GENERAL LAWS
The
following laws and their descriptions only apply to the Human dominated kingdoms. However many
of these laws are strictly followed across the globe. A few exceptions
to these laws are orcish rites, ogre rites and a handful of other crude races. These races may also adopt some of these laws as there own guidelines but have
very different punishments. Please view each kingdom and/or regions description to see the local laws are structured. Remember many cultures view criminal acts quite differently.
High
Treason's
Rebellion
One
of the most serious crimes in feudal society is that of taking arms against
one's lord. In a culture which is built on mutual trust and intricate webs
of political and socialites, such a violation of trust is very dangerous
indeed. In order to make an example of those who take such drastic action,
the means of execution employed on convicted rebels is usually very unpleasant.
Treason
Refers
to citizens of a realm who sell its secrets to a foreign power. Since they
are betraying the nation of their birth, theirs is by far the more serious
crime. The crime of treason is regarded as the lowest act which any criminal
can undertake. In many cases, even hardened criminals are loyal to the crown
and will turn in traitors to the local constabulary. As described previously,
treason is the selling of one's own nation's secrets to a rival power. It
is important not to confuse treason with espionage.
Espionage
Technically,
this law applies to all persons who act in a covert manner to obtain the
secrets of a kingdom. However, it is seldom used against the spies of one's
lords, which are an accepted part of feudal life. However, the laws against
espionage are enforced when the criminal is a spy in the payment of a hostile
government or other faction. Such persons, when they are captured, are sometimes
tried, convicted, and then traded back to their masters for a ransom. In
cases where the spy's master holds one of the lord's own men, an exchange
is often made. It is important to note the difference between espionage
and treason. Both crimes involve the giving of information to the enemies
of the realm, but they are very different. Espionage refers to citizens
of another realm who are sent into a foreign nation as spies. Such individuals
are considered to be simply "doing their job" when they act against a rival
power.
Conspiracy
This
includes any attempts to make plans against the king or local lord. It includes
plotting an assassination, making ready to stage a coup, or (in very strict
realms) even making casual remarks about deposing a monarch. As you can
see, this class of crime is very open to the whims of the local lord and
his justices.
Violent
Crimes
Murder
It
is a criminal offense to knowingly cause the cessation of life of any being.
This crime, often considered the ultimate violation of the law, includes
any act which causes a loss of life. It can be applied in matters where
criminal intent was involved, but is also used to prosecute persons who
have caused a death through extreme carelessness. All citizens (or, at least,
all warriors) are expected to act in defense of the weak, this crime can
be charged against someone who has failed to act to save another person
from death.
Manslaughter
It
is a criminal offense unknowingly cause the cessation of life of any being,
or to knowingly cause the death of an being. Anyone convicted of such an
offense faces punishments ranging from execution to fine or imprisonment.
Assault
Minor
Assault
Any
act of violence is considered to be at least minor assault. A fist fight
or pummeling is the most common offense. Physical restraint of an individual
during a robbery is also considered to be minor assault. In any case where
a weapon is used, however, the crime is elevated to major assault and may
well result in the death of the offender.
Only
self defense is considered to allow one to use force against another person.
Minor assault may also be charged against someone for threatening another.
Minor assault may also be charged against someone for forcibly detaining
another.
Major
Assault
This
group of laws is a sort of "catchall" for law breakers who use force in
their actions. In short, major assault refers to any use of violence in
which the life of the victim may have been in jeopardy. Further, any attack
with a weapon of any sort (either an actual or improvised one) falls into
this category. In short, anything more dramatic than a fist fight is probably
going to be major assault. Of course, there are exceptions. As with many
of the other laws, self defense is not a crime.
Drawing
a Weapon
There
are two ways in which this law is enforced. The first, and more serious
of the two, is
Drawing
a Weapon on Gentility
This
includes any threatening use of a weapon against any member of the chivalric,
noble or royal classes.
Drawing
a Weapon on Common Folk
The
second aspect of the law is intended to protect the common folk from rough
treatment at the hands of trained warriors. Anyone who has been trained
in fighting and threatens to use their skills against someone without such
training is breaking a major tenet of the Chivalric Code.
Because
it is considered very improper to use superior weapons against a fairly
defenseless serf, this is also punishable by imprisonment. In both cases,
however, self defense is considered to be an exception to the law.
Dueling
Dueling
is only allowed only in designated areas "dueling fields", usually
outside of city walls. The official dueling weapon is the longsword. Nobles
and royalists, and their peoples may not be challenged to duels by those
below their station. Terms of duels are set by the duelers.
Arson
This
is defined as any setting of a fire which causes a loss of life or property.
Exception is made for those fires which are accidental, but not those which
are purposefully set and get out of hand. No open fire sources are allowed
within the city walls, without express and prior written permission. Violators
will be fined .
Desecration
Most
feudal societies hold a great respect for the dead and the places in which
they rest. Thus, desecration of a tomb or burial area (a popular pastime
with many adventurers!) is ranked among the violent crimes and violators
are subject to a penalty of death or imprisonment.
Rape
It
is an offense to engage in the act of sexual intercourse with any person
without the express consent of that person. It is an offense to engage in
the act of sexual intercourse with any person who has not come of age (16
Years being the minimum expectable). Nobles are punished with imprisonment,
while any below that station are sentenced to death.
Poisoning
of Wells and Water Supplies
It
is considered a violent crime to poison, tamper or enchant (even benign
enchantments) public or private wells or water supplies. Imprisonment is
usually enacted.
Nonviolent
Crimes
Theft
Any
act which deprives another person of their rightful property is considered
theft. It can include shop lifting or a clever swindle. In addition to the
penalties indicated above, the criminal is expected to return the stolen
objects or, if that is not possible, reimburse the owner for their value.
Punishment can be anything from a fine to imprisonment.
Guild
Membership
Any
person in league with a guild of illegal presence, such as a thieves guild
or assassin's guild etc. Offenders are usually banished from the kingdom
or are imprisoned.
Stolen
Goods
-It
is illegal to sell stolen goods. Offenders are usually fined.
-It
is illegal to purchase or accept as a gift, stolen goods. Offenders are
usually fined.
Burglary
Despite
its name, this crime does not imply the theft of any object. A person can
be charged with burglary simply for breaking into a home, shop, or other
building without permission. It is also illegal to gain unlawful entry into
a city, harbor etc.
Breach
of Contract
Contracts
in a feudal society are far less exacting than they are in present days.
As a rule, a contract is assumed to include any agreement by two parties,
whether verbal or written, which can be verified by a third party. In cases
where a third party presents a false accounting of the transaction before
a justice, he or she may well be tried as a perjurer. Once a court rules
on a breach of contract, the losing party is expected to live up to their
part in the bargain and pay a penalty to the opposing side in the case.
This penalty will be determined by the value of the contract and the magnitude
of the offender's violation of it.
Fraud & Forgery
These
two crimes cover a broad range of violation which include any attempt to
obtain money, favors, or the like by false representations or trickery.
Possible examples include the use of incorrect scales in weighing goods,
use of low grade materials in construction, inept labor, or the outright
falsification of a legal document (including coinage). The greater the money
involved, the greater the penalty. Persons who are convicted more than once
face the possibility of execution. In all cases, a criminal must repay the
money lost by his victims (if possible) in addition to the rest of his sentence.
Impersonation
It
is illegal to impersonate a royal, noble or public official for any reason.
It is illegal to impersonate another to enact a business transaction, including
the signing of a contract, or to commit a crime. This crime is punishable
by imprisonment or in extreme cases death.
Taxes
and Excessive Debt
Failure
to pay taxes is a crime of tax evasion Anyone who is unable to pay their
debts to a merchant or tax collector may find themselves tried for the crime
of indebtedness. A conviction in such cases will result in the violator
being required to sell off any personal belongings which they have to pay
their debts. If they are unable to raise the money they need, they may be
ordered into service for a period of time. The length of such service will
be determined by the amount of the debt.
Poaching
The
crime of poaching is defined as hunting on another's land without permission.
As a rule, the severity of the punishment is determined by the success of
the poacher. A criminal who sets a few small snares might be treated fairly
lightly, while one who brings down a deer might expect to see a severe sentence.
In cases where the land has been set aside for use by the local nobility
or is deemed to be the King's Woods, the penalty for poaching is death.
Public
Drunkenness
Outright
Drunkenness, or displays of harsh vulgar behavior is forbidden. Excessive
noise, which disrupts sleep or business may also bring a charge of drunkenness.
Vandalism
-Defacing
of property is forbidden.
-It
is illegal to begin, incite or take place in a riot.
-It
is illegal to slander another.
Religious
Freedom
To
threaten the religious beliefs of the community, or to threaten those of
a religion, is expressly forbidden. Any attempt to persecute or inhibit
the growth or expression of freedom of religion shall be punishable by death.
Each individual is free to worship at the church or churches of his choice,
and to honor his gods as he sees fit, in accordance with accepted worship
practices, except where such worship is expressly illegal or forbidden by
local law or statute. Certain exceptions may apply - check with regional
authorities to determine what exceptions are currently accepted.
Accessory
to a Crime
Anybody
who aids, through action or inaction, the committing of a crime will be
found to be guilty of being an accessory.
Commerce & Trade Law
Conversion
of Currencies
It
is illegal for anyone other than official money handlers or jewelers to
convert gems to coinage, or coin to gems. It is also illegal for anyone
other than official money handlers to change foreign currency into Arkuth's
standard monetary. All said transactions
will apply a 5% charge to pay the money handler, and a 5% tax which shall
go to the closest local government representatives the kingdom.
Large
Scale Transactions
Any
sale or trade of goods or services within the confines of a major city of
more than 1,000 gp must be handled by an official money handler or one of
official status, with the above mentioned tax being applied at this time.
Legitimate
Business
No
business may open, or operate, within the Human Kingdoms without express,
written permission from the local authorities. The registered papers must
be kept on the business premises at all times.
Conformance
to Law
Businesses
are expected to conform to those laws which apply to citizens, where applicable.
Failure to adhere to the law may result in the imprisonment of the business
owner, and those who work the business. Further penalties and fines may
be assessed, and the business may be closed, or sold, with no recompense
provided for the business owner.
Counterfeiting
It
is illegal for anyone other than the Office of the Royal Exchequer to mint
coins bearing any type of stamp, emblem, or symbol which would represent
it as official or unofficial currency of the kingdom or standard Arkuth
currency.
Default Wills
Anyone
who dies without a will shall have their property turned over to the local
government and temples. Any document claiming to be a will is subject to
divination confirmations. All wills must name an executer or executrix to
be legal. If an executer or executrix chooses not to fulfill their duty,
then the estate will be treated as if there was no will.
Property
Slavery
Slavery
is absolutely forbidden within most Human kingdoms, but is quite normal beyond
the borders. Foreigners may be excused from such laws on occasion.
Pets
All
pets and other such novelty livestock shall be keep under control within
the city limits. The responsibility for any damage done by, or directly
or indirectly attributable to, a pet shall be placed directly upon that
pet's owner.
Sailing
Vessels
Only
registered citizens of the more common Human kingdoms may purchase sailing
vessels of any sort. The sale of sailing vessels to foreigners will be considered
treason. Privately owned sailing vessels are subject to conscription by
the city of Registration in times of war or martial law.
Interference
With
Traffic
No
citizen may obstruct traffic. It is not allowed to operate a vehicle or
ride a beast in a dangerous manner.
With
Law
No
citizen may interfere with the law, or the pursuit, capture, or imprisonment
of a known or suspected criminal. Failure to aid a lawful member of the
Constabulary upon request is punishable by imprisonment.
With
Taxes
Interference
with a Regional or Royal Tax Collector is a criminal offense, and may result
in execution, fine or imprisonment. Aiding in the hiding of income or a
transaction is a misdemeanor.
Perjury
As
has been stated, the feudal courts will almost always try very hard to determine
actual guilt or innocence before passing sentence. One of their most important
tools in this quest for knowledge is personal testimony by witnesses. Anyone
who provides false or misleading evidence is subject to execution as a perjurer.
In addition, anyone who withholds evidence which is vital to the court can
also be tried under these laws. Distortion of the facts is also considered
to be perjury.
Bribery
The
bribery of the king´s agents, nobles, constables, tax collectors, or any
other public official is a felony. It is also illegal to accept moneys to
commit an unlawful act or to be an accessory.
Magical
Items
Public
Use
Public
use of any type of magic items within city limits walls is forbidden, unless
said items are officially registered with the Royal government.
Sale
of
The
sale of Magical Artifacts or other treasures of antiquity within the Human
Kingdom is illegal. Offenders will be punished to the extreme of local and
Royal law. However trade is allowed and is usually overlooked.
Spell Casting
Fee
In some Human kingdoms all
arcane spell casters must pay an annual fee, as set by the local government.
Failure to pay Spell casting fees is punishable by doubling the fee for the
next five years. If one refuses such payments (second offense), the crime
is punishable by imprisonment. The remaining Human kingdoms and many demi-human kingdoms outright ban the use of arcane magic and punish those using it by imprisoning them for 1 to 25 years depending on the spell used, who it effected and the kingdom/region it was used in. NOTE: Some kingdoms/regions consider arcane magic a standard and do not enforce these laws.
Lawbreakers
Seizure
of Property
Transgressors
of the law of the Human kingdoms may have all of their properties and possessions
seized by the local courts of the kingdom.
Temperance
Punishments
may be increased or tempered due to mitigating circumstances, at the discretion
of the governing authority. One who is a natural fool, not of a sane mind,
or magically charmed when committing a crime may not be executed or flogged
and the courts have the freedom to issue an alternative sentence.
Sanctuary
Lawbreakers
may seek sanctuary in any recognized temple. Sanctified persons garbed
in white robes, and plainly bearing a Holy Symbol of the church granting
sanctuary shall be recognized as being thus protected. Violation of Holy
Sanctuary shall be punishable by death. Sanctuary may be circumvented by
the expressed consent of the Archbishop.
Rescues
and Escapes
It
is illegal to escape from prison. It is illegal to aid someone in escaping
from prison. Punishable by death.
Loyalty
Denouncement
Denouncement
of these laws, or the government of the Human Kingdom, is an act of high
treason. Violators shall be executed.