efreets or dark elves were killed in this adventure, only scorched, pin cushioned, frozen, stabbed, banished and there after hunted by the forces of Zhentil Keep)
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